Community MetaSteam | August 2021 - Openness Is Its Superpower

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Mivey

MetaMember
Sep 20, 2018
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Cant imagine this staying online very long with offering a playable version of Quake given the re-release.
 
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lashman

lashman

Dead & Forgotten
Sep 5, 2018
32,065
90,312
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What's happening? It's €59.99 instead of Microsofts usual €69.99. Is this an error or has Microsoft finally figured out that pc gamers won't pay €70 for a game?

I would be extremely happy if this becomes the norm from now on. 😊
now if only not fucking up the regional pricing for all the poorest countries was a norm for MS ...
 

manchego obfuscator

MetaMember
Jan 23, 2020
934
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Who was it here who said that Tales of Arise was coming to Game Pass at launch? could still happen, but there isn’t much time left for MS to announce it and Gamescom would have made a lot of sense as the venue. Well, we’ll see
 

PC-tan

Low Tier Weeb
Jan 19, 2019
3,806
6,160
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California
Did this actually end up being good? It looked super cool from a visual perspective.
I played it on XSX and it's an okay game. It looks very nice and does have some nice little moments here and there but over all for me at least it's not something that I feel is a must play. The main thing it had going are it's visuals that do look very nice.
 

d00d3n

MetaMember
Jan 26, 2019
319
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King's Bounty II seems to be a turd of a PC port. Reviews are "mostly negative" on Steam. Controls and UI not designed for PC seems to be a major complaint. Sad that they followed up a PC centric wierd little gem of game with this ...
 

derExperte

MetaMember
Dec 9, 2018
1,890
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Anyone getting card drops using Idle Master? Been at if for a while now with a bunch of games but nothing since a couple of days ago.

edit: Deleted C:\Users\%USERPROFILE%\AppData\Local\IdleMaster which resets the whole thing and apparently it was showing and still idling games that had no card drops left.
 
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Mivey

MetaMember
Sep 20, 2018
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Started playing Psychonauts 2, and just the prologue/tutorial is already



Same great writing, but the controls feel actually much refined, there's actual wall jumping and the combat so far feels far more interesting (and challenging) then the first one.
 

Digoman

Lurking in the Shadows
Dec 21, 2018
854
2,390
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It's a little strange seeing the Psychonauts 2 art style with good graphics, but so far I really like it.

Unfortunately I'm getting those little caching stutters. Don't know if it's specific to the Windows store version or not.

The right thing to do here would be to wait for more info and maybe a patch..... but I'm probably not going to do that :p
 

didamangi

Sometimes maybe good, sometimes maybe shit.
Nov 16, 2018
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It's a little strange seeing the Psychonauts 2 art style with good graphics, but so far I really like it.

Unfortunately I'm getting those little caching stutters. Don't know if it's specific to the Windows store version or not.

The right thing to do here would be to wait for more info and maybe a patch..... but I'm probably not going to do that :p
It happens on the steam version as well. The usual UE4 loading/streaming stutter I think.

Kinda weird the default settings put the resolution scaling to 65 though.
 
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prudis

anime occult member
Sep 19, 2018
10,311
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The Kingdom of Beer and Porn
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Is that employee okay? I hope he got that valve out of his eye socket
lol :face-savouring-delicious-food: seems like the history of the pic is this
Valve's Ray Ueno stated he worked with Gabe Newell and their colleagues to develop the "guy in the logo" when they decided to call the company "Valve" around 1995-1996, and needed to develop the visual brand vocabulary to go along with it. Both men in the logos have yet to be identified.

Back then, the casting agencies Valve was using to find models for the Valve Guy only proposed attractive models, while they were searching for "heavy-set", "normal" ones. They then asked their agencies to walk the streets of Seattle and find more interesting people. In Seattle's Broadway district, they took many Polaroids of the types of people Valve was looking for and brought the shots back to them. The team then selected a bald, heavy-built man and a thin man with a goatee from the batches of"off-the-street" Polaroids.

The two comprised the "Open your mind. Open your eyes." concept for Valve's initial brand, respectively for the heavily-built and goatee men. As of today, the identities of both the Valve guys appear to be lost, as Valve apparently did not keep any trace of their identities, the fact they are not professional models making it very difficult - if not impossible - to identify them.

or

 

dex3108

MetaMember
Dec 20, 2018
3,441
15,789
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Unity is working for the military nowadays :disappointed-face:
Both Crytek and Epic are working with military and governments. And it was known for decade that Unity is working with military. It is just strange that suddenly it's news and issue. Looking at how much Epic is earning from Unreal it is not strange that they are looking for those military contracts.

Also Psychonauts 2 looks great from what I saw in videos and screenshots but I still think that game would benefit a lot from RayTracing. Especially from RTGI because to me game lacks a bit of depth due to weak AO and shadows. Most places that should be dark because they are in shadow are not if you know what I mean.

This screenshot is kinda perfect example

 

Wok

Wok
Oct 30, 2018
4,923
13,188
113
France
I thought Psychonauts 2 would be available at 10 am PST like most Steam games used to be. And you are all telling me that it was a midnight release!

Edit: It should be longer than I expected. Currently in the 13h-20h range on HLTB.

 
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ZKenir

Setting the Seas Ablaze
May 10, 2019
3,453
9,822
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I’m replaying dqxi (definitive edition this time) and the QOL updates, especially the faster combat, are nice

the fact that they decoupled costumes from equipment is also a nice
 

Mivey

MetaMember
Sep 20, 2018
4,287
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Started playing Psychonauts 2 and looooooving it! But one thing that already is driving me crazy is that its to linear! Im a collectionist and any game that progresses you through a level without the ability to go back to get missed collectibles sucks money balls.
Not so spoil anything, but given that the first game had a way to revisit levels after you finished them, as well as a way to teleport within them to different stages, it would be strange if they didn't feature this here too. Maybe the teleport within the same level is only unlocked after you finish it?
I played Psychonauts 1 for half an hour earlier this year but gave it up for some shiny new games.
At 69p, The original Psychonauts is bought
Who’s with me in the ‘I can’t play Psychonauts 2 cause I haven’t played 1 yet’
You're all in for a treat. I recommend everyone to check out the PCGamingWiki site for the first game: Psychonauts - PCGamingWiki PCGW - bugs, fixes, crashes, mods, guides and improvements for every PC game
There's some mods to have it work better with 16:9 resolutions, as the UI is hardcoded for 4:3 ratio and will look stretched without the fan mod. You can also have it play at over 60 FPS (up to 120 FPS) if your monitor support it.
 

Le Pertti

0.01% Game dev
Oct 10, 2018
8,600
22,068
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45
Paris, France
lepertti.com
Not so spoil anything, but given that the first game had a way to revisit levels after you finished them, as well as a way to teleport within them to different stages, it would be strange if they didn't feature this here too. Maybe the teleport within the same level is only unlocked after you finish it?
Ah yeah you might be right, I hope so. Cant remember how it was in the first one and Im still on the first level in 2.
 

Mona

The Giveaway Gal
AI
Jul 10, 2021
763
6,281
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Giveaway

Restrictions & Conditions:

Hello, I'm the Giveaway Bot! FeedMeAStrayCat is giving away 1 gift(s).

This is a first-come, first-served giveaway. Once you enter, your key will be delivered to you instantly via a PM.

It's the first Psychonauts! What, did you expect the second game?? I'm not THAT generous!

The following games are being given away:

 

Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
7,870
15,903
113
I started Control yesterday and lessons were learnt ! Fears were felt, too. What a ride :eek:

Fears because with the game at max + dlss, I'm... not in awe. It certainly looks good, yeah, but not always. I keep wondering if I didn't miss something in the configuration. Lessons because, while I'm enjoying the game for what it is, I learnt for the umpteenth time that no amount of shiny can make a good game on its own. It's... average.
This shit has good action but the rest, meh. Awful lot of documents to read when quantity never equaled quality, some strange gacha mechanics for mods, randomly generated sub-missions... a lot of bad seems placated on the good action game, as if it would make it something else than a good action game with random shit placated on it.
Kudos for the 3rd mission,
fix the generator and the coolant system
You must have to work hard to make a more mundane goal in a video game.
 

Mivey

MetaMember
Sep 20, 2018
4,287
12,166
113
I started Control yesterday and lessons were learnt ! Fears were felt, too. What a ride :eek:

Fears because with the game at max + dlss, I'm... not in awe. It certainly looks good, yeah, but not always. I keep wondering if I didn't miss something in the configuration. Lessons because, while I'm enjoying the game for what it is, I learnt for the umpteenth time that no amount of shiny can make a good game on its own. It's... average.
This shit has good action but the rest, meh. Awful lot of documents to read when quantity never equaled quality, some strange gacha mechanics for mods, randomly generated sub-missions... a lot of bad seems placated on the good action game, as if it would make it something else than a good action game with random shit placated on it.
Kudos for the 3rd mission,
fix the generator and the coolant system
You must have to work hard to make a more mundane goal in a video game.
Hard disagree. I really fell in love with the games setting, and the background lore in the documents you pickup felt very well done to me. Highly subjective, of course, and I can see how if you are not interested in the setting, the oldest house and the secret agency thing to much, how it could be fairly boring.
I also really liked the simple look of the oldest house and it's brutalist architecture, combined with the very old fashioned look and feel of everything. A bit of a side note, but the recent MCU show Loki also really reminds of that with the TVA.

I will say that it took a while for me to get into the game's combat, as it really only shines when you have all the combat abilities available.
 

Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
7,870
15,903
113
I'm not saying that the documents are all bad, just that there is padding for the sake of it. Off the top of my head, I was graced with expenses reports, poker game rsvp, the ID card of a manager, etc. Sure, when they are about lore elements like Dead Letters, they are interesting.

I guess it depends on how you treat them too, as I'm the type to open them asap to know what I found, and as there are a metric ton of document, it constantly stop my progression.
 
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