I spent the entire long weekend (it was a public holiday last Friday) playing
Cyberpunk 2077.
I can count the number of games I can truly get lost in on just one hand, and I can safely say CP2077 has joined that number. To be honest, I don't even know what the game is like on a vanilla playthrough. I did try it briefly back in 2023, but I then discovered one of my favourite mods for the game:
Stealthrunner. For someone who prefers stealth gameplay, this mod feels like it was made specifically for me (and other fans of Deus Ex or other immersive sims). I didn't end up finishing that playthrough for one reason or another, but I'm glad the mod author still keeping it up to date with the current patch level.
Fast-forward to 2025, and I'm nearly at 500 mods deep into the game. Much like how my character in the game is more machine than flesh, the experience has been so far removed from the original game. From the smallest mod such as
an interaction cue to open the stash door, to complex mods like
Wannabe Edgerunner or
Dark Future, all these things combined has made Night City to have a certain sense of place. This aspect is one of the things that I feel still very hard to convey in video games.
I think of the idea of having the ability to walk a crowded street and looking up, only to see the sky blotted by highways. Or watching the crowd peddling their wares (or bodies!) in a sickly neon-lit red-light district has somewhat captured that alienating feel that anyone who has lived in a metropolitan city has experienced at some point in their lives.
Of course, this being an open-world game, it is not perfect by any means, and glitches are par for the course, but I feel the world building has more to make up for it. An anecdote - when Phantom Liberty was just released, and I was looking through the reviews, I saw one review that one player has posted when they hit nearly 1,000 hours played. At the time, I couldn't quite comprehend playing a single-player game for that many hours, regardless of contents and life path variations. But after playing for nearly 100 hours myself for this playthrough, I think I finally understand where they are coming from.