Community MetaSteam | January 2022 - With a new year comes great responsibility, BOY!

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dex3108

MetaMember
Dec 20, 2018
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I started GoW today and got stuttering, slow camera movement and tearing. game was running at 90FPS, i have G-Sync monitor so none of those should be happening. Then i checked Windows display settings and for some reason stupid Windows reverted refrash rate to 60Hz instead of 170Hz XD I switched back to 170Hz and now everything is buttery smooth again.
 

FunnyJay

Powered by the Cloud
Apr 6, 2019
1,499
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Sweden
After reading through an entire thread on Troy Baker and his NFT thing, A thought occurred to me.

A brand new scam, scheme, investment opportunity!

Are you afraid that someone will right-click-save your expensive NFT?
Better get NFT2 !

We take your NFT, and make an NFT out of the NFT! Just see them try to funge your non-fungible-non-fungible token!

So get on the train now! This will save the world as we know it! Only..... say 1000 non-fungible-non-fungible tokens available.

If they run out before you manage to buy one, keep an eye out for our next project.... NFT3... But that's a secret... SHHHHH...
 

pinson

Junior Member
Sep 6, 2021
141
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Jump, allow it to hit you and immediately press attack while you're in the air. Lightning reversal. You'll take some chip damage but not the full brunt of it, and like two or three reversals alone is enough to win the fight entirely. Good luck, skeleton.



I'm still getting hit left and right, so that'll get real tough real quick. I've been using the freeze attack as my secondary for most of my runs, but I'm trying to ease off it because it seems like a bit of a crutch as I'm not really learning enemy patterns. Now I'm making an effort to use shields and parry more often, and it's been pretty difficult to get the timings down. I feel like I'm always a tad early or late.
Finally beat him! As pissed as I was earlier, I have to admit that this was an amazing boss fight.
 

Durante

I <3 Pixels
Oct 21, 2018
4,045
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DLDSR is cool, but I'm annoyed with how it's implemented. Needing to have the game output to a higher resolution breaks things in a lot of games. I'm pretty sure most games I've tried don't get properly "hooked into" and just render natively at the upscaling res, killing performance, and games that already use DLSS have broken for me just by having it enabled at all, not even from having the game at the upscale res.
I'm not sure you correctly understand how DLDSR works.
There's no "hooking into". The games render at higher resolution, just like with regular DSR, the only difference is that the AI-driven downsampling process is designed to give you a better final quality per rendered pixel than the regular DSR method.
The fact that there's no game-specific hooks limits what it can do, but it also means that it's universally applicable which is a big advantage.

Fake edit: I see that you realized this yourself in a later post -- I'm leaving it up here since it might clarify things for someone else.
 

beep boop

MetaMember
Dec 6, 2018
2,170
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Finally beat him! As pissed as I was earlier, I have to admit that this was an amazing boss fight.
Congrats! Hell of a fight. It also took me significant effort to figure out and then nail its timings. It reminds me of Ornstein & Smough with how it's this major sink or swim moment. It's also where the game's systems and combat flow finally clicked for me. I found everything after that a little easier because I started to understand what the game expected of you. It's still uphill fuckin struggle, but at least you can kind of gauge the hill from afar :lampblob:
 
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kio

MetaMember
Apr 19, 2019
1,609
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Dear Sega,

Please turn to cabared side activity from yakuza into a solo game.
You can recruit girls by playing minigames like darts, snooker, golf, whatever you have lying around it's fine.
No combat unless you put in a 'bad customer' mechanic and you have to kick them out.
Thank me later.

Sincerely,
kio
 

Le Pertti

0.01% Game dev
Oct 10, 2018
8,600
22,069
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45
Paris, France
lepertti.com
Dear Sega,

Please turn to cabared side activity from yakuza into a solo game.
You can recruit girls by playing minigames like darts, snooker, golf, whatever you have lying around it's fine.
No combat unless you put in a 'bad customer' mechanic and you have to kick them out.
Thank me later.

Sincerely,
kio
I’ve been thinking this so long! A yakuza game without the combat and crime stuff, just all the social and side stuff.

i even started writing down a game design document for such a game haha!
 
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kafiend

MetaMember
Dec 6, 2018
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yuraya

MetaMember
May 4, 2019
2,723
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Finally beat him! As pissed as I was earlier, I have to admit that this was an amazing boss fight.
That last phase lightning swipe can be dodged but you need to get up close to him to his left side like you about to hug him.

You have to do it fast to basically dash forward when he starts to telegraph it.

It really was tough and imo one of the best bosses FROM ever designed because up to that point you really can play Sekiro like a souls game and then they let you know you not doing that shit anymore.

People say Bloodborne made their combat faster and more offense oriented....and then Sekiro basically ramped that up 10 folds lol.
 
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AHA-Lambda

MetaMember
Oct 9, 2018
2,844
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Oh hell yeah.

This video is amazing. I gasped at 5:00.

Dude is a great analyst with a great sense of humor. (Plus cats!)
I have to admit that I found Thief 1 and 2 very dated when I played them. And in addition it felt very convoluted in some of its later maps designs 😕
 
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Alextended

Segata's Disciple
Jan 28, 2019
5,699
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Can't understand having nu-Deus Exs so high, they're so streamlined and simplistic in every way and barely feel like immersive sims with simplistic mission map design that doesn't really have many systemic/AI interactions of the kind seen in the Looking Glass & Spector games and thankfully the upcoming Gloomwood.

Agree with most of the OK stuff though, but that's mostly due to their age, they were doing crazy shit before the tech barely allowed for it and they're cool for it even if I'd never play something with Underworld's current interface and keep hoping for a modern version of it, though the game underneath still has issues.

Equally baffling to see Thief 2 high and 1 low, they're basically the same game, even if Thief (Gold in particular) has a few less than great levels, overall stellar.
 
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pinson

Junior Member
Sep 6, 2021
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Congrats! Hell of a fight. It also took me significant effort to figure out and then nail its timings. It reminds me of Ornstein & Smough with how it's this major sink or swim moment. It's also where the game's systems and combat flow finally clicked for me. I found everything after that a little easier because I started to understand what the game expected of you. It's still uphill fuckin struggle, but at least you can kind of gauge the hill from afar :lampblob:
That last phase lightning swipe can be dodged but you need to get up close to him to his left side like you about to hug him.

You have to do it fast to basically dash forward when he starts to telegraph it.

It really was tough and imo one of the best bosses FROM ever designed because up to that point you really can play Sekiro like a souls game and then they let you know you not doing that shit anymore.

People say Bloodborne made their combat faster and more offense oriented....and then Sekiro basically ramped that up 10 folds lol.
Yeah, this fight really forces you to play aggressive and use parrying at every occasion you can. If you start playing this like a Souls battle (dodging/waiting for the perfect opportunity), it becomes crazy hard. But when you figure it out, man the flow of that battle is incredible. It feels almost like a dance.

I'd be curious to go back to DS or Bloodborne after finishing Sekiro and see how differently I would fight. Because yeah I agree that Bloodborne really forced you to be more aggressive but it's nothing compared to this.
 
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kio

MetaMember
Apr 19, 2019
1,609
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Can't understand having nu-Deus Exs so high, they're so streamlined and simplistic in every way and barely feel like immersive sims with simplistic mission map design that doesn't really have many systemic/AI interactions of the kind seen in the Looking Glass & Spector games and thankfully the upcoming Gloomwood.
100% agree. Never understood the love the most recent Deus Ex received, especially concidering the legacy tied to the name those games carry.

Equally baffling to see Thief 2 high and 1 low, they're basically the same game, even if Thief (Gold in particular) has a few less than great levels, overall stellar.
It's been a long time, too long even, but doesn't T1 have somewhat mandatory combat sequences against monsters or am I misremembering? That might explain it. Other than that I always thought T2 outshined T1 in every single way.
 
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Aaron D.

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Jul 10, 2019
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I have to admit that I found Thief 1 and 2 very dated when I played them. And in addition it felt very convoluted in some of its later maps designs 😕
I think shelving it as being better in one's memory is pretty apt but it doesn't get all the way there.

At release Thief felt like a gameplay revolution on the scale of Mario 64. It completely recontextualized what you could do in a 3D space.

That's not to contest it's must-play material for the modern gamer. I can see the roadblocks.

Heck the series even has a redemption ark with T2.

The Dark Mod freeware is what you should be playing today anyway to meet all your Thieving needs.
 

Dinjoralo

None shall remember those who do not fight.
Dec 6, 2018
944
1,925
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Fans are in! Got some Noctua redux things, at the highest RPM of 1700. All the nice new fans are the exhaust while the older ones that came with my cases are the intake, so it leans a bit towards negative pressure.
 

Alextended

Segata's Disciple
Jan 28, 2019
5,699
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100% agree. Never understood the love the most recent Deus Ex received, especially concidering the legacy tied to the name those games carry.



It's been a long time, too long even, but doesn't T1 have somewhat mandatory combat sequences against monsters or am I misremembering? That might explain it. Other than that I always thought T2 outshined T1 in every single way.
Most of the monsters you can avoid/stealth around still, some of the humanoid ones can even be knocked out like humans, the few that don't imo do a nice job of shaking up the formula, like fire elementals that are lethal but your water arrows make short work of them or the zombies you can just run past if they aren't blocking the way to somewhere you need to go but the level also provides pretty effective tools against them with sanctifying your water arrows etc., the levels that were bad had bad level design rather than bad enemies imo. Yeah Thief 2 is better, but still. It was a pioneering game anyway so hard to fault it for doing things one might not expect from a pure stealth game, there weren't really expectations back then, it set them after all (and 2 doubled down on the best stuff).
 
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BO7AMMOOD

Lucas isn't sure what to do anymore
Apr 18, 2019
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Aaron D.

MetaMember
Jul 10, 2019
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Few hours into new Supraland and it's feeling like the right time.

Presentation has seen an appreciable jump and the whole vibe has this physics-sandboxyy Talos Principle-lite feel.

Soundtrack makes exploration feel more immersive than my memory of the original World is fun to traverse.

See lots of opportunities in-world for the Post Credit content the store page touts.

Big thumbs up..
 

Anteater

Hentai Specialist
Sep 20, 2018
1,430
2,383
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I didn't like Deus Ex Human Revolution much either, in both gameplay and map design perspective, sometimes the map makes no sense at all. The game plays bad with bad shooting, it checks all the boxes of what makes it an "immersive sim" but didn't excel at any of them. I remember trying to follow a sign and not use an ingame map in the city and the dumb sign leads to no where but a fence that blocks your way, they literally just put that shit there for show lol.

I enjoy Arkane games much more, only dilemma with their games is that upgrades are often tied to exploration, on paper that's a good thing since it encourages you to explore, but kind of breaks the whole "Try getting through this level in a different route" perspective, because you're not going to skip over areas in risk of missing an upgrade.
 
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「Echo」

Reaper on Station。
Nov 1, 2018
2,758
7,721
113
Mt. Whatever
Saturday started with a shock - PC didn't boot anymore. Was immediately praying that I wouldn't have to replace any parts in the current market situation.
Took it apart, cleaned it, reconnected everything, fixed some cable management. Still nothing.
I fixed it by unplugging my external hard drive. It's not in the boot order, it has never tried booting from it before. But that was the issue. Don't ask me why.
I have two external HDD's hooked up to my desktop 24/7. Now i am looking at them nervously. Especially since the older of the two has started to disconnect and reconnect from time to time. (Maybe 2-3 times a week.) 😓
 
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low-G

old school cool
Nov 1, 2018
911
1,744
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I enjoyed Human Revolution a whole lot. Easily my second favorite Deus Ex. And really it was amazing because when it was first announced and being shown people thought it would be the son of a bitch of the earth. It seemed as cynical then as NFT SHIT is today.

But it's in a very different tier than the likes of the original, or Thief 1.
 

Dinjoralo

None shall remember those who do not fight.
Dec 6, 2018
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Dinjoralo

None shall remember those who do not fight.
Dec 6, 2018
944
1,925
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New fans have absolutely helped with the thermal situation. Before my CPU was getting up to 74 C, now it's consistently staying below 60.

I wanna get to one of the open areas in Metro Exodus PCEE to see how it performs, since it seems to run at a very playable 80-100 FPS on my system in the opening areas. But it keeps freaking crashing, every time I launch it crashes in about 5-10 minutes. I don't even want to play it yet, I want to go through all the earlier games first, but I neeeeeeds to know how well my GPU handles it.

EDIT: Looking in the files, I find a separate benchmark program! Awesome.
 

ExistentialThought

Coffee Lover ♥☕
Feb 29, 2020
1,642
5,028
113
You can be like me and buy Monster Hunter Rise and God of War, then think you should just take a quick peek at the Project Zomboid update and suddenly you have played 4 hours and have barely played anything else.

Project Zomboid is just so good. It has become the ultimate zombie survivor game and continues to get better and better I am just amazed at how deep the simulation is at this point. While I am playing it, I cannot think of anything I cannot do or experience. It feels so true to what you would expect during a zombie outbreak.
 

PC-tan

Low Tier Weeb
Jan 19, 2019
3,806
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California
By the way for those that didn't know in Japan you can buy MHR Steam codes at places like 711. They are similar to Steam cash cards but the code is only for MHW. What sucks though is that I think these cards do expire, I'm not sure how long you have to redeem the code.
 
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MonthOLDpickle

我會打敗你!!
Oct 31, 2018
1,710
2,076
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Taiwan
By the way for those that didn't know in Japan you can buy MHR Steam codes at places like 711. They are similar to Steam cash cards but the code is only for MHW. What sucks though is that I think these cards do expire, I'm not sure how long you have to redeem the code.
How much yen as I live in Asia and refuse to spend more then the states for a game. No way should a game here be more expensive here, due to buying power and such, then if I use my card in the states to buy a copy. Capcom had been raising their regional pricing here, I first noticed it with MHS2.
 
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PC-tan

Low Tier Weeb
Jan 19, 2019
3,806
6,160
113
28
California
How much yen as I live in Asia and refuse to spend more then the states for a game. No way should a game here be more expensive here, due to buying power and such, then if I use my card in the states to buy a copy. Capcom had been raising their regional pricing here, I first noticed it with MHS2.
¥5,990 yen
 
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Joe Spangle

Playing....
Apr 17, 2019
2,460
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Totally agree with Prey being up the top of the list, that game was great fun.

I think the problem with Deus Ex for me is that the more modern ones can never recapture the feel and sense of new wonder that the old ones did and so they wont ever be held up as high. I personally really liked HR and MD (only actually played about 5 hrs of MD, keep meaning to go back to it). I will admit though that games getting dumbed down a bit doesn't really bother me, I still found them to have enough variation on tasks etc.
 
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MegaApple

Just another Video Game Enthusiast
Sep 20, 2018
1,643
4,183
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Oh hell yeah.

This video is amazing. I gasped at 5:00.

Dude is a great analyst with a great sense of humor. (Plus cats!)
Please also share them here too :awwblob:
 

EdwardTivrusky

Good Morning, Weather Hackers!
Dec 8, 2018
7,398
12,487
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I figure some of you might be interested in this site. UpdateCrazy they seem to keep a track of ... Game Updates.

Don't know how comprehensive they are but they have an article on the Monster Hunter Rise PC Save issue which was posted in a discord, i saw it and thought of you lot.

edit: Something's odd. Looks like they haven't updated their front-page for months but they have this article. I dunno what's going on. lol.

 
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Alextended

Segata's Disciple
Jan 28, 2019
5,699
8,901
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Liking Rise so far. Maps are very vertical & full of paths with great vistas & stuff but still quick to get around with loads of shortcuts, natural or with placing giant wirebugs in specific spots that launch you large distances, fast travel to camp/sub camps returns too. There's dynamic time of day in the untimed expeditions which is neat. It sucks there's only dangos to eat but you still get to customize the bonuses, oh well. I hope there are more standard looking armors for all tiers though, not all fantasy ninja. Gameplay wise I can't quite get the hang of the wirebug moves yet, but the basics work good as ever, it has its own twists to the helpers in and out of combat with sending them to missions for items and what not, the Village is small and to the point (yet still has fast travel points to just anywhere you need) and it returns to the old solo story progression that likely ends before getting past Low Rank with separate meant for multiplayer hub missions that you can still solo and probably go to High Rank (and I guess with Sunbreak eventually G rank as usual). I'm starting to get into it.

Yeah, you can reach the bridge high up in the first shot below. Yeah, you could be at the top of the (different) waterfalls in the next two screenshots. Yeah, you can reach the structures at the cliff side in the next one. And much more. That's the first introductory map at that, going by the second they get more involved.

I don't get the trashing its graphics get vs World. Stuff like foliage are toned way down and you can see the polygonal edges of the terrain but it's still pretty close, textures are mostly sharp (not that World's were perfect) and the map design makes up for it. World would have needed some reductions if it was their first RE Engine Monster Hunter and they tried to have the wirebug stuff which give you crazy views of huge sections from anywhere coupled with the vertical design allowing you to get to tops and peaks overlooking damn near everything below. It's much less demanding too, I couldn't quite achieve 60fps in World but this goes to 90+ maxed with 150% ss with ease. I only have minor graphical complaints of things that aren't optional, like the angular baldie heads in close ups (maybe I'll just put some hair on), the texture of the pitfall traps, the half-rate animation of stuff in the distance and there's a weird lod thing like a faded shadow lifting around you as you approach areas, but it's not too noticable if you aren't looking for it and World had its share of weirdness with its dithering.
 
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