News Epic Games Store

Cordelia

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The data is based off of Xbox app numbers. R* and EGS versions of RDR2 are under the same app so their numbers are mixed together. Same reason Ubi’s titles arent on the chart
Metro Exodus and Outer World?
 

beep boop

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Destiny 2 splitting from ActiBliz was projected to have lost them 300m in revenue, so 251m across all games on EGS seems lowish. Epic’s gonna have to go hard after a GaaS hit to pump those numbers in 2020.
 

Cordelia

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PlayTracker also can't differentiate between legit and pirated copy so the number might be lower than that.
 

gabbo

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Well I mean there are a number of games on Steam that have sold over 100k alone and never got any form of major press talk. Some examples include stuff like Luna Night and the Superland game (I don't recall the name of it but you are a small person in a kids sand box and it's a fps game).

Once the exclusivity is over just sell on Steam and GOG and make some more money.
If i'm looking at these numbers correctly, and the $251 mill is split between all 90 exclusives, that would mean several devs saw no money at all outside of their Epic moneyhat If that bar graph of EGS/BLAND3 sales is remotely accurate, a lot of devs saw nothing and won't for some time if Epic has to make back its initial moneyhat before devs see sales money

Great ecosystem for devs, yep.
 
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Swenhir

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If i'm looking at these numbers correctly, and the $251 mill is split between all 90 exclusives, that would mean several devs saw no money at all outside of their Epic moneyhat If that bar graph of EGS/BLAND3 sales is remotely accurate, a lot of devs saw nothing and won't for some time if Epic has to make back its initial moneyhat before devs see sales money

Great ecosystem for devs, yep.
Which is why I strongly believe these games must be boycotted when they come to Steam. Taking exclusivity deals must have financial consequences since it's all the studio or publisher showed they cared about when they took it.
 

Ruvon

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If i'm looking at these numbers correctly, and the $251 mill is split between all 90 exclusives, that would mean several devs saw no money at all outside of their Epic moneyhat If that bar graph of EGS/BLAND3 sales is remotely accurate, a lot of devs saw nothing and won't for some time if Epic has to make back its initial moneyhat before devs see sales money

Great ecosystem for devs, yep.
I just realized : if Blands3 sales number is 2M at ~$60, it's around $120M revenue only for Blands3. $251M - $120M... not much left for 89 other games.

Still wondering how some people dare to say that Epic took a significant market share from Steam.

So far, these numbers are a statement of failure.
 

Rosenkrantz

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So, Eggy is deeply in red? Not that we didn't expect that, but I'm glad they're bleeding money. I wonder for how many years Sweeney is ready to throw money in the fire? I hope some devs will see past PR talk and prioritize long-term profit over moneybags, those Exodus numbers are complete trash and it's more or less bargain bin title at this point.
 

Phoenix RISING

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I think free games aren't a bad thing, though I won't be cheering for them. If I see something I want for free, I will take it - I won't just add every game to my library because it costs nothing.

Frankly, if you look at it rationally, the figures aren't great. $2.32 per user that isn't spent on Fortnite is abysmal. And you know the vast majority of that $251m revenue will be from the big hitters like Borderlands 3 and Red Dead Redemption 2, and not from the vast majority of the moneyhatted exclusives.

If they had something real to gloat about they would talk about profits, give us a better breakdown of users and so on. These figures seem suitably fudged.
I agree with you. Still waiting on free Control and Shenmue 3.

After reading the breakdown, EGS propably won't survive one more year, unless Sweeney is adamant in this persue of been the overlord of PC gaming, if you consider all the exclusives they grabbed last year, they definily spend over than U$250m on those, and much more on paying for the rights to giveawey Free Games, Fortnite is whats holding this ship togheter, when it sinks, it will drown everyone on board.
I've been here long enough to reember when people were skeptical of Steam because what-if-it-failed?

Interesting that hasn't crossed anyone's minds...what happens to your games if EGS fails?

I have a stupid strong belief that the BR craze will die this year and be replaced by something else. Unless epic copies it, which is highly probable looking at what they did with fortnite, egs will sink.
Overwatch 2 is coming.
 

Kyougar

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My new Dystopia prediction for EGS:
(you saw it here first!)

EGS will start to kick out underperforming games to make "place" for new games. They will sell it to pubs and customers as a premium-deluxe curation so that they always have a heavily curated store with games that are new and hot.

  • no Store clutter!
  • no pesky competition from year-old games!
  • you can still play the games, but not buy them!
  • you need to sell X amount of units to stay on the store, that amount will rise every year after the release date!
 

lashman

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My new Dystopia prediction for EGS:
(you saw it here first!)

EGS will start to kick out underperforming games to make "place" for new games. They will sell it to pubs and customers as a premium-deluxe curation so that they always have a heavily curated store with games that are new and hot.

  • no Store clutter!
  • no pesky competition from year-old games!
  • you can still play the games, but not buy them!
  • you need to sell X amount of units to stay on the store, that amount will rise every year after the release date!
nah .... they won't do stuff like that (even if they really want to) until they're in the lead ... until then they have to at least pretend they give a fuck about devs/publishers
 
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Copons

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so many wasted space ... tip top design :upside-down-face:
Honestly?
I might be a sucker for minimalistic design, but I wouldn't mind Valve mariekondo-ing Steam.
It uses a lot of obsolescent design models that make it look old and disorganized.

I can totally relate with the why: I work in a similarly flat company, and I know full well how easily it happens that 10 teams working on the same product can go in 10 radically different directions.
But as I would love a more consistent design on the products I work on, I would love the same on the products I use and enjoy.
 

Copons

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one thing is minimalist functional design ....and the EGS thing is not that ... that shit is mess even for tablets ... all hail huge boxes with tiny texts and spartan yet colorfull layeout
Yeah tbh I haven't given a very close look to EGS, let alone opening it on different devices!
It's not like they give me free games for beta testing their store! 😏
 
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Eferis

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It uses a lot of obsolescent design models that make it look old and disorganized.
This very much. Steam is a mess when it comes to UI. It has extremely old pages and layout elements mixed with newer (still old) ones and with the latest "flat" ones. I really wish Valve paid more attention to that. The fact that they put the new library into that old container that looks terribly out of place with the new design says a lot in that sense.
 

prudis

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It has extremely old pages and layout elements mixed with newer (still old) ones and with the latest "flat" ones. I really wish Valve paid more attention to that.
and here i though its obvious to everyone that they try to update the whole thing one module at the time (not all at once) with first being the chat and library second
 
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fantomena

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So I don't really understand it. Blands 3 is 6 month exclusive, but 2K said a bunch of months ago that it would release on other stores on PC in april. Doesn't that mean it's 7 month exclusive or is there a chance it will still release in march?
 

Eferis

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and here i though its obvious to everyone that they try to update the whole thing one module at the time (not all at once) with first being the chat and library second
It doesn't help that you can normally access pages like this one that have been left untouched for ages.
 
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eonden

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yep , but imagine if they tried to do it all at once
I mean, the idea is not only that but also to make Steam not a whole monolith but rather a more modular design that allows for quicker iteration / separate updates as each module should be self-contained. I guess making sure stuff is compartmentalized is way harder than it looks.

Also, most of Epic pages are also quite bad, only thing I kinda like is the page for games, which even then has a ton of wasted space and would need to be heavily reworked to provide more information (mainly on the sides).
 
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Copons

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yep , but imagine if they tried to do it all at once
For sure, I don't want to say it's an easy one for Valve.
But they could have planned it in a more sensible way.
It took them 1 year from the chat redesign to the library one. It's a lot of time, and they don't seem close to revamp anything else, do they?
I mean, even Google was quicker when they redesigned everything in Material!

It doesn't help that you can normally access pages like this one that have been left untouched for ages.
lol wtf, i'm glad I wasn't drinking anything 🤣
 
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Chudah

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What I think is funny is that people keep bringing up Amazon as a good example of a loss leader that took over the world, but I really don't believe it was ONLY their low prices that pushed them to the forefront as much as it was their ease of use, HUGE selection, and free shipping. People are generally willing to pay a little more for convenience, otherwise convenience stores with their inflated prices wouldn't be a thing. This is something Epic doesn't have.
 

eonden

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For sure, I don't want to say it's an easy one for Valve.
But they could have planned it in a more sensible way.
It took them 1 year from the chat redesign to the library one. It's a lot of time, and they don't seem close to revamp anything else, do they?
I mean, even Google was quicker when they redesigned everything in Material!


lol wtf, i'm glad I wasn't drinking anything 🤣
I think their idea is one big UI update per year. What is left is probably:
-Minimum two parts for Community: probably one for a more "social media" and another for the workshop / guides / other
-Store (this one will probably be modified slowly with time, with a big update in the end to "clean"). It will probably add more of the broadcasts and better Curator programs.
-BPM / VR / mobile interface (this will be the last one as it will basically just be small modifications from the new Steam similarly to mobile interphaces)

What I think is funny is that people keep bringing up Amazon as a good example of a loss leader that took over the world, but I really don't believe it was ONLY their low prices that pushed them to the forefront as much as it was their ease of use and free shipping. People are generally willing to pay a little more for convenience, otherwise convenience stores with their inflated prices wouldn't be a thing. This is something Epic doesn't have.
I really hate people thinking Amazon was a loss leader. Amazon was not losing money on the store, they were just reinvesting all the profits into it, which is way different than a loss leader strategy. A loss leader strategy would mean that you are using your money from other side to destroy the competition by losing more money anyone else in the competition can afford.

Now, if you said Kindle? That might have been closer to loss-leader.
 

fantomena

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SteamVR settings actually received a nice UI overhaul a bunch of weeks back.

And considering how heavily Valve is into VR and the fact that SteamVR UI is Big Picture, I do think Big Picture will get some sort of UI overhaul.
 
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Swenhir

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Epic killed discord store.
I know you probably jest but I am genuinely curious about what went wrong with it. They were probably hoping to leverage being the de facto social media for gaming people toward games, which is fine, but I wonder where they stumbled. I do know Discord is far from perfect, so maybe there was something there.
 
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Bonfires Down

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I know you probably jest but I am genuinely curious about what went wrong with it. They were probably hoping to leverage being the de facto social media for gaming people toward games, which is fine, but I wonder where they stumbled. I do know Discord is far from perfect, so maybe there was something there.
No meaningful exclusives.
 

Chudah

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I know you probably jest but I am genuinely curious about what went wrong with it. They were probably hoping to leverage being the de facto social media for gaming people toward games, which is fine, but I wonder where they stumbled. I do know Discord is far from perfect, so maybe there was something there.
I think it had to do with how most communities on Discord are very segregated, and that comes with its own set of issues like cliques and elitism. Whereas on Steam, you can share your community content with everyone, and outside of invite-only groups, people have the ability to move about, communicate, and share without restriction, which lends itself to being a better social media platform for gaming, imo.

As to why the Discord game store flopped? People use Discord for the voice chat and texting. Just tacking on a game store wasn't going to change that, not without offering something that the other gaming platforms don't.
 

xinek

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I really hate people thinking Amazon was a loss leader. Amazon was not losing money on the store, they were just reinvesting all the profits into it, which is way different than a loss leader strategy. A loss leader strategy would mean that you are using your money from other side to destroy the competition by losing more money anyone else in the competition can afford.

Now, if you said Kindle? That might have been closer to loss-leader.
Not to mention, AWS revenue has been propping up the web store for a long time now.
 
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Swenhir

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I think it had to do with how most communities on Discord are very segregated, and that comes with its own set of issues like cliques and elitism. Whereas on Steam, you can share your community content with everyone, and outside of invite-only groups, people have the ability to move about, communicate, and share without restriction, which lends itself to being a better social media platform for gaming, imo.

As to why the Discord game store flopped? People use Discord for the voice chat and texting. Just tacking on a game store wasn't going to change that, not without offering something that the other gaming platforms don't.
I guess that makes sense. They didn't really offer anything specific beside leveraging their social media reach. It seems like the effort was ill-prepared and they pulled the plug rather than bleed good money after a bad effort. I still would like to see them try and do things, but the tie-in with the existing Discord platform makes me a little uneasy.
 
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eonden

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The failure of the Discord store is on Discord alone. The whole proping out the store through their social media reach was already proven a failure with Twitch store (which had basically closed by then), and only got media interest because well, Steam bad. It doesnt help that Discord took way too long after announcement to launch the store and for it to be hard to find. It was almost as if they were embarrased of it.

Not to mention, AWS revenue has been propping up the web store for a long time now.
Amazon webstore is still profitable even with the crazy (and stupid) one-day shipping strategy they follow. AWS is what allows them to do that without much danger, and that is closer to loss-leader status. However, the original Amazon strategy (which is the one most people refer to) was not loss leader.
 
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Chudah

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Amazon webstore is still profitable even with the crazy (and stupid) one-day shipping strategy they follow.
Hey, the crazy (and stupid) one to two day shipping is 90% the reason I buy so much stuff from them. There are a lot of times I need something NOW, and waiting 2-3 days for an item to ship, and another 2-3 days to deliver isn't going to work for me. And I hate hate HATE shopping at most brick and mortar stores on the weekends. Other shoppers are either way too pokey, or inconsiderate assholes, not to mention there's no guarantee they'll have what I need or aren't out of stock.
 
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gabbo

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Hey, the crazy (and stupid) one to two day shipping is 90% the reason I buy so much stuff from them. There are a lot of times I need something NOW, and waiting 2-3 days for an item to ship, and another 2-3 days to deliver isn't going to work for me. And I hate hate HATE shopping at most brick and mortar stores on the weekends. Other shoppers are either way too pokey, or inconsiderate assholes, not to mention there's no guarantee they'll have what I need or aren't out of stock.
Thankfully EGS doesn't have the features or catalogue to function like that for long in a market where stores with much better feature-sets exist and operate at basically the same price point
 

Eferis

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I mean, putting every single one of your games in bundle after a few months sure doesn’t help, Raw Fury. Many people said from the start that the bundle thing was going to explode in indie devs’ face and now they all act surprised.

Also, I want one of those “I used to buy games for 40$ so now they should cost $80” people to actually try and price games that way and see what happens.
 
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gabbo

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Loove how the🥚-ed devs always use steamspy and rant only about steam's 30% int heir think takes

(Community reep of Raw Fury of 🥚ed Atomicrops)
Wait, you mean it's not pure profit as soon as you launch? #NOTMYCAPITALISM, and I right?
It's still going to be roughly the same number sold on any other store, 7045 using some quick math, for EGS sales. If youre struggling to make that, it won't matter what store youre on. At that point it's your failing not the store.
 
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