Discussion What are you currently playing? (Week 3 of 2026)

Cacher

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Jun 3, 2020
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New week, new thread! What are you playing?

Continuing Super Robot Wars V. 2 scenarios left to reach ending B! This Japanese guide I am following says this route is more difficult than the other one, but the stage I just did was still pretty easy lol.

Also started Dungeons of Hinterberg to shake things up. Played it a bit on Game Pass in 2023. Now playing on Steam. Very nice game.
 
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I just finished Babushka's Glitch Dungeon (great!) and have been playing more Skin Deep (also great!). I haven't looked up how long it is exactly but I feel like I'm nearly finished.

I also bought all of the main Dead Island games and the DLC the other day for some reason so maybe I'll finally play one of those as well.
Though I guess I also need to see if there's any reason to play the regular editions vs the Definitive Editions. Like they didn't break anything or downgrade something or whatever else.
 
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Pretty much just been playing Nine Sols since starting it last week.
Just completed it earlier today. Absolutely loved it. Fantastic way to start the year.
Great story, characters, world and writing in general. Very satisfying exploration with lots of meaningful upgrades and collectibles, since even the non-gameplay relevant things can be given to NPCs in your own little hub for great character moments and art changes to the hub itself. Very challenging but rewarding combat and boss fights (tough I did put the difficulty down for the very final boss lol).
Putting this in my list of all-time favorite Metroidvanias for sure (don't ask for the list, I don't actually have one),


I should probably go back to Expedition 33 now, but I'm also intrigued by Sanic Frontiers from the current Humble and come Wednesday the rest of the week is gonna be Genshin :evilblob:
 
Still playing 2077 and loving it barring some broken quests just like TW3 lol. Beyond that, finishing off some Switch 2 things + dynasty warriors origins replay to prep for the DLC. Unsure where I'll play the DLC. My main save for the game is on Steam, but I'm played enough on PS5. Really like the PS5 version more with the haptics and much faster loading. Let's see.

Also I'm playing some iOS stuff since I'll be reviewing some controllers this month.
 
my condolences :ripblob:


fight-club-brad-pitt.gif
 
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Kingdom Hearts III: Finished the post game, and the first and second part of the DLC only the Secret Episode left (god they went all out with this one).
I'll be honest and say that these bosses (even if some had annoying parts) have elevated the game and made it the best game the osaka team made (not that it was a high bar).
 
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Atelier Sophie
Seeing this series improve from a solid foundation further and further was nice but around Shallie it started to crack and Sophie is just plain bad. Its so boring!
There's not any stakes in Atelier Sophie nor is there much of a major goal to work towards once you turn the book Plachta into a doll. Its very fluffy anime slice of life but most of the characters don't have much to them. There's no looming threat of failure like in the Atelier Arland games or a dying world like in the Atelier Dusk games.
My biggest issue though is that progression is very frustratingly vague and trial & error-y. You might get a goal to make a particular item, but that item requires an ingredient made in a recipe you don't have, where you don't even know how to get said recipe, and the only thing you can do is grind out cutscenes in the hopes of getting a new location unlocked or something. You sometimes get ideas for new recipes from betting certain enemies, getting certain enemies to use certain skills, being in the right place at the right time, examining an object that's not special or pointed out to you in any particular way. It makes getting anywhere in this game a chore of trial and error. So there's no stakes, progression is a chore, the combat system is inferior to the previous games' combat system where you could control when characters use support skills
And beyond that the alchemy system tbh I just don't really understand very well. You put items down on a grid to try and light up like colors for that particular ingredient on the grid in order to strengthen the effects of the particular material but the grids are sometimes small enough to where they'll cover each other and you'll lose some of the effects of the material. In the older games it was more a matter of using the right material at the right time, not a matter of placement, and you could bonuses on the materials cleverly to maximise a material's effectiveness and I think that system was just a lot more fun and rewarding
rather than playing alchemy tetris
maybe its not that the alchemy system is bad I just don't care for it
 
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