But why that pseudo NES 8 bit style when we could have Double Dragon Arcade 8 bit style? When Double Dragon Advance exists?Maybe there's a public for these games?
I admit I enjoyed both Double Dragon IV, and Stay Cool, Kobayashi-Sas!: A River City Ransom Story.
And, I like the "fake", retro 8-bit style (usually actually better than what could be pulled with original 8-bit hardware) featured in games like Mega Man 9 and 10, most Inti Creates titles, and Shovel Knight.
A clean, decent pixel art "retro" look, with smooth gameplay, fits well with beat'em up and platformer games, in my opinion.
There is an audience for good beat'em ups, too bad most current developers do not know the difference between a good one and a mediocre one.
It's one of the big issues, you have this huge 16:9 screen real state and its empty most of the time.I do not think that the game's visual design is the primary reason for how poor that game is.
Honestly, I thought the pseudo 8 bit style was over 2 years ago.
After playing Prey and trying the Mooncrash DLC I was a bit wary of it being a pseudo roguelite, but after playing the first part I think this could actually work.