Someone else checked the character, the character one was fake:well the subdivide pic fits the nut ... no idea about face .... to lazy to download download and extract things just tot est it myself
[...]
Someone else checked the character, the character one was fake:well the subdivide pic fits the nut ... no idea about face .... to lazy to download download and extract things just tot est it myself
[...]
Well, ok.Dysmantle out of EA and on sale
No, Deck uses AMD, DLSS is by Nvidia.So, would that make it possible to have dsll on the deck?
UT is the community's responsibility remember? They open sourced it so that we could finish it for them and then... well that was years ago...all this halo talk has got me down
WHERE IS MY UT REMASTER ???????
yes but since it goes open sourceNo, Deck uses AMD, DLSS is by Nvidia.
I suppose it's more a matter of non-nvidia GPU lacking the tensor cores thing.yes but since it goes open source
From what I understand NVIDIA DLSS ≠ NVIDIA Image Scaling. They are two different things but can be used simultaneously to improve image quality.yes but since it goes open source
Dragon Ball Dead by Daylight/Friday the 13th is not what I thought the next Dragon Ball game would be, but I'm curious on how it'll do and if it'll be any good.
W...what?
The more I dwell on this, the more brilliant it sounds. I don't care for assymetrical MP games but I love and hate that this exists.
W...what?
In my defense it's hard not to do a full-court-press for a GOTY pick with zero traction or online presence.Well, ok.
After the shilling of nuclear proportion* some people have done about it here, you bet I'm biting !
*
also from the Riot Forge showcase:
Avaiable now
The engine seems to be the exact same as Battle Chasers, I wonder if they'll put the option there too, people still ask for it to this dayCombat Speed Settings
Cycle through the combat speed settings to increase the playback speed of character animations.
I bet integer scaling is still rtx only feature.NVIDIA Image Scaling goes open source, NIS now available to all games - VideoCardz.com
NVIDIA makes it spatial upscaler open-source, will compete with AMD FSR NVIDIA NIS is going open source. Today’s announcements including DLSS 2.3 and ICAT are not the only news from NVIDIA. The company is also open-sourcing its Image Scaling technology, which has been present in the drivers for...videocardz.com
In response to AMD's FSR I think. Either way, open sourcing it can only mean good things.
Now it does :3also from the Riot Forge showcase:
and a new action-adventure game from Tequila Works, confirmed for Steam but doesn't seem to have a page up yet
Speaking of former EGS exclusives, I just realized Godfall's exclusivity ran out nearly a week ago and nobody even noticed.
Pathless now out on Steam
Hilarious base price
Pathless now out on Steam
Yes! And second one is even better than the first oneSo I'm replaying Steamworld Dig 1 and 2, and I'm really loving them all over again. I highly recommend giving them a try if you want a metroid-lite with a fun game loop.
Why does this look oddly familiar...
Avaiable now
it's from the same developer as Battle Chasers Nightwar and has similar art direction and (I think, haven't played either) gameplay mechanics, so probably thatWhy does this look oddly familiar...
Yeah, Joe Mad has a pretty distinct art style. Darksiders, Battle Chasers and I guess now this all have a pretty similar look.it's from the same developer as Battle Chasers Nightwar and has similar art direction and (I think, haven't played either) gameplay mechanics, so probably that
Well I haven’t played since LAN days but I’m really enjoying it!Halo fixed itself. huh
I meant my technical issues hahaWell I haven’t played since LAN days but I’m really enjoying it!
Oh haha, thought you meant that it wasn't as good before and that it has returned to its former glory.XDI meant my technical issues haha
When you start playing the beta, you will notice in the Battle Pass UI that Season 1 will last from now until May 2022, which is a change from our original goal of shipping a new Season every three months. We made the decision to extend Season 1 to give ourselves more time to ensure Season 2 meets our high quality bar and so we can finish development for Season 2 in a healthy and sustainable way for our team.
Importantly, with the Season 1 extension, we aren’t just stretching-out our original Season 1 plan. Indeed, we took this opportunity to add additional events, customization items and other content to Season 1 to make it an even richer experience from start to finish. For example, starting today and through the first week, you can log-in to Halo Infinite to unlock a free collection of 20th anniversary themed cosmetics. Following this free reward period, the start of our Season 1 opening event, “Fracture: Tenrai”, will kick off on November 23. This will be your first of multiple opportunities to earn Season 1’s samurai-themed armor pieces and other customization items.
In January, after all of you have had a chance to play Halo Infinite’s expansive and adventure-filled campaign starting December 8th, and all of us on the Halo Infinite team have had an opportunity to recharge our energy shields over the holidays, we will have more details to share about the Season 1 event calendar as well as our Season 2, campaign co-op, and Forge release plans.