Sorry, I meant "version" instead of "edition". The pancake version is the flat version, or non-VR version.The what now edition?
Built from the ground up to play in VR and flatscreen PC, explore Myst in a whole new dimension!
Sorry, I meant "version" instead of "edition". The pancake version is the flat version, or non-VR version.The what now edition?
Built from the ground up to play in VR and flatscreen PC, explore Myst in a whole new dimension!
Fixed already, its probably some rating bureaucracyregion locked in Brazil, why all this games are getting region locked here, wtf is going on...
Damn, you got my hopes up about a version of Myst where it's all pancake themed somehow.Sorry, I meant "version" instead of "edition". The pancake version is the flat version, or non-VR version.
DAY KEEPS GETTING BETTER, HOLY FUCK!
I'm stupid so I bought it already but agree, they always do the same shit.Agreed, I just wish SE gave a bit more of a heads up since there are already so many games coming out, two weeks is crazy soon.
I think if I do pick up Tales of Arise, I might stick to just the base version, wish the delta between the base and ultimate version was not so pricey for what looks to only be costumes?
IIrc, on its original release on Switch, Bravely Default II can be had for as little as $68 AUD. It's still expensive, of course, but that's just the way console games usually are.now that's the special kind of "fuck you" only squeenix can deliver
This sucks for the developer. At the same time, I feel it's essential to keep the 2-hour refund policy in place as it's been an extremely useful feature for consumers. I'm not sure what other alternative measures can be done to prevent this sort of abuse from happening that doesn't result in making massive changes to the policy.Emika Games, the lone developer behind games like the recently-released Summer of ‘58, has decided to leave game development “for an indefinite time” after Steam’s two-hour refund policy resulted in a “huge number of returns” of their latest title.
Summer of 58, released last month, has been well-reviewed on Steam, with an overall “Very Positive” rating and loads of fans leaving nice comments, giving particular praise to its atmosphere and jump scares. But as a short experience—it can be completed in around 90 minutes—that’s left the game vulnerable to Steam’s blanket two-hour refund policy.
Yeah, definitely not a Day 1 buy, but I am still happy that it is coming. Let's see how's the port will turn out at the end.IIrc, on its original release on Switch, Bravely Default II can be had for as little as $68 AUD. It's still expensive, of course, but that's just the way console games usually are.
Today, BD2 is listed with a $90 AUD base price with a 10% launch discount ($81). It has Denuvo on top of horrendous regional pricing. Squeenix is basically asking PC players to absorb the cost of Denuvo activations.
I'd recommend everyone not to purchase BD2 on day one, and to add insult to injury it's very much likely a barebones port, as per Durante's post earlier.
What the hell? Hahaha.Lmao thry increased the price by 50% here, thanks for saving me money, Square
it’s UE4 so they probably just used Switch screenshots. weird though720p screenshots with no AA on the store page...
Is that you Rincewind?<doomposting>
Despite its themes, moon doesn't have the best pixel art style to begin with, so the bilinear filtering here ruins it even further. It looks worse when compared with the PSX original without any filtering.
</doomposting>
I'm still wishlisting it, of course! But I'll post more about this in the Steam Community later.
This is good to hear! I'm around 4 hours in myself, but so far I've been absolutely blown away by Psychonauts 2's quality. It's amazing how well they've sanded away the rough edges from the first game while still retaining (and even improving on) P1's strengths.Just finished Psychonauts 2.
Incredible game from start to finish. It feels "old school" and familiar like the first game, but with almost all its flaws removed and everything else greatly improved.
I was not a immediate fan of the first game when I started it, but by the end it had completely won me over (even with that last level). Aside from the long wait, this sequel is basically all we could have asked for.
Sure, I could nitpick it with some very minor flaws here and there but whatever, this is by far my favorite game this year.
Put an achievement at the start of the game, problem solved.Steam's Two-Hour Refund Policy Forces Horror Developer Into 'Indefinite' Absence
The policy means well, but continues to punish developers of smaller gameskotaku.com
This sucks for the developers. At the same time, I feel it's essential to keep the 2-hour refund policy in place as it's been an extremely useful feature for consumers. I'm not sure what other alternative measures can be done to prevent this sort of abuse from happening that doesn't result in making massive changes to the policy.
The only thing I can think off would be for valve to have a sub 2 hour game option which then sets the refund timer to an hour instead of 2. If you are 2/3rds of the way through a game you should know if you like it or not.Steam's Two-Hour Refund Policy Forces Horror Developer Into 'Indefinite' Absence
The policy means well, but continues to punish developers of smaller gameskotaku.com
This sucks for the developers. At the same time, I feel it's essential to keep the 2-hour refund policy in place as it's been an extremely useful feature for consumers. I'm not sure what other alternative measures can be done to prevent this sort of abuse from happening that doesn't result in making massive changes to the policy.
Indies but not TOO indiesWell Sony made an effort
PlayStation Indies | PS5 & PS4 Games | PlayStation
Discover the best indie titles available on PlayStation 5 and PlayStation 4.www.playstation.com
How will that help? To keep achievement hunters from ruining their perfect avg completion rate?Put an achievement at the start of the game, problem solved.
Great minds think alikeEdit Mor beat me to it.
High profile indies always (which is not their fault, don't get me wrong, high profile indies are important too) as their customers are not used to certain type of indie, something more underground, something way more niche.Looking at that indie list of Sony it is all stuff already announced or released. Not exactly what I had in mind for them to up their support of indie games. It’s kind of the epic store method of supporting indies.
Unfortunately I am part of the problem.Says a lot about our society, when on the steam top-seller list Alien Fireteam is higher than Psychonauts 2.
I loathe games community sometimes
Not really, what it says is that some people want games to play with their friends and have a good time while there's another group that was an amazing solo adventure.Says a lot about our society, when on the steam top-seller list Alien Fireteam is higher than Psychonauts 2.
I loathe games community sometimes
Unfortunately I am part of the problem.
When I get to playing Psychonauts 2 it will probably be via GP on my Series S. on the other hand Aliens Fireteam is a game I can play with mates online and appears to be the first decent Aliens shooter since AVP.
So from a purchasing point of view Aliens is the winner for me.
I do take some solace in the fact it is third on the top sellers list in the uk and is only being beaten out by Aliens and Valves VR.
I'm being cheekyNot really, what it says is that some people want games to play with their friends and have a good time while there's another group that was an amazing solo adventure.
I think Double Fine is currently in the great situation where they don't need it to sell well, just get lots of downloads on GamePass. That shows Microsoft that Psychonauts brings lots of attention to the service. Hopefully enough to keep funding Double Fine.I'm being cheeky
I'm single-player gamer by heart, but I do understand why people gravitate towards multi/co-op games thanks to playing with my mates last month.
I also know more people would be playing it on XGP.
I'm happy Psychonauts 2 got critical acclaim, I just hope more people play and sells well. What bums me is when great games don't sell well.
For what it's worth, I'm using Game Pass on console to play it. I'm sure a lot of people are in the same boat. I think the fact it has been hanging around the Steam top 5 since launch (and also being #1 on GOG) is extremely impressive.Says a lot about our society, when on the steam top-seller list Alien Fireteam is higher than Psychonauts 2.
I loathe games community sometimes
The game has 24 achievements.Put an achievement at the start of the game, problem solved.
Nothing will beat Splinter Cell Double agent on Steam, which literally has all screenshots from the Xbox/PS2/GC version and not the PC/X360/PS3 version, which were almost completely different games.it’s UE4 so they probably just used Switch screenshots. weird though
Is there any source for this?Xenoblade 3 reveal likely in September
How do you make rainbow borders? Can this be done with ShareX?The game has 24 achievements.
On a side-note, I have searched through the reviews. There are exactly 4 (out of 322 reviews) which mention that the product has been refunded.
One does not have enough playtime to have finished the game, one left a negative review, and the other two have abused the refund process. So I would guess that there was indeed an issue with the refund process, but I am sceptical about the extent of this phenomenon. It must be less than 1% of customers.
yupHow do you make rainbow borders? Can this be done with ShareX?
It is a filter in ShareX. This software can do everything except the laundry for you.How do you make rainbow borders? Can this be done with ShareX?