An official teardown is FUCKING AMAZING!
don't they just put too much emphasize how much you can break your steamdeck if you decide to open it up for after customization?
i imagine they just want to cover their asses after seeing all those people online going "i'm just gonna buy the 64GB one, and put a cheaper SSD in there myself"don't they just put too much emphasize how much you can break your steamdeck if you decide to open it up for after customization?
I suppose, but Valve didn't have to make this video to tell them not too right? Because if the end user decide to customize their deck, and ends up damage it, it's not going to be Valve's fault.i imagine they just want to cover their asses after seeing all those people online going "i'm just gonna buy the 64GB one, and put a cheaper SSD in there myself"
But Valve did make video showing how to do it. Someone could break and then sue.I suppose, but Valve didn't have to make this video to tell them not too right? Because if the end user decide to customize their deck, and ends up damage it, it's not going to be Valve's fault.
Do you use SteamInput menu inside Big Picture? It's basically that. I would guess the default just mimics normal Xinput controllers, and the same templates that you can already find in Big Picture. I expect the actual menu will get a visual overhaul for the Deck, just to match everything else, but I would surprised if Valve changes much of the functionality. It's already pretty much perfect.How do button configurations work? Do all games come with a preset that works right out of the box?
Yeah I was wondering if Valve did extra to make sure most games come with a preset or not, I can't imagine all games have one, also many default ones seem to be community made and kinda suck lolDo you use SteamInput menu inside Big Picture? It's basically that. I would guess the default just mimics normal Xinput controllers, and the same templates that you can already find in Big Picture.
Developers can provide special presets, of course, and you can also share your favourite configuration with the community.
Anything that supports controllers should work perfectly, and that's already a very large number of games. For anything that doesn't have full controller support on Steam, I guess Valve might create some kind of "generic" keyboard and mouse configuration, like WASD for movement and mouse look.Yeah I was wondering if Valve did extra to make sure most games come with a preset or not, I can't imagine all games have one, also many default ones seem to be community made and kinda suck lol
Not sure that looks that bad, honestly. Looking at the picture, her hands ( I assume it's a woman holding it) easily reach the thumbs sticks and buttons, and the larger size means you get a nice big screen to look at. I think from a usage perspective, it's been almost a universal opinion how comfortable the Deck seems to be. So Valve really optimised for that. There's of course some downsides to this too. There's the question of weight, but that's probably less of an issue if you can rest your arms on something. Another factor is portability, as something like Aya Neo or the Switch will be much easier to carry around in a backpack.Seeing people with big bear paws using the Deck made me forget that it's a chonker of a handheld.
And my experience will be closer to this
That is correct, it works exactly like Steam input API in which you can jump between controller and KB/M without any tweaking.How do button configurations work? Do all games come with a preset that works right out of the box?
Nice! If/when you have the time, we would all appreciate any info on compatibility, performance and battery life.
Nice! If/when you have the time, we would all appreciate any info on compatibility, performance and battery life.
So, we're only supposed to share impressions of our own games, but I think no one will complain when I say that I've played both Death's Door and the Lodoss War Deedlit game for several hours each without any issues and great performance.Durante So what do you think of it?
Maybe the D-pad needs to be worn in initially, like two plastic surfaces which need to come into contact a few times before it propel settles in. I know this behaviour from certain mechanical switches, where they start to feel smoother after some use.
- The D-pad felt a bit mushy at first (at least for my preferences, I prefer it more clicky), but in actual use in a demanding (in terms of input) 2D game it works really well. And when I tried it again just now I can't even really understand where my initial impressions came from.
Yeah, it might be somethign like that. I could swear it feels much more defined right now than it did right after unpacking.Maybe the D-pad needs to be worn in initially, like two plastic surfaces which need to come into contact a few times before it propel settles in. I know this behaviour from certain mechanical switches, where they start to feel smoother after some use.
I haven't actually used that slot yet -- the dev unit has 512 GB of internal storage.Thanks so much for the impressions Durante! Silly question perhaps but how do you feel about the microSD slot placement? It seems a bit awkward being in such a front facing spot and without a little cap over it like on the PS Vita, for example. I assume it's not actually that easy to accidentally tap it and pop the card out?
Same for this -- I don't know, I haven't done it yet.Durante Great Impressions! I am curious about one thing - how is the "docking" experience? What happens when you connect Steam Deck to the external display? Does it show new BPM on the screen or does it go straight to the Linux desktop?
For a game like CS4, would you say we're talking closer to 2-3 hours than 5-6?Can't say much about the battery life, except that it's very clearly highly dependent on the software you run. I'd say ToCS4 consumed roughly twice as much battery power per unit of time compared to Deedlit.
No problems yet, but to be fair I've only played games that are also on (or at least planned for) consoles so far.Durante thank you so much for your impressions, The only other thing I can think of asking right now is font size. Have you had any trouble reading text in games with small fonts?
I don't know about the exact battery runtime -- maybe I'll try to check on the weekend. I'm installing Ys IX now!For a game like CS4, would you say we're talking closer to 2-3 hours than 5-6?
If you happen to have the time, I'd also love to know how Ys IX runs as well. Thanks for the impressions!
I haven't played a game where I use them a lot, but for camera controls in ToCS4 the right touchpad is easy to reach and use. It's really rather impressive, the thing has 8 face buttons, a d-pad, 2 sticks, 2 touchpads, 2 shoulder buttons, 2 triggers, and 4 back buttons, and all of that can be reached naturally when holding it. (2 of the face buttons (the Steam button and the Menu button are a bit more out of the way, but that's fine because they aren't used by games).Durante Thanks for the excellent impressions.
If you're able to answer this, how are the ergonomics/comfort when using the track pads (either just the right, or both)?
So this can answer both the Ys IX and the DXVK_HUD question in one:
(excuse the shitty cell phone photo; also, that's one of the most demanding locations in the game)