This explains a lot.Steamworks Development - Steam Deck Verified Test Requests - Steam News
In preparation for the upcoming Steam Deck release, we've spent the last several months testing thousands of titles in the Steam back catalog for our Deck Verified program. Up until now, we've been prioritizing the titles heuristically, based on playtime and interest from Deck reservation...store.steampowered.com
I don't think it matters that much if 10% of games aren't supported or 90% games aren't as long as there's a filter that's probably even enabled by default on the device which automatically hides all unsupported games.And I mean, technically, unknown is a compatibility rating, but if 95% of your games are unknown, it is going to be at least a bit worrisome for some folks. I suppose they may be able to quickly flag any VR only game as unsupported which probably knocks off ~4,250 or so titles. Then they will probably flag any anime games as unsupported, and that will probably knock off another ~50,000 or so titles, so that only leave around 10,000 they still need to validate.
yeah that makes a lot of senseSteamworks Development - Steam Deck Verified Test Requests - Steam News
In preparation for the upcoming Steam Deck release, we've spent the last several months testing thousands of titles in the Steam back catalog for our Deck Verified program. Up until now, we've been prioritizing the titles heuristically, based on playtime and interest from Deck reservation...store.steampowered.com
Yeah, checking so many games thoroughly seems like it would require herculean effort. I imagine that the goal is to remove that burden from developers and speed up the process but edge cases like the ones you described seem inevitable.As far as I know, Ys IX is now in the manual queue - curious to see the results!
That said, there are still several things I'm unsure of regarding the verification process. One thing is that most verifications (of popular games) seem to run without any involvement of the developer/publisher. In particular, this means that Valve also isn't getting any guidance or support for the process. For many games that may be fine, but for some games I don't see how this can work. Think of a slow-paced or just really large JRPG that is still unlocking new mechanics with new HUD elements at 15 hours in -- how will Valve get to see them to check whether the font size or button prompts are appropriate? I highly doubt they have people playing these games for 15 hours to reach that point, that seems completely unsustainable.
The other option is to play a bit and assume the rest of the game is the same. Which will likely work in 95% of the cases, but even a small number of "falsely verified" games seem like they could erode trust in the verification badge which is really not something you'd want.
That's a good point, and I think a solution might that Valve will just have to be conservative with the "Verified" label, and just give "Playable" to a lot of games, unless they tester has reason to assume they have seen enough to be representative of the entire game.As far as I know, Ys IX is now in the manual queue - curious to see the results!
That said, there are still several things I'm unsure of regarding the verification process. One thing is that most verifications (of popular games) seem to run without any involvement of the developer/publisher. In particular, this means that Valve also isn't getting any guidance or support for the process. For many games that may be fine, but for some games I don't see how this can work. Think of a slow-paced or just really large JRPG that is still unlocking new mechanics with new HUD elements at 15 hours in -- how will Valve get to see them to check whether the font size or button prompts are appropriate? I highly doubt they have people playing these games for 15 hours to reach that point, that seems completely unsustainable.
The other option is to play a bit and assume the rest of the game is the same. Which will likely work in 95% of the cases, but even a small number of "falsely verified" games seem like they could erode trust in the verification badge which is really not something you'd want.
Yeah, and these bugs are present in the Windows version (I encountered them myself and had to youtube the scenes) - so it will be funny and the real turning point when games start running with fewer bugs on Steam than Windows.I mean, they confirmed they got help from contractors specifically for this task, I'm guessing teams are getting X amount of games and playing a certain number of hours to check the correct status but I totally get what Durante is saying, FFX for example only has 2 visual bugs and are specifically the last cinematic of the game, rest of the game shouldn't show any problem but last two part video is green for some reason (likely bad enconded) but yeah, I don't think we should worry for this, those games that present any bug at a later stage it can always be reported to devs in case they want to tweak anything.
It took me a while to answer that since the game I'm currently playing is Crosscode and it has internal achievement tracking, so I wasn't sure whether the sound was coming from the game or the OS. But yes, there's a sound effect, since I also heard it during our own games and those don't have internal trackingDurante BTW, does the SteamOS on Deck has a sound bite on achievement unlock, or is it the same as current ones?
Whaaaaa! This is the biggest news! Hopefully it comes to steam proper also.It took me a while to answer that since the game I'm currently playing is Crosscode and it has internal achievement tracking, so I wasn't sure whether the sound was coming from the game or the OS. But yes, there's a sound effect.
It took me a while to answer that since the game I'm currently playing is Crosscode and it has internal achievement tracking, so I wasn't sure whether the sound was coming from the game or the OS. But yes, there's a sound effect, since I also heard it during our own games and those don't have internal tracking
That thing right there is the true reason to run SteamOS instead of Windows. Steam Deck is saved!It took me a while to answer that since the game I'm currently playing is Crosscode and it has internal achievement tracking, so I wasn't sure whether the sound was coming from the game or the OS. But yes, there's a sound effect, since I also heard it during our own games and those don't have internal tracking
Cool for those that want it. I assume it's a toggle so we can turn it off if we don't want achievement notifications?It took me a while to answer that since the game I'm currently playing is Crosscode and it has internal achievement tracking, so I wasn't sure whether the sound was coming from the game or the OS. But yes, there's a sound effect, since I also heard it during our own games and those don't have internal tracking
That's something I never even thought of... but achievements are something I don't really worry about for most gamesI never understood what it was with you people and achievement sounds.
What I hope for an overhaul to achievements is the options to have sound&display notification, display notification only, no notifcation while still earning, and turn off achievements. Ideally globally AND on a per game basis.Cool for those that want it. I assume it's a toggle so we can turn it off if we don't want achievement notifications?
It's all about that dopamine trigger! Like some games have special sound when epic loot drops.I never understood what it was with you people and achievement sounds.
Naturally so I can replace whatever default sound Steam ships with this:I never understood what it was with you people and achievement sounds.
I never understood what it was with you people and achievement sounds.
I got booted from Q2 to after Q2 with the delay announcement. I'm trying to trying to be optimistic and hope that's closer to July or August than September.I'm "After Q2"
Valve does have outsourced customer service, it's possible they're going to have that company do some of the testing.I also wonder what Valves plan is—didnt they say they will test the whole Steam catalogue? maybe they have trained robots in their Aperture Labs?
more realistically, maybe they've outsourced it all somehow...
still, its kinda weird that its not progressed more already, given that there are checks search ... holy hell, 60,000 games on Steam.
Probably some heuristic test that resulted on a false positive? could be.Planetside 2 actually works in Proton so this "not supported" status is wrong.