They should show every dev who's game is unsupported (and not VR) a sad picture of GabeN. Should be enough motivation.Do you think that Valve should mandate a Deck verified result for all Steam releases going forward? VR excluded of course.
They should show every dev who's game is unsupported (and not VR) a sad picture of GabeN. Should be enough motivation.Do you think that Valve should mandate a Deck verified result for all Steam releases going forward? VR excluded of course.
This should sufficeThey should show every dev who's game is unsupported (and not VR) a sad picture of GabeN. Should be enough motivation.
Do you happen to have a decent number of unlisted games?I did some manual count on my own library:
69 verified (nice).
41 playable.
17 unsupported.
739 untested.
Although there is a discrepancy between the total number and number of games I actually own on Steam. I wonder why that is.
Not that many. I have 834 games so far, and the Library on Deck page has 866 as the total.Do you happen to have a decent number of unlisted games?
Ahh it looks like it was pointed out it includes F2P gamesNot that many. I have 834 games so far, and the Library on Deck page has 866 as the total.
Proton DB gives it a Platinum, despite frequent reports of it crashing. So I would guess Valve just has much stricter definitions. And probably more in line with customer expectations. You wouldn't call something playable if it regularly crashes.Just checked my library and I wonder why Factorio and Rimworld are only "Playable"...
Some classifications seem so random, for instance Darksiders 3 isn't supported but Dark Souls 2/3 & Sekiro are verified and Darksiders 1 is playable.
Jesus, this rating system. Trash fire.Proton DB gives it a Platinum, despite frequent reports of it crashing.
Those are rookie numbers.Untested games in your Steam Library: 17 294
Hello! In anticipation of the Steam Deck launch (two days left!), we're releasing three new tools for customers that will help them understand how their existing titles, and potential future purchases, will run on Deck.
Two of these tools just released:
Lastly, when Deck launches Friday, we're going to enable visibility of Deck Verified compatibility categories on game store pages on the desktop store and allows users to search for titles by compatibility rating.
- First, the "Your Library On Deck" page allows users to log in and view their existing library through the lens of the Deck Verified compatibility categories (Verified, Playable, Unsupported, and Unknown).
- Second, the "Great On Deck" page is the landing page for the Steam Store when using a Deck, and showcases only titles with a Verified rating. It's intended to be the default view of the store only when browsing from Steam Deck, but some technical customers have already figured out how to access it.
As a developer, you can already see the compatibility rating for each of your reviewed titles from the landing page of any app on the Steamworks site. This is the same data that customers will be seeing when using any of the above tools.
Please let us know if you have any questions.
The only issue right now is that it's unstable if you don't configure Proton correctly, and currently there's no way for us to do that as a default.Durante Ys IX is currently unsupported, any major issues with this one - it is on my list of games I want to try out first.
What do those options do exactly if we may ask?If you set PROTON_NO_FSYNC / PROTON_NO_ESYNC (which you can do in 30 seconds in the normal Deck UI) then it's 100% stable and works very well (at least in my testing for a few hours).
Hi all, Steam Deck launches in just two days! Thought we would send along some details for what you can expect on Friday, February 25th:
Starting at 10am Pacific, we'll be sending emails out to the first batch of reservation holders via the address tied to their Steam account. Those folks will then have 72 hours to complete their purchase on Steam for the specific model they reserved. If they cancel or do not purchase in this time frame, we'll release their reservation to the next person in the queue.
Around the same time is when you'll start seeing coverage from the roughly 100 media outlets we sent early review units to, so there will be a ton of interesting content and coverage for everyone to check out.
We are also looking forward to getting the official Dock for Steam Deck into customers' hands. It won't be happening as early as we wanted, but we're excited to talk more about it soon and are planning to make them available in late spring.
In the meantime we can't wait to get folks playing on Steam Deck, and can't wait to hear what you think! Feel free to tag the official Steam Deck account on twitter (@OnDeck) to share your experience.
They even brought back the green from the old Steam theme!
This is very interesting and sad that you can't change it to make it default config.The only issue right now is that it's unstable if you don't configure Proton correctly, and currently there's no way for us to do that as a default.
If you set PROTON_NO_FSYNC / PROTON_NO_ESYNC (which you can do in 30 seconds in the normal Deck UI) then it's 100% stable and works very well (at least in my testing for a few hours).
S.M.A.R.T. readers. You can use something like Crystal Disk InfoBrain fart, what was the name of a soft that checks your HDD health ? As relative as the diagnostic is.
Thank you !S.M.A.R.T. readers. You can use something like Crystal Disk Info
As far as I can tell a recent commit in Proton does exactly that for Apex Legends, so I'm sure it will eventually happen.This is very interesting and sad that you can't change it to make it default config.
Do you think this will change in a future update? they have been doing quite a lot of changes lately to the refresh rate and so if I'm not mistaken, could this be a side effect of those changes?
Should run better than on Windows too, no shader compilation stutter.
Would actually be really funny if you could run it through VKD3D-Proton on Windows to get rid of the shader compilation stutter.Should run better than on Windows too, no shader compilation stutter.
I think you can. From the readme:Would actually be really funny if you could run it through VKD3D-Proton on Windows to get rid of the shader compilation stutter.
The intended way to use VKD3D-Proton is as a native Win32 d3d12.dll. This serves as a drop-in replacement for D3D12, and can be used in Wine (Proton or vanilla flavors), or on Windows.
VKD3D-Proton does not supply the necessary DXGI component. VKD3D-Proton can be used with either DXVK's DXGI implementation, or Wine's DXGI implementation. VKD3D-Proton implements its own IDXGISwapChain when built as a native d3d12.dll.
Be careful, it's still hot.Yeah, I know you can use it on Windows. What I was wondering about is whether doing so would actually have a positive effect.
(Also, from what I saw there's no recent binary build available, and I'm probably too lazy to set up the dependencies )