Reviews Rate the game you finished/retired

Finished



Tooke me a bit over 40 hours, did the majority of side quests, all bounties, checked all the areas in the game, did a lot of exploration. Ended up really enjoying it, had a lot of fun with it. It's a very focused RPG o nthe smaller scale, there are 4 areas you progress through in the story and each has their own "theme". Just overall a lot of fun. Main negatives is tha tthe story was kind of meh, a lot of enemies needed too many hits to kill and the upgrade system was kind of "meh" as you usually find the same items in the same area all the time when you loot and if you want to upgrade to the highest tier you can't find that material in the first area.

Otherwise, a big positive suprise.

Score: 8.5/10
 
Finished Tintin Reporter - Cigars of the Pharao (Pendulo Studios / Microids, 2023)

Thoroughly disappointing adaptation of this 1930s Tintin comic, that somehow manages to look even worse (with regards to character design and style) than the Ubisoft-made 2011 adaptation of the 2011 animated Tintin movie, and it doesn't play much better either.

The choice of source material was pretty strange to begin with (it's an early Tintin story, so popular characters like Captain Haddock aren't even in it), and the very outdated story and relatively poorly written secondary characters are made even worse by the massive changes and additions made for this game.

Even stranger, Pendulo made this game a 50/50 action/stealth and point-and-click game, and the action/stealth parts are so poorly done that the pretty good point and click bits couldn't really save this game for me.

6/10
 
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Finished



A decent game, not mediocre, not great, has it's ups and downs, highs and lows. Sometimes the story is good, sometimes, it's boring and predictable, sometimes the gameplay is good and fun, sometimes it's boring and janky, combat is good and mediocre, depending on the weapon you use and the level design. Somewhat of a boring start. The open world is very empty other than some shops you can use to buy new weapons and stuff for your car by using money you receive by selling collectibles you find. It has a free ride mdoe you can play where you simply drive around and do some races and an extra hunting" mission.

I feel the story was very rushed towards the end and it could have used 1 or 2 more chapters. The world lore could have been explored more and the characters are decent, yet predictable.

Score: 7.3/10
 
Finished Little Kitty, Big City (Double Dagger Studio, 2024)

An open-world funny, cutesy/wholesome four-legged-cat-protagonist 3D puzzle platformer. For what it is (a light-hearted 10-hours-to-almost-100% game aiming for a wide audience in both skill and age-range), it's perfection. Visuals, soundtrack, gameplay, pacing, controls: simply on point, no filler, no boring minute.

10/10
 
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Finished Submerged: Hidden Depths (Uppercut Games, 2020/2022)

A sequel to 2015's Submerged, but it's so similar to the first game, I actually had to look up whether it really was a sequel or a straight up remake. In fact it's so incredibly similar, my review for the first game (linked above) still applies - except for my remarks about the the player character animations, those are fine now.

6/10
 
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Finished



Very good, like the spiritual successor to Little Nightmares 2. Beautiful graphics, great level design, very eerie and creepy, great animations. Negatives are that the game felt too short (wanted to explore more), some akward aiming and a OK story at best. Bought the deluxe edition so looking forward to the DLCs.

Score: 8.5/10
 
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Finshed Episode 5 of The Long Dark...



I think its been about 13 years since it was first released, dropping episode sparsely between then and now. Overall I love the game, it has a wonderful art style and interesting game mechanics. I've spent a fair amount of time in the survival mode but really it was the story mode that i was most interested in. Having now finished the story i felt it was a bit underwhelming. Glad it got made but to be honest it wasn't the send off I was hoping for. Plus it was buggy, had a pretty serious one that soured the last half of the playthrough.

Overall a top game, just not quite able to capture some of the earlier spirit and joy.
 
So here something about a number of games I finished or retired over the recent months, that I had forgotten to write about here:


Silent Hill Downpour (played via Xenia)

Ran surprisingly well, it's kind wild to me that we already have pretty stable emulators for 7th gen consoles. They are not as rock stable as say Dolphin, but then again, no other emulator really is.

The actual game starts out pretty strong. We are a prison inmate who is essentially about to commit a "contract" killing on someone, the guards are basically helping us to make sure cameras are off and so on. So right away it sounds like a mob thing, but then we understand that our protagonists motivation is about revenge, having lost his kid to what sounds like pretty massive child abuse and subsequent murder by our target. Then we cut away to our hero being relocated from the prison. It's not clear whether what we saw happened in the past or is some kind of foreshadowing. The bus that's transporting us has an accident, and then we stumble our way towards a town (Silent Hill of course) and the supernatural stuff starts from there.

While I liked the start of the game, as it went on, the negative stuff starts to dominate. Combat is just incredibly boring, but also becomes more and more of a focus as the game goes on. The moment I hit the actual town, all the enthusiasm I had was gone, and it was tedium gallore. Fundamentally, I just don't think this dev really understood what Silent Hill was about. The "underworld" sequences you get in the story are ok, but even in the short bit I played it was starting to become monotonous: more monsters and then some weird void that chases you, until you get back to the real world. They did that twice, and I'm sure it would happen half a dozen more times in the rest of the game.

Uncharted 1 (played via rpcs3)

Pretty simple game, but of course one has to judge it based on how it already had much of what would become Sony's staple for AAA games, back in 2006. Until the rise of open-world games in the 2010s, this was basically the core formula that a lot of the industry followed. You still have some PS2 looking elements here, like the doors you need to open via switches, all the time. Combat is incredibly bad, it's floaty to aim and enemies are absurd sponges, unless you headshot them, which is made very hard by the poor aim and twitching enemies.

The story feels like something from an Indiana Jones fanfic, but it's entertaining enough that I won't complain. It's ok for things to be dumb. The writing feels like peak Joss Wheadon-esque one-liners, but it was also 2006, so in many ways Naughty Dogs was even ahead of the curve there. That shit really peaked with Avengers 1, which wouldn't come out for another 5 years.


So overall, a short and interesting game. Would recommend turning on cheats to ignore most of the combat. WOuldn't have finished it without it.

To A T

Bit of an odd game by Teika Takahashi. Whereas with Wattam, I kinda got the connection to Katamari Damashi, this feels like a complete different thing, and it's basically a video game version of a kids cartoon. It's all very wholesome, covers things like bullying and discrimination and tells overall a pretty charming story.
My only issue is that it's just boring to play it. I miss some of the "fun" that his previous games had. I don't understand why it needs to follow the episodic format of a show so religiously. It makes it all so boring and repetive, when you could explore things in more interesting ways in an interactive medium.

Shadows of the Damned: Hella Remastered



heard about this one years ago when it first dropped on 7th gen consoles and never materialised on PC. Now that I played its remaster, it's ... ok? It's not a bad game and there is some of the typical Suda51 madness here, but given how this was hyped to be this great game produced by both Suda51 and Shinji Mikami, the ensuing game feels just kinda basic, clusmy and at times essentially unfinished. Many of the chapters don't naturally connect to other bits, and even though it's a short game at around 9 hours, there's tons of padding. I feel a better version of this game would have just been done in 6 hours and cut out all the minigames and repeating stuff.

So overall, pretty mid and forgetable.
(which explains why I only now wrote about it, despite having finished it in January, genuinely forgot that I played it)

Trails in the Sky 1st



So, as for any "review", I'll just refer to whatever I wrote for the original Trails in the Sky FC, years ago. It's such a faithful remake that there isn't much new to say. It's just the graphical representation that's new, and Falcom have really outdone themselves with this one. A stunningly beautiful creation that brings Liberl to life in a way the original never could.

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Finished



Good game, better than Double Exposure which was decent/okay. I can see how they got it out so fast as the gameplay and most of the areas are the same as in Double Exposure (you are in the same town), but some additions. I'm very happy where they went with the story and not doing some Avengers stuff bullshit. This was a great sendoff for Max and Chloe and the game hit me hard in the feels and nostalgia, especially at the end. There were some side characters they should have explored more and felt way too thin and it could have been longer and the gameplay was okay with 1 or 2 new additions I wanted more off (like Chloe's backtalk). Other than than, the focus on Max and Chloe was very good.

Special game since I loved the first LiS, played it multiple times over the years, did not expect Max to return in Double Exposure and didn't really like the ending in that game), but Reunion fixed the story and ending which Im happy for.

Main thing dragging the game down is not many new areas, could have done more with the gameplay and some side charachters.

Score: 8.4/10.