If a game is verified it should be verified with a particular version of Proton and that version should be used when running the game, unless you manually override the Proton version.subsequent updates can break verified games anyway, also sometimes after a long play sessions or after multiple suspend and resume games act wonky
You can go to the option of the game and then give feedback again. They also have a dedicated thread on their forums for that,I'm not sure how Valve tests games on the Steam Deck, but I've encountered several problems with "Verified" games: video's not playing, crashes, audio stuttering etc. I wish there was a better way to report this than a simple yes/no question on the Deck after playing.
I assume it was fixed by todays update or Proton-GE 7.14 has a fix for that included.It plays perfectly on linux, I just tested it out using GE version 7-9, videos and everyhing. The perf is pretty bad on my laptop with its puny Intel integrated graphics card, but it runs the way I'd expect it on Windows
I really think the problem on the Deck might be due to the game starting in Windowed mode. I posted a suggested fix a bit earlier in an edited post, might help you get it running.
That's too bad to hear. For what it's worth, I think this is a fine game to play at 30 FPS.I assume it was fixed by todays update or Proton-GE 7.14 has a fix for that included.
What's not fine is performance though, getting FPS in the low 40s regardless of settings (not that there are many...).
It doesn't even come close to remotely pushing the hardware though, like the fans barely even turn up...
Seems to be mainly "bottle-necked" by CPU, so maybe there's something you can do with changing the amounts of cores/threads/priorities/dunno. I would try around with that if I knew how, but I don't.
Don't think it's the Deck's fault though, it's likely just a bad port. Not that that makes it better,
This is cool, but unfortunately changes nothing.That's too bad to hear. For what it's worth, I think this is a fine game to play at 30 FPS.
As for the CPU, you could try to look at this new "plugin" that allows you to enable or disable SMT (which allows the CPU to act like it has more cores than it actually does, potentially allowing for better utilisation) . Here are the links for those plugins in a post on the Era thread: Steam Deck |OT| Your Games are Going Places Valve - Tech - OT
Hmm, that is very interesting. If there's next to no change despite increasing or decreasing the available parallel CPU performance, it suggests that either the port isn't limited by CPU at all, but instead limited by GPU, or the game is pretty much just single threaded. If it is a case of the game literally just using one thread, then there isn't all that much you can do. Or anyone can do, realistically.This is cool, but unfortunately changes nothing.
Performance gets neither better nor worse unless you scale back everything to the max (only 1 thread and 1.7 GHz gets you slightly worse fps). It's just a trash port.
Hopefully someone comes up with a solution, but meh.
Disappointed.
This is how it should work, I believe.If a game is verified it should be verified with a particular version of Proton and that version should be used when running the game, unless you manually override the Proton version.
I think I read that's how it works, so new Proton version releases should have no effect on already verified titles.
Unless you mean game updates, then yeah, I suppose those could break Verified status.
It seems that setting 0 for the config of a certain platform was always an option for developers, this seems more like a creative use of Steam's configuration files.What possibly wound they gain from this? And why is this even possible?
Oh hey, that's certainly a handsome Twitter user you're quoting there.
They probably think there should be a separate "Steam Deck version" of the game that they have a god-given right to sell separately for another £40.
isnt that true for any PC? although Im not sure if Proton keeps save data in the Wine prefix. or not.BTW, I was this years old when I learnt that Deck behaves like PSVita or 3DS when uninstalling games.
If your game doesn't have a cloud save configured (and we all know some don't) or you god forbid are offline, say goodbye to your savegames.
Not on Windows, unless you format format your main drive.isnt that true for any PC? although Im not sure if Proton keeps save data in the Wine prefix. or not.
Not on Windows, unless you format format your main drive.
The GPU usage seems fairly low and the performance overlay shows the CPU workload is more or less spread equally over all threads, maxing out at ~20% per thread with 8 threads (so basically using each core at 40% load).Hmm, that is very interesting. If there's next to no change despite increasing or decreasing the available parallel CPU performance, it suggests that either the port isn't limited by CPU at all, but instead limited by GPU, or the game is pretty much just single threaded. If it is a case of the game literally just using one thread, then there isn't all that much you can do. Or anyone can do, realistically.
Seems obvious in hindsight considering how each game gets their own virtual Windows folder structure to work with, but that's not cool.BTW, I was this years old when I learnt that Deck behaves like PSVita or 3DS when uninstalling games.
If your game doesn't have a cloud save configured (and we all know some don't) or you god forbid are offline, say goodbye to your savegames.
Steam cloud is great but is has some legitimate issues. No built in user friendly version control, and not always noticing when local saves and cloud saves are different somehow. Stuff like that can screw over people that play on multiple machines AND only one machine. On top of, people with limited data caps (which is a lot) might get caught off guard by some games with larger saves (which I think often do not enable cloud saves).Seems obvious in hindsight considering how each game gets their own virtual Windows folder structure to work with, but that's not cool.
They should have started mandating cloud saves years ago, there's literally no reason not to have them.
Hopefully this coming more into the forefront with the Deck leads to a solution for that going forward...
As Phawx said multiple times - its better than VRR for a battery driven system, as this gives you significantly lower power draw.Yeah that is a fantastic feature to add. Other than VRR its a good compromise.
I mean game updates, at some point apex which is verified was unplayable because of an updateIf a game is verified it should be verified with a particular version of Proton and that version should be used when running the game, unless you manually override the Proton version.
I think I read that's how it works, so new Proton version releases should have no effect on already verified titles.
Unless you mean game updates, then yeah, I suppose those could break Verified status.
I think I was almost 2 hours late, due to issues with payment. Kinda crazy I already got it, when people in the US who are maybe a 20 minutes late are getting it now. Valve must have really overestimated demand in Europe or at least underestimated the demand in the US. Which is weird since you think Valve would have literally all the data about the number of customers in each region.My US 512 preorder was at 21 minutes and 54 seconds, I'm hoping for another "big" day of 512s so we hopefully get to my preorder time next week.
Do you mean the GUI in yuzu ?My only "complaint" a few minute in is that I keep confusing this with the Switch and confusing B and A. Is there a way to tell Steam to use the Nintendo layout?
I mean exactly that, but to have that setting globally, so it's always sending the Xinput signal for A when you press B and vice versa. But it's fine, I'll probably get used to it, just need to relearn the muscle memory.Do you mean the GUI in yuzu ?
you can't swap the buttons layout, like cemu with mod for now unfrtunatly (for example the dozens of mod for BOTW)
But in steam input you can invert the A <-> B and X <-> Y.
In most games work flawless because this weirdo japaneese confirm with the (B) button, which is in our (A) xbox controller layout position, and swap the button in steam layout make almost no difference
In some games, like CTR you can't swap or the in game prompt will be fucked up
you can set that per game basis, if you have the game in your steam libraly, via emudeck for example, select the controller icon at the right of the display.I mean exactly that, but to have that setting globally, so it's always sending the Xinput signal for A when you press B and vice versa. But it's fine, I'll probably get used to it, just need to relearn the muscle memory.
I know about the per game basis of course, but that's too annoying to do over and over again, at that point it's easier to just adapt. Maybe Valve will actually enable this global feature like that at some point for the Deck, I remember the old Big Picture had this option for controllers.you can set that per game basis, if you have the game in your steam libraly, via emudeck for example, select the controller icon at the right of the display.
Then click on "change style", and then on the left of the display you have a menu with the first row with the name "buttons"
You will view the A, B, X, Y buttons
click on the box and you will prompt with a gampad layout, and select the button to change the behaviour
Maybe the fast way for now, is to create a layout for switch games, and select it for the game when you encounter the problemI know about the per game basis of course, but that's too annoying to do over and over again, at that point it's easier to just adapt. Maybe Valve will actually enable this global feature like that at some point for the Deck, I remember the old Big Picture had this option for controllers.