Weird control issues, that pretty much never happened to me as to disassemble a weapon you have to grab it with both hands and pull it apart past that. Maybe I did it a couple times when trying to two-hand certain weapons as they all have one-handed and two-handed usage modes with different holding positions that for some can be close to the disassembly grab point but after getting comfortable with each type it wasn't a big issue. Smaller than ejecting a pistol clip when trying to two-hand that in Boneworks. It's hard to run out of ammo for anything but the (sniper) rifle stuff which deliberately hold little ammo. Headshots count, though I never found them necessary to conserve ammo with the automatic weapons or anything, they're just satisfying damage dealers. Disassembling found weapons gives back ammo for that type of weapon iirc, or you can just replace it with the enemy's/loot boxes after larger combat encounters rather than keep it with low ammo and go to the next battle in that state. The gameplay loop is fun, as is upgrading your weapons and skills (which do alter the overall gameplay style as you see fit, all the flying/hovering stuff in particular and of course when you can eventually keep 4 weapons), though the game's certainly shallow and the whole open world and story never really come into focus as anything but a backdrop for the action. I'd say it took me at least 8 hours to beat, with a lot of wasted time for sure, and I've now played it for about 24 hours total. It's always nice to have something to do past a game's end even if it's repetitive, at least you get some instant action rather than replay story beats you know (I recently finished Journey of the Gods and it's quite weird it doesn't let you revisit levels or anything for some action past the ending, it was still great but that was a bit eh). It's not shorter than other notable VR action games. At least one run of the "post game" content is an all new area/objective so imo part of the main game, repeat runs of it to get the "real" ending are definitely padding though. I did initially think it's gonna be some action adventure like Alyx, linear with story beats and such progression and what not, but realizing it's not anything of the sort, it's good at what it does, unlike Asgard's Wrath which I refunded as what it did try, it didn't do well enough in my opinion, from combat to story telling etc.