That's...kinda of interesting. Downloading saves has been around forever, but downloading mid-game saves is slightly weird to me.
I gotta say, this sounds way more interesting that I first thought it would be.
That "buzz" makes no sense to me... those things are already definitely possible on Twitch, either with the Twitch platform or Steam. The logistics would require the same effort they would require on an entirely new console. Removal of loading screens would be dependent on the software itself as much as the console and so would also be possible on another platform. Google also has had some cool ideas with their hardware and materials over the years but they're also very abandon-prone.That's...kinda of interesting. Downloading saves has been around forever, but downloading mid-game saves is slightly weird to me.
Whatever the streaming tech ends up being is the most important. I like watching streamers, but I can't imagine what situation there would be where I would want to play with one (they'd just clap me), or situations in which they'd want to play with you.
I went from thinking about how fantastic that game looks to thinking about this...Place your bets everybodeh, is this going to EGS?
So in theory, I can understand what's intriguing about seamless integration into shared, community events. If a streamer wants to play with their "community" it can be something of a pain to actually get that set up in an orderly fashion, as hundreds of people spam them with duo/group requests. The only time you have a chance in hell to actually get to play with a streamer is if their audience is less than 200. Anything over than that is pure chaos. So a platform integrating some kind of very practical system that say, queues you into a lobby and selects you to play with the streamer might be helpful to them.That "buzz" makes no sense to me... those things are already definitely possible on Twitch, either with the Twitch platform or Steam. The logistics would require the same effort they would require on an entirely new console. Removal of loading screens would be dependent on the software itself as much as the console and so would also be possible on another platform. Google also has had some cool ideas with their hardware and materials over the years but they're also very abandon-prone.
If their main points are things that are already done in some games already, I don't know why they would invest into a market (consoles) where the main product (hardware) typically loses money.
Theoretically, DLSS will provide better performance than SGSSAA if you have a performance target of 60fps or below. Personally, I still think SGSSAA is the best solution since I think DLSS is too "soft" for my liking (also I target 120+ fps whenever I can) so.Whatre the advantages of dlss over say ssgss anti aliasing?
yesPlace your bets everybodeh, is this going to EGS?
Unity hasn't been bad for years now ... and it's always been VASTLY superior to unread on the scripting side - C# FTWHaha not to say Tencent will lead to EGS kind of problems but here I was thinking that since I deleted my Epic account I need to at some point learn a new engine and was thinking about Unity. I was always Unreal Engine>Unity kind of guy.
With that said, think I look more into Godot! Seems great!
Sadly, for my reason to learn real time engine is for photography projects and I still think Unreal Engine is where it's at, just looking how much it's used in video production.
Yeah seems quite good now, was very impressed with the flying cars and future city demo they had recently!Unity hasn't been bad for years now ... and it's always been VASTLY superior to unread on the scripting side - C# FTW
Godot also has support for C#!Unity hasn't been bad for years now ... and it's always been VASTLY superior to unread on the scripting side - C# FTW
i hope notIf Unity has partnered with Tencent, would it mean that in the future we will have a Unity Game Store too?
yeah, those are great!Yeah seems quite good now, was very impressed with the flying cars and future city demo they had recently!
yeah, but it's open-source .... probably gonna take like a decade or so to reach an acceptable level reallyGodot also has support for C#!
C# — Godot Engine (3.1) documentation in English
docs.godotengine.org
Despite open source it's still great tool for game development, at least what I have seen. The Godot team even have a full time developer.yeah, but it's open-source .... probably gonna take like a decade or so to reach an acceptable level really
yeah, that's what i'm talking about ... i'm sure it's more than fine for some simple games ... but if you want to do something that looks really good - you're not gonna use godot ... sadlyDespite open source it's still great tool for game development, at least what I have seen. The Godot team even have a full time developer.
But I still haven't seen any great game coming from Godot engine yet. At least I haven't heard of any
Though they added 3D just recently so it's fully able to make games that look current, maybe not AAA current but I think most Indies would be able to use Godot for their projects just fine.yeah, that's what i'm talking about ... i'm sure it's more than fine for some simple games ... but if you want to do something that looks really good - you're not gonna use godot ... sadly
Nice!News - Noita (Early Acess) - A magical action roguelite where every pixel is simulated.
A magical action roguelite where every pixel is simulated. Noita - A roguelite where everything can be destroyed. Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally...metacouncil.com
Very likely. But they won't see a single cent from me.Showing off ray tracing and shit but I'm just looking at the game, can't wait for it.
Place your bets everybodeh, is this going to EGS?
Hmm reason I ask is because now that RTX tech is being brought to GTX 10 laptops, I was hoping DLSS was included with them as well.Theoretically, DLSS will provide better performance than SGSSAA if you have a performance target of 60fps or below. Personally, I still think SGSSAA is the best solution since I think DLSS is too "soft" for my liking (also I target 120+ fps whenever I can) so.
Assuming Freesync/gsync compatible works the same as straight Gsync, you want vsync on at the driver level (in the control panel) and vsync off in the game. It's also a good idea to limit the framerate to just under the screen max rate to avoid input lag. I use RTSS to limit it to 3fps under max.Right silly question here folks, so I got my new 1440p monitor with Freesync (GSync compatible) and I absolutely adore it, best purchase I've made in years. So I was wondering with VSync, do you keep it off in game and turn it on at the driver level or keep it off both at driver level and ingame ? Wasn't too sure the the best way of doing it.
yeah, exactly ... why would you NOT choose everything? lolDid the SEGA survey. When asked which games I wanted to see more of. I chose everything.
Anyone who didn't choose all of them falls from my grace
Dude was absolutely right saying this is the definition of beauty. Raytracing is obviously a real heavy task with modern, already demanding games but the possibilities it brings to the old stuff...
Thanks I was thinking that was what to do.Assuming Freesync/gsync compatible works the same as straight Gsync, you want vsync on at the driver level (in the control panel) and vsync off in the game. It's also a good idea to limit the framerate to just under the screen max rate to avoid input lag. I use RTSS to limit it to 3fps under max.
For others I mentioned compilations of their Saturn and 8-bit system games, which encompasses games like Dynamite Cop, Virtua Cop, etc.yeah, exactly ... why would you NOT choose everything? lol
yeah, i wish they'd do compilations as well ... like Saturn Collection or something ... or even release those games one by one ... hell, i'd even take 1:1 ports tbh ... just to have those games available digitallyFor others I mentioned compilations of their Saturn and 8-bit system games, which encompasses games like Dynamite Cop, Virtua Cop, etc.
Licensed stuff not being on can be excused, though if they could do like what they did Outrun on 3DS, by editting the Ferrari emblem, they could apply that to some of their older titles to avoid any licensing issues.yeah, i wish they'd do compilations as well ... like Saturn Collection or something ... or even release those games one by one ... hell, i'd even take 1:1 ports tbh ... just to have those games available digitally
This is going to kinda looked cool at first but died prematurely folder together with physixPlace your bets everybodeh, is this going to EGS?
yeah, exactly ... i'd buy that stuff in a heartbeat!For example, aside from Virtua Fighter 1 and Star Wars Arcade, there were 2 Model 1 arcade games were Wing War and Virtua Racing. Making these available on modern systems and Steam helps in their preservation, but SEGA can't expect every person interested in their titles to get them, so why not include them as part of a compilation of:
Virtua Fighter 1, VF2, Wing War & Virtua Racing
Name it SEGA Arcade Classics Vol. #, then have VF3, 4 and 5 all in another compilation titled VF Collection.
I usually keep bothering SEGA on twitter, trying to get them to release their Arcade games that never received PC/Console ports (Golden Axe: The Revenge of Death Adder, ...), so in the "others" field, I ended up putting ESWAT.For others I mentioned compilations of their Saturn and 8-bit system games, which encompasses games like Dynamite Cop, Virtua Cop, etc.
you can be 100% sure of this ... sadlyI expect many EGS exclusives being announced at GDC
yeah, sameProbably not most truly "big" games but rather big indies or smaller publisher games. The moneyhats are the driving reason for the shift, not the Epic Store features and lower fee so far and big companies are surely harder to moneyhat. Metro/Division are the exception rather than the norm for now (and I guess Metro isn't really of Division's caliber either, but still bigger than most others). Sucks I'm more interested in these games than AAA stuff of course.
Yeah I'm not worried about that at all. I've already been buying ar least a dozen of games this year that I still need to play, and there are over a hundred games on my wishlist on Steam.There's still so much stuff coming out on Steam (and there's plenty of games already available), I'm sure you won't struggle to find games to spend your money on.
This is some great advice!support the ones you consider deserve your money and just ignore the rest, but stop worrying, you are not enjoying gaming at all, play some games.