Discussion What are you currently playing? (Week 14 of 2026)

Cacher

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Jun 3, 2020
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New week, new thread! What are you playing?

Continuing Ocarina of Time. Went past Water Temple. Yeah, all the memories came back to me... what a masterpiece of a dungeon designed by Eiji Aonuma. :face-with-tears-of-joy:

Also going through Marvel's Midnight Suns. Not much progress. Mostly grinding.
 
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Having rolled credits on Pokopia and missing a few rare things, I'm slowing down on it and resuming my playthrough of Fantasy Life i. Which has its own charm even if it never coalesce into one complete game, imho. More like several ones. And it's grindy as fuck and can feel like work.
So my weeks on Pokopia recharged my Fantasy Life i batteries, it's perfect.

In the mood to try a city builder or colony sim like Nova Roma or Going Medieval (or Rimworld, or Dwarf Fortress :anguished-face: ).
I could even see myself returning to Against the Storm.
 
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Dropped Deadlock for now as it was too addictive and cutting into my Crimson Desert time. Otherwise I'd just playing CD and doing the dailies in my rotation of gachaslop.
 
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New Zenless story: really good stuff
New Star Rail story: it was okay

Outside of gacha I've been playing Paranormasight: The Seven Mysteries of Honjo, which has been super good.

And CrossCode, which I've also put a couple hours in but unfortunately don't vibe with as much. I think my main annoyance is the "exploration" in the levels, I have a really hard time judging the different elevation levels and platforming distances (because it's a 2D isometric game) and it kinda feels like a chore with lots of trial and error because either the game doesn't communicate its level design good enough, or my brain just doesn't work with that kind of setup - same result either way though. Combat feels aggressively "fine" but enemies have too much HP given the encounter frequency for my tastes. The writing seems kind of basic. Maybe I'll give it a bit more, but I should probably cut my losses.

Think I'll play WitchSpring R next.
 
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Marathon: this game can subsume your identity. Hours can slip by like water in flow around your fingers. You forget who you are. You're nameless. Somewhere far from other people. Maybe all the people are gone. I don't know if even I'm human.

But yeah, it's a brutal experience but it's very enthralling. You need to be a multi-player shooter sicko to enjoy this. Solos is a multi-player horror game that I found fun for the first couple weeks. But now it's just 100% stress, so I only play squads now. Squads can have some apex highs. Off the charts highs. Adding gambling to a multi-player game will do that I suppose. It's a great shooter, but it's extremely niche. Very glad I bought it, as I had misgivings after the open beta. Again, don't recommend it, but it's some fire in your veins.

It's the little things: My teammate was downed by sniper fire. I slide-dashed in to the room at an odd angle to avoid a follow-up shot. I pressed the button to close the armored curtains, so I could revive my teammate in cover. Other guy did overwatch.

Absolum: Finished the post-game "ordeals" the devs added this year. It's annoying at first, but once you get used to it, it rounds out the experience and gives you a longer unlock pathway along which to grind through. More "excuses" to play, that maybe the base game didn't quite provide a whole lot of. But after 70 hours of runs since it came out, I'm still seeing upgrades and learning little nuances I'd never seen before. I just learned that Karl's aerial blast attack/movement is 8-directional; previously, I thought it was just 2-directional. That opened up some funny looking butt-stomping lookin' aerial combos.

Deck of Haunts: the haunted house theme is carrying this game. It's an alright deck builder. Not as svelte as Slay the Spire and co. But it's charming and fun enough. They're still updating it. That's nice. I did a 20-tile room build and my ludicrous haunted mansion spanned the entire map. Every room was 20 tiles. And I had cards that just hit every human and hexed them too if they were in a 20-tile room. Yes, the game does counter this play-style with "Destined" people, but it's very easy to deal with in the standard play mode.
 
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