Yep, posted their last gameplay tweet
here. They replaced the guns since:
Re
Pistol Whip.
The Deadeye modifier (which disables aiming assist) makes the game feel like an old school tough as nails lightgun shooter. Which is great for me because I suck at rhythm games (if it wasn't for the haptic feedback I wouldn't even understand the beat of some of these songs, they're not what I usually listen to).
Still, I really don't think anyone will be able to both play Deadeye and keep the rhythm aspect of the game in mind in the higher difficulty scenarios. Then again some of the Beat Saber players out there appear to be superhuman too so I could easily be eating crow about this soon enough.
I do think it should have different scroreboards for some of the modifiers though, not just alter the one main score by + and - percentages based on them. Deadeye is one that should have its own scoreboard. Maybe it should be a different mode of play altogether in the main menu rather than appear as just a modifier. And maybe Dual Wield shouldn't have as much of a penalty in that as for most people it's gonna be impossible to be ambidextrous in that way and aim well with both hands anyway, the bonus bullets only being a benefit for bonus real skill. Or just not have the same modifiers as the main mode of play, I dunno.
I don't know if some levels/difficulties will even be possible to complete at all in Deadeye, score considerations be damned. There are instances with TONS of enemies that you normally just vaguely point at and pull the trigger like mad for a killing streak, you can kill folks behind your back that you missed without even looking at them and so on, Deadeye doesn't work like that so it could be literally impossible to get through. Although, again, it would be cool if Deadeye was its own mode of play, maybe ditching the rhythmic aspect altogether, possibly adding things like a max payne style slow motion gauge you can fill up with accurate killing streaks and then spend on the more insane sections that would otherwise be impossible.
Stuff like that. It really works great as an arcade style shooter even if that wasn't their primary intention. Again, great for me, I'm not much into rhythm stuff.
Also, the game's super polished, but they need to add the modifier information in game, I still don't know what some do and the menus some times bork. Additionally, it could do with some kind of arcade mode that lets you play through various levels in succession rather than just the level. Especially since they have a lot of things that try to make it like a little bit of a story rather than just a track selection as in Beat Saber and other music based games.
Other than these it's near perfect! I'm sure it's going to be a mainstay for anyone who has the slightest interest in rhythm games. Maybe for others like me too! So it should be very successful and that should let them keep updating and adding to it (and not just more songs).
Also I got a good score on 2 levels' easy mode, 3 & 5! On the others I'm like 250th. Probably 2500th by next month once more people play, lol.