Community MetaSteam | August 2021 - Openness Is Its Superpower

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Clicking each of these FromSoftware names gives you different results :anguished-face:

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Make up your mind FromSoft
 
Even Fromsoftware doesn't like Japan and anime

I'm assuming the rest of that says Anime
 
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Its trying too much to be modern Left 4 Dead(shamelessly), but misses everything that made Left 4 Dead great, the characters are unlikable, the maps are too short, the enemies are unremarkable, the AI director is too dumb, and everything around it is mediocre.

For what new is trying to do, the card system is just a gimmick that makes the default state of the game pretty bad, the weapon system with finding attachments through the map is somewhat neat, but both has color rarity for some reason and some weapons are pretty boring to use(theres a lot of weapons in this game).

Theres some fun to be had, but $0 to $10 fun, not $60.
that's disheartening, as my friends and I have been playing vermintide 1 and 2 to fill that gap, and are about half way through #2 now. Was hoping this might scratch that eventual itch
 
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I need a mouse pad. Are there recommended ones ? Some specific material to look for ?

I was thinking how I'm a shit-tier shooter, and while I have no reason to believe this will change in any meaningful ways, methink using a mouse pad older than some elementary school kids is not ideal. I mean, slick this shit is not. At all. In Kill It With Fire for example, very lightly moving the mouse to aim for those little spiders was doing nothing.
 
I need a mouse pad. Are there recommended ones ? Some specific material to look for ?

I was thinking how I'm a shit-tier shooter, and while I have no reason to believe this will change in any meaningful ways, methink using a mouse pad older than some elementary school kids is not ideal. I mean, slick this shit is not. At all. In Kill It With Fire for example, very lightly moving the mouse to aim for those little spiders was doing nothing.

I have one that was gifted to me with a photo of my significant other & I from one of those "take a photo and put it on anything" type sites. It's not quality, other than being foam or something. Unless you're trying to get super serious, its not gonna matter. Use what fits the space you have that's way more important. Get a huge one if you have room on the desk, or a small shaped one if that fits better. IMO that's what matters most.
 
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I need a mouse pad. Are there recommended ones ? Some specific material to look for ?

I was thinking how I'm a shit-tier shooter, and while I have no reason to believe this will change in any meaningful ways, methink using a mouse pad older than some elementary school kids is not ideal. I mean, slick this shit is not. At all. In Kill It With Fire for example, very lightly moving the mouse to aim for those little spiders was doing nothing.
Hattifatteners Deskmat | mykeyboard.eu :p
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I need a mouse pad. Are there recommended ones ? Some specific material to look for ?

I was thinking how I'm a shit-tier shooter, and while I have no reason to believe this will change in any meaningful ways, methink using a mouse pad older than some elementary school kids is not ideal. I mean, slick this shit is not. At all. In Kill It With Fire for example, very lightly moving the mouse to aim for those little spiders was doing nothing.

I can only recommend what I've been using for the past two years. HyperX's Fury Speed Mouse Mat. It comes in three different sizes. The material and build quality is excellent. I've got XL version. I've washed it twice now and the material is still good as ever.
 
I just use a 90cm X 40cm cloth mouse pad. Has rubber on the bottom. Nice big and comfortable. Probably not great for competitive gaming though.
 
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Is it, though? Intel Xe can't be much better than the RDNA2 based GPU into the Deck, and RAM is probably faster on the Deck too.
The OneXPlayer has a significantly faster CPU, especially in bursts. But for a device like this you'll basically never be CPU limited in gaming, so the Steam Deck will perform better with its higher memory bandwidth and better GPU. (Even before you take into account its target resolution)
 
Why installing VC++ libraries for individual games in Steam is still a thing... :sleep:
 
Why installing VC++ libraries for individual games in Steam is still a thing... :sleep:
You should let the developers know, if you need to install any VC++ redistributables manually then that basically means they didn't check a checkbox they should check in the Steam backend.

Edit:
Unless you mean why Steam still has to install MSVC redistributables. If so, the answer to that is Microsoft. For some reason they seem fine with distributing metric fucktons (as in, 100s of MBs) of absolutely useless bullshit as part of Windows updates, but not the VC runtime libraries.
 
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back 4 blood really opens up on the higher difficulties and in the second half of the content available, but i feel this speaks more to deficiencies in the base fabric of the experience that has to be compensated for by making difficulty the primary motivation. the weapons feel better compared to the alpha, but enemies still aren't fun to fight. at the very least, the special ridden don't quite force players to shape their approach around them as much as they did in l4d - a single special infected could completely force a team into relocating or prioritizing targets in such a way that each one held genuine threat, which the ridden lack despite the game often spawning 3-6 of the same one within seconds of each other. hordes are small in number and don't feel as impressive in their ability to flood an area and saturate the space players could use to try to run. the level design is just too wide... not nearly clever enough with choke points and events which should be much more bombastic and exciting with today's technological capabilities!!

undecided on the card system atm. it really seems to shine the most on the harder difficulties where every bonus and benefit matters way more, but i'm not convinced it's well-suited to be a primary mechanic. polishing up the gameplay loop to be as pleasing, simple and timeless should have been the major priority, with the card system being introduced as a secondary mutation-style mode that lets players (and the game) break things for fun and the excitement of pushing systems beyond their limits.

then there's bits and bobs like the whole ammo system being built around unique resources for each weapon archetype, which would make a lot more sense in a slower paced sim-lite game but for something as arcadey as b4b it feels wholly incompatible with the way they lean into other systems enabling one to stack the deck as it were in favor of their playstyle. if your party is not running at least 1 person with a unique archetype for their primary each, ammo starts to become scarce as guns chew through your reserves even if you play more cautiously. or how you can't swap attachments on the fly manually or even un-equip them, unless there's a mod of the same slot available nearby. the attachment system itself isn't the problem, so much as the implementation strikes one as incomplete when it only kinda-sorta lets you take advantage of the granularity it enables. sometimes. maybe. when it feels like it.

apparently the vs mode is just a survival mode and not campaign style, which i fear is going to harm the longevity of the game further as campaign vs is what kept myself and countless other l4d loyals returning to the game for thousands of hours. hope they are able to revisit this sooner rather than later.

i admit it sounds as though i am quite down on the whole thing, but i am enjoying myself better with a coordinated team than i was back in the alpha. it's nearly there, but some things feel like they were added for the sake of complexity over bringing something more meaningful or fun to the table. as a spiritual successor to l4d, it's missing quite a lot about what made those games so enjoyable to replay. as its own thing completely disregarding any heritage, it doesn't have an identity for itself and its cast - both human and infected - lack the star power factor that would make them memorable in their own right. yet on occasion it manages to have a momentary thrill, enough to impress upon me that it can be something great when all the right aspects click together. turtle rock just needs to solve the problem of how they can make those moments happen with more frequency. and maybe a tiny bit less so on how to monetize the game after it's out, which feels uncomfortably woven into many of the game's systems even before launch.
 
I need a mouse pad. Are there recommended ones ? Some specific material to look for ?

I was thinking how I'm a shit-tier shooter, and while I have no reason to believe this will change in any meaningful ways, methink using a mouse pad older than some elementary school kids is not ideal. I mean, slick this shit is not. At all. In Kill It With Fire for example, very lightly moving the mouse to aim for those little spiders was doing nothing.
I've ordered twice from here and was extremely happy. You can see the last one I bought here. Pick the 3mm option since it has a great feeling to it.

On another note, nothing interesting in Sega's financial report. Might have to wait for a version with script or the Q&A session transcript.
 
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Help me out with HUMBLE CHOICE : How to I get the $2 off?

I skipped last month (July) but I availed the $2 off from trying to pause my last-to-last month (June).
Will I be able to get another $2 off (or more 👀)?
 
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Sure, GamesWorkshop are within their rights but they've really soured me on their stuff with the way they've pulled everything so they can force people to go to their new streaming service they're working on. Yet another subscription service.

I'm not interested and i doubt they care as they have plenty of fanatical fans who will pay them all the money GM ask for, they'll complain but they'll still pay. Well, i hope the old fan creators who sign the contracts get some recognition and cash out of it at least.

edit: Warhammer+ is the service they're launching.
 
Thanks Ubisoft 💔 for letting me install Far Cry 5 which took a few couple of hours to download at least just to not be able to get it launched via Uplay. What is worse is just I woke up and tried to launch the game to see if this time I could play and to my surprise I got a "purchase" button instead of play.


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Sorry for the little off-topic. To compensate this small mistake I present you with a new historical lowest price deal on

Deliver Us The Moon -52% - $11.99/€10.13
 
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Thanks to SteamDB, we know have a list of the 255 Steam apps which support Epic Online Services (EOS).

[HIDEPOSTS]

  1. 20XX - Batterystaple Games
  2. 8Doors: Arum's Afterlife Adventure - Rootless Studio
  3. Afterparty - Night School Studio
  4. Alex Kidd in Miracle World DX - Merge Games
  5. Alex Kidd in Miracle World DX Demo - Merge Games
  6. Among Us - Innersloth
  7. ARK: Survival Evolved - Studio Wildcard
  8. art of rally - Funselektor Labs Inc.
  9. art of rally Demo - Funselektor Labs
  10. Ary and the secret of seasons - eXiin
  11. Ary and the secret of seasons Demo - eXiin
  12. As Far As The Eye - Unexpected
  13. Ascendants Rising - Limitless Games
  14. Ashwalkers - Nameless XIII
  15. Banners of Ruin - MonteBearo
  16. Barony - Turning Wheel LLC
  17. Bassmaster Fishing 2022 Closed Alpha
  18. Before We Leave - Balancing Monkey Games
  19. Before Your Eyes - GoodbyeWorld Games
  20. Beyond Blue - E-Line Media
  21. Bloodroots - Paper Cult
  22. Bloodroots Demo - Paper Cult
  23. Breakwaters - Soaring Pixels Games
  24. Cartel Tycoon - Moon Moose
  25. Cartel Tycoon Demo - Moon Moose
  26. Circuit Superstars - Original Fire Games
  27. Cities: Skylines - Colossal Order Ltd.
  28. Conan Exiles - Funcom
  29. Conan Exiles - Testlive Client - Funcom
  30. Control Ultimate Edition - Remedy Entertainment
  31. Cozy Grove - Spry Fox LLC
  32. Crash Drive 3 - M2H
  33. Creeper World 4 - Knuckle Cracker
  34. CRSED - Darkflow Software
  35. Crying Suns - Alt Shift
  36. Crying Suns Demo - Alt Shift
  37. Crystal Crisis - Nicalis, Inc.
  38. Cube Paste - Flying Fox
  39. Cyanide & Happiness - Freakpocalypse (Episode 1) - Explosm
  40. Dark Light - Mirari&Co.
  41. Deceit - Baseline
  42. Defense corp - Earth - Clocked gaming
  43. Demon Turf - Fabraz
  44. Demon Turf Demo - Fabraz
  45. Demon Turf: Trials - Fabraz
  46. Disciples: Liberation Closed Alpha
  47. Disco Elysium - ZA/UM
  48. Dread Nautical - Zen Studios
  49. Dream Engines: Nomad Cities - Suncrash
  50. Edge Of Eternity - Midgar Studio
  51. Elite Dangerous - Frontier Developments
  52. Elite Dangerous: Arena - Frontier Developments
  53. Empires of the Undergrowth - Slug Disco Studios
  54. Faeria - Abrakam Entertainment SA
  55. Fall Guys: Ultimate Knockout - Mediatonic
  56. Farming Simulator 19 - Giants Software
  57. First Class Trouble - Invisible Walls
  58. Fly Punch Boom: First Impact! - Jollypunch Games
  59. Fly Punch Boom! - Jollypunch Games
  60. Football Manager 2020 - Sports Interactive
  61. Football Manager 2021 - Sports Interactive
  62. Football Manager 2021 Demo - Sports Interactive
  63. Football Manager 2021 Editor
  64. Football Manager 2021 Resource Archiver
  65. Football Manager 2021 Touch - Sports Interactive
  66. Football Manager 2021 Touch Demo - Sports Interactive
  67. FOOTSIES - HiFight
  68. For The King - IronOak Games
  69. Galactic Civilizations III - Stardock Entertainment
  70. GALAHAD 3093 - Simutronics Corp.
  71. GALAHAD 3093 Playtest
  72. Ghostrunner - One More Level
  73. Ghostrunner Demo - One More Level
  74. GigaBash Playtest
  75. Gods Will Fall - Clever Beans
  76. Griftlands - Klei Entertainment
  77. Hades - Supergiant Games
  78. Head 2 Head - ArcForged
  79. Hell is Other Demons - Cuddle Monster Games
  80. Hellpoint - Cradle Games
  81. Hellpoint: The Thespian Feast - Cradle Games
  82. Hood: Outlaws & Legends - Sumo Digital
  83. HUMANKIND™ - Closed Beta - AMPLITUDE Studios
  84. Hypergliders Playtest
  85. Idle Champions of the Forgotten Realms - Codename Entertainment Inc.
  86. Insurgency: Sandstorm - New World Interactive
  87. Iron Harvest - Free Public Demo - KING Art
  88. Iron Harvest - KING Art
  89. JAB! - Hyperspeed Entertainment
  90. Journey To The Savage Planet - Typhoon
  91. Just Die Already - DoubleMoose
  92. Killing Floor 2 - Tripwire Interactive
  93. Knight Squad 2 - Chainsawesome Games
  94. Knight Squad 2 Demo - Chainsawesome Games
  95. Knight Squad 2 Trials - Chainsawesome Games
  96. Knighted Playtest
  97. Kosmokrats - Pixel Delusion
  98. Kosmokrats Demo - Pixel Delusion
  99. Legend of Keepers - Goblinz Studio
  100. LEGO® Builder's Journey - Light Brick Studio
  101. Lost Region - Farom Studio
  102. Lost Words: Beyond the Page - Sketchbook Games
  103. M.A.S.S. Builder - Vermillion Digital
  104. Mafia II: Definitive Edition - Hangar 13
  105. Maneater - Tripwire Interactive
  106. MechWarrior 5: Mercenaries - Piranha Games Inc.
  107. Midnight Ghost Hunt - Alpha Test
  108. Milky Way Prince – The Vampire Star - Eyeguys
  109. Milky Way Prince – The Vampire Star Demo - Eyeguys
  110. MORDHAU - Triternion
  111. Mortal Online 2 - Star Vault AB
  112. MOTHERGUNSHIP - Grip Digital
  113. MotoGP™21 - Milestone S.r.l.
  114. Mount & Blade II: Bannerlord - Modding Kit
  115. Mount & Blade II: Bannerlord - TaleWorlds Entertainment
  116. MudRunner - Saber Interactive
  117. My Time At Portia - Pathea Games
  118. NBA 2K21 - Visual Concepts
  119. Necromunda: Hired Gun - Streum On Studio
  120. Nimoyd Demo - Nudge Nudge Games
  121. Nioh 2 – The Complete Edition - KOEI TECMO GAMES CO., LTD.
  122. Northgard - Shiro Games
  123. Observer: System Redux - Bloober Team
  124. Open Country - FUN Labs
  125. OUTRIDERS - People Can Fly
  126. OUTRIDERS Demo - People Can Fly
  127. Outward - Nine Dots Studio
  128. Overcooked! 2 - Ghost Town Games Ltd.
  129. Overpass™ - Zordix Racing
  130. Override 2: Super Mech League - Modus Studios Brazil
  131. Paint Royale Dedicated Server
  132. Paladins - Evil Mojo Games
  133. Paladins - Public Test
  134. Panzer Corps 2 - Flashback Games
  135. Paper Beast - Folded Edition - Pixel Reef
  136. Paper Beast - Pixel Reef
  137. Pathfinder: Kingmaker - Owlcat Games
  138. Pavlov VR - Vankrupt Games
  139. Phoenix Point: Year One Edition - Snapshot Games Inc.
  140. Playcraft - Bebop Games
  141. Port Royale 4 - Beta
  142. Port Royale 4 - Gaming Minds
  143. Predator: Hunting Grounds - IllFonic
  144. Predecessor - Omeda Studios
  145. Predecessor Playtest
  146. Primordials of Amyrion Demo - GLOBAL DODO ENTERTAINMENT
  147. Primordials: Battle of Gods - GLOBAL DODO ENTERTAINMENT
  148. Project Genesis
  149. Project Genesis Playtest
  150. Puzzle Compound Demo - Noble Phantom Games LLC
  151. Ragnarock - WanadevStudio
  152. Ragnaröck Demo - WanadevStudio
  153. Railway Empire - Gaming Minds Studios
  154. Ready or Not - VOID Interactive
  155. Ready Or Not - Void Interactive
  156. Remnant: From the Ashes - Gunfire Games
  157. ReRoad - Rabbithole Games
  158. Retrograde Arena - Freemergency
  159. Rising Storm 2 - SDK - Antimatter Games
  160. Rising Storm 2: Vietnam - Antimatter Games
  161. Road 96 - Digixart
  162. Roboquest - RyseUp Studios
  163. Rocket League - Psyonix LLC
  164. Rogue Company - First Watch Games
  165. RUNE II: Decapitation Edition - Studio 369
  166. SAMURAI SHODOWN - SNK CORPORATION
  167. SAMURAI SHODOWN NEOGEO COLLECTION - DIGITAL ECLIPSE
  168. Satisfactory - Coffee Stain Studios
  169. Scavengers - Midwinter Entertainment
  170. Scrapnaut - SpiffyBit
  171. Scribble It! - Detach Entertainment
  172. Secret Government - GameTrek
  173. Secret Government Playtest
  174. Shenmue III - YS Net
  175. Sherlock Holmes: The Devil's Daughter - Frogwares
  176. Sid Meier's Civilization VI - Firaxis Games
  177. Skate City - Agens
  178. Skeleton Crew Demo - Cinder Cone
  179. Skeleton Crew Playtest
  180. Smash Ball - GAME PILL
  181. SMITE - Public Test - Hi-Rez Studios
  182. SMITE - Titan Forge Games
  183. SnowRunner - Saber Interactive
  184. Sockventure - Nighthouse Games
  185. Song of Farca - Wooden Monkeys
  186. Song of Farca Demo - Wooden Monkeys
  187. Space Engineers - Keen Software House
  188. Speed Brawl - Double Stallion Games
  189. Spellbreak - Proletariat, Inc.
  190. SpellForce 3: Fallen God - Grimlore Games
  191. SpellForce 3: Versus Edition - Grimlore Games
  192. Spiritfarer - Thunder Lotus Games
  193. SuchArt: Creative Space - Voolgi
  194. SuchArt! - Voolgi
  195. Super Squad - Bad Fox Studios
  196. Supraland - Supra Games
  197. Surgeon Simulator 2 - Bossa Studios
  198. Surviving the Aftermath - Iceflake Studios
  199. Tabletop Playground - Plasticity Studios
  200. Tabletop Playground Beta - Plasticity Studios
  201. Tannenberg - M2H
  202. Tetris® Effect: Connected - Monstars Inc.
  203. The Architect: Paris - Enodo Games
  204. The Cycle Playtest
  205. The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Artefacts Studio
  206. The Escapists 2 - Team17
  207. The Falconeer - Tomas Sala
  208. The Forgotten City - Modern Storyteller
  209. The Hand of Merlin - Room-C Games
  210. The Hand of Merlin Demo - Room-C Games
  211. The Long Dark - Hinterland Studio Inc.
  212. The Outer Worlds - Obsidian Entertainment
  213. The Sinking City - Frogwares
  214. The Tenants - Ancient Forge Studio
  215. Totally Reliable Delivery Service - We're Five Games
  216. Totally Reliable Delivery Service Playtest
  217. Transport Fever 2 - Urban Games
  218. Tranzient - AliveIn Tech Ltd.
  219. Tranzient Demo - AliveIn Tech Ltd.
  220. Tribes of Midgard - Open Beta - Norsfell
  221. Truck Driver - SOEDESCO
  222. TwilightStar: Heart of Eir Playtest
  223. Verdun - M2H
  224. Viking Rage - Arvur
  225. VLORP - Lemmy Adam
  226. Warframe - Digital Extremes
  227. Warhammer 40,000: Battlesector - Black Lab Games
  228. Warhammer 40,000: Battlesector Demo - Black Lab Games
  229. Warhammer 40,000: Gladius - Relics of War - Proxy Studios
  230. Wizards: Wand of Epicosity - Game Mechanic Studios
  231. Yuligans: Christmas is Coming! - The Worst of Friends
  232. Zombie Army 4: Dead War - Rebellion
  233. 戦場のフーガ - CyberConnect2

Plus:
  1. ARK: Survival Evolved Dedicated Server
  2. Blood Bowl 3 - Closed Beta
  3. Dedicated Server
  4. Edge Of Eternity
  5. Fall Guys: Technical Beta
  6. Insurgency: Sandstorm Community Test Environment
  7. Insurgency: Sandstorm Dedicated Server
  8. Killing Floor 2 - Dedicated Server
  9. L.E.A.P Server
  10. Lost Region Dedicated Server
  11. Mercury VIP
  12. MORDHAU Dedicated Server
  13. Nanotale - Typing Chronicles BETA
  14. Pavlov VR Dedicated Server
  15. Project Fletcher
  16. Rising Storm 2 - Dedicated Server
  17. Skeleton Crew Beta
  18. Space Engineers - Mod SDK
  19. Space Engineers Dedicated Server
  20. Space Punks
  21. Untitled Tennis Game
  22. Warframe Test

Reference:

[/HIDEPOSTS]

Other stats:

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Wonder why Disco Elysium uses online services. Do devs get money if they share user data with Epic?
 
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This is not primarily for data harvesting.

This is for cross-platform (PC, console, etc.) features, cross-store (Steam, EGS, etc.) features, achievements, anti-cheat, voice chat, etc.

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Wonder why Disco Elysium uses online services. Do devs get money if they share user data with Epic?

The game is on EGS as well, so I guess EOS is used for achievements there, and the same build is shipped to every store.
 
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Not sure whether this is a realistic output.

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TIL Katana ZERO was really built with GameMaker.


More at:

 
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Not sure whether this is a realistic output.

8QaOZee.png


TIL Katana ZERO was really built with GameMaker.


More at:

Pretty sure POE is unity and Witcher is neverwinter nights engine.
 

Aug 1, 2021

This article lays out a way of estimating how many units any Steam game has sold. It will provide a right range for the majority of games. We are using an advanced version of what’s been known as the Boxleiter method or the NB number – estimating Steam game units sold using the number of reviews they’ve got.

We’re using the largest dataset to date for this analysis with over 10,000 video games’ review to sales ratios analysed.

[...]

We also looked at the data for a huge leaked dataset of Steam games sales information in July 2018 with >10,000 datapoints.

It must be using this:



ZgJJUAd.png
 
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