i tried but i can't get into itMore people need to play Dustforce. It really is one of the best games of the last 5+ years IMO.
i tried but i can't get into itMore people need to play Dustforce. It really is one of the best games of the last 5+ years IMO.
All I remember is you have to unlock Frost. The story mode seemed a lot worse this time, game seems alright. Only thing in it I hate right away is the new Kombo Breaker is DUMB.Oy, wtf ... do I have to play story mode to unlock anything?
Absolutely! It really is a fantastic platformer. The soundtrack in particular is a joy to listen to! It is very challenging if you want to perfectly complete the levels. but I didn't really mind that since I found it well balanced. By the time you reach the end game you'll start feeling like:More people need to play Dustforce. It really is one of the best games of the last 5+ years IMO.
First... god dammit...All I remember is you have to unlock Frost. The story mode seemed a lot worse this time, game seems alright. Only thing in it I hate right away is the new Kombo Breaker is DUMB.
Yeah they just plummet, stand up, and maybe get a punish.First... god dammit...
Second... is the kombo breaker this time the one where you can make yourself fall faster? If so I remember that being stupid good when I first saw it.
scale your images, that thing is huuuuuge (click on the image and just use the resize handles)Absolutely! It really is a fantastic platformer. The soundtrack in particular is a joy to listen to! It is very challenging if you want to perfectly complete the levels. but I didn't really mind that since I found it well balanced. By the time you reach the end game you'll start feeling like:
Oh God, that wasn't changed at all? Good shit, NRS.Yeah they just plummet, stand up, and maybe get a punish.
I think it was changed to be a lot less likely? I'm not sure, I haven't messed with it enough.Oh God, that wasn't changed at all? Good shit, NRS.
Dustforce's controls are great, but it has a bit of... I guess I'd say it requires you to have fine control on your momentum, both on the ground and in the air? The almost stop and go motions of it are very unique. They work FANTASTICALLY once you get used to it, but it never really gets any less demanding. The game's lone achievement has only been unlocked by about 0.3% of players (myself included).From what I recall of it, Dustforce seemed like it got way too complicated way too quickly, and I personally also had some trouble with the controls. The soundtrack is phenomenal though. I still listen to it on occasion.
I'm sorry if I came across as kind of a douche. My goal really wasn't to "career shame" the guy... BUT, in this instance you can clearly see that most of his arguments are not objective at all and don't necessarily reflect other developers' experience. In this case, the fact that he's made those games is important... It's like asking Randy Pitchford whether bullshots and enhanced "vertical slices" are ethical.Yup, he worked at Milestone as well.
But I didn't want to explicitly call him out for his career and his stakes in this whole thing because it's not the point, is it?
I mean, personally, I believe these people have a vested interest in this "war", but I can't back it up with data like everything else I wrote in the post, so I'd rather just leave it be.
Also, let me thank all the mad folks who went and read my long ass post through Google Translate.
You are crazy, I love you so much!
i love this game ... it's SO GOOD
What game is this?
What game is this?
Oh no, it wasn't my intention!I'm sorry if I came across as kind of a douche.
That's what I'm telling him on FB!I'm sure he would have sold more copies had Valve decided to put a banner on the front page to promote his game... but he talks like he isn't responsible for his lack of success. According to him, it's because of Valve's lack of curation and other people's shovelware.
Well, back when greenlight wasn't even a thing, I don't think he could have gotten on Steam... and I'm not sure Epic are going to allow him either...
AH! Thanks!Adoro la scelta del termine "querele" per i commenti... e vista la qualità dei messaggi ricevuti, direi che è appropriata.
It really is fantastic.Alright, that completes Spec-Ops: The Line.
What a hell of a ride, game deserves all the praise it gets.
This image sums it up in a nutshell (huge spoilers):
Also those loading screens get scathing (Huge spoilers as well).
Damn.
Thanks, just started listening to it.It really is fantastic.
I mentioned it in the podcast thread in postmeta, but the Watch Out for Fireballs! podcast did a great episode on Spec Ops that goes into a lot of the details and thematic layers to the game. It's a great listen if you've just finished it and would like to hear about interesting stuff you might've missed. It's been a few years since I played Spec Ops myself, but I really enjoyed listening to it.
#Italietta and #GamingJournalism indeed....Oh no, it wasn't my intention!
It's just that I did think if talking about his career in the post, and decided against it.
Though, on Facebook, I'm totally bashing him for all the negative reviews of his game.
Fun fact: the only positive "pro" reviews I could find come from Italian sites, from authors that know him personally (some of them at least), so I mean, like, totally #italietta amirite )
That's what I'm telling him on FB!
But he literally keeps saying that the Steam home is overrun by shovelware when in fact I need to click several times and change pages at least once to get to a list of crappy games. ¯\(ツ)/¯
AH! Thanks!
That's actually a bit of an inside joke from many years ago, when the site was properly alive and well.
We got threatened with defamation charges twice: once from Vigamus (the scummy videogame museum in Rome), and the other from Francesco Carlà (you might know him for Simulmondo, responsible for a shit ton of mediocre adventure games and the phone-controlled games on kids programmes back in the 90s).
Unfortunately we had to remove both posts (for circumstances beyond my control ) and couldn't actually fight those charges.
What are the rules about piracy here? Can you talk about it? Admit to it? Everything is striked down?
Oh, they are unbelievably petty!I wasn't aware of either Vigamus or Simulmondo... I can't believe you got threatened by them. Either your website used to be sort of a big deal or they were being really petty.
Haha okay.Terms and rules
metacouncil.com
i swear - no one reads ToS ... you literally had to wait 5 minutes with a countdown and read this stuff during that time!
Done. You can tell that my forum posting skills are quite rustyscale your images, that thing is huuuuuge (click on the image and just use the resize handles)
and yeah, i agree - Dustforce is pretty cool!
well at least not everyone is willing to bow down to papa Tim's huge wallet ... that's something, i guessEpic was trying for a mortal kombat deal last month but i heard talks fell through briefly mentioned it in discord at time
that's ok, don't worry about it and thanksDone. You can tell that my forum posting skills are quite rusty
Nice! Hope you like it. I didn't love the gameplay myself. It was "okay" but definitely not bad, I think.Thanks, just started listening to it.
And the first thing I've heard is that... apparently the gameplay was seen as bad?
I thought the gameplay was a lot of fun too. Well, 'fun'.
Or Papa Tim's wallet not open wide enough.well at least not everyone is willing to bow down to papa Tim's huge wallet ... that's something, i guess
if they could afford ubi and Blands - they can definitely afford MKOr Papa Tim's wallet not open wide enough.
I don't think Ubi and Pitchford needed much convincing.if they could afford ubi and Blands - they can definitely afford MK
good pointI don't think Ubi and Pitchford needed much convincing.
Both were ready to leave Steam for quite a while, just needed a final push.
I loved Spec ops, but the fact that they forced them to add that multiplayer mode was a waste of everybody's time.Alright, that completes Spec-Ops: The Line.
What a hell of a ride, game deserves all the praise it gets.
This image sums it up in a nutshell (huge spoilers):
Also those loading screens get scathing (Huge spoilers as well).
Damn.
I'll never understand the hate SpecOps gets for its gameplay. It's perfectly good 3rd person shooter with a great story. It didn't need to reinvent the wheelSpec-ops: The Line is pretty good until you decide to play it on the hardest difficulty. That's one of the most unfun experiences to be had in gaming. Gave up near the end because it was too dumb. Even for me.
I'm just talking about how you die in 2 seconds if your not in cover on the highest difficulty. But I agree in principle. On the other hand I would also argue 3rd person shooters are one of the least imaginative and inventive genres out there. So when it's "just another one" it hurts the game a lot worse then if it was something else.I'll never understand the hate SpecOps gets for its gameplay. It's perfectly good 3rd person shooter with a great story. It didn't need to reinvent the wheel
I'm glad you liked it! Kinda makes me wanna replay it myself if I didn't already beat the heck out of it and get every achievement. Seriously wish they'd consider a remaster!Alright, that completes Spec-Ops: The Line.
What a hell of a ride, game deserves all the praise it gets.
This image sums it up in a nutshell (huge spoilers):
Also those loading screens get scathing (Huge spoilers as well).
Damn.
Yup, I feel like due to the interactivity of it the "choices" become more personal. So when the game makes you reflect on what you've done towards the end it's a lot more... meaningful?I agree on the praise for SpecOps, an example of an entertainment product, that only works as a game. I would argue even that far in the future it should be thought in "games history" classes haha.
Gonna check this out! Looks cool and it'll help me get another game completed for April! (Still trying to get 36 games done this year!)
I never played AA, but I do wanna try it! It's crazy how you almost never hear bad things about these games. It's just all praise all the time.I've finished the first Ace Attorney.
I must admit, I thought people were exaggerating when they said the final case was super long. They didn't. I thought case 4 was superb and would be hard to top too, but somehow case 5 managed to wipe the floor with it. It was quite a ride and seeing Phoenix and Edgeworth dismantling the true antagonist of the case was pretty great. And the parting messages were quite nice too!
I'm going to start the second game tonight, after a small break.
I would be interested what you think about the second AA game, Justice for All - once you are done with that too. The first game in contrast is almost universally lauded, it's the second one that is often seen as the lesser game in the trilogy (which isn't really harsh criticism, considering how great the series overall is)I've finished the first Ace Attorney.
I must admit, I thought people were exaggerating when they said the final case was super long. They didn't. I thought case 4 was superb and would be hard to top too, but somehow case 5 managed to wipe the floor with it. It was quite a ride and seeing Phoenix and Edgeworth dismantling the true antagonist of the case was pretty great. And the parting messages were quite nice too!
I'm going to start the second game tonight, after a small break.
it can be finished in like 40 minutes (and kinda has to - doesn't have any save system whatsoever)Gonna check this out! Looks cool and it'll help me get another game completed for April! (Still trying to get 36 games done this year!)