Nice ! If tracking is true, mine is still in the Netherlands, and I just checked and GLS doesn't do deliveries on Saturday. So I don't want to jinx it, but I'm not too hopeful.Well, thankfully, ParcelForce have delivered.
Maybe it is very slightly better but 40 fps at 80 Hz is much better for latency and smoothness. Games will look smoother to the eye and feel smoother to play so it is well worth it.I sort of dislike how they changed the hz / fps slider but maybe I'm overthinking it (I don't want 40fps at 80 hz, I want 40 fps at 40 hz right? Isn't that better for power?)
That was basically my reaction. Now the LCD Deck feels the wrong side of heavy.Mine actually arrived today (just now -- I didn't expect it at this point).
First impression: it really is lighter.
On the spec sheet the difference seems so insubstantial (and objectively it really is), so I never expected this to be the first thing I notice when taking it out of the box.
Probably because I really used the LCD unit a lot and so I subconsciously have a definite and rather precise expectation of the weight something shaped like this should have.
Pretty amazing how google fails to process a 2 MB video.If it's on the leftmost position, all cardinal directions work, if it slides during usage to rightmosts, DPad Right starts randomly not being read.
Wondering whether it's enough for a valid RMA, or is this how it's supposed to behave.
For LE, dead pixelsHow is the OLED Deck launch? Any known issues I should look for?
The biggest thing I've noticed is that the sliders for the GPU clock and TDP limit don't work reliably. Like, I change the GPU clock to something low like 400MHz but then it snaps back up to 1500 after a sec.What issues is everyone having with 3.5? I haven't noticed anything so far, but to be fair I've also only really been playing one game on it (Atelier Lulua) since I got the OLED Deck.
That said, I was on the 3.5 preview for a while before that and also didn't really encounter substantial problems there.
Valve still hasn't deemed it worthy to have a Japanese locale installed, so you get mojibake in a bunch of games.What issues is everyone having with 3.5? I haven't noticed anything so far, but to be fair I've also only really been playing one game on it (Atelier Lulua) since I got the OLED Deck.
That said, I was on the 3.5 preview for a while before that and also didn't really encounter substantial problems there.
The only issue I saw was some strange behaviour with the new default clocks, when playing Nier Replicant √1.5. The GPU clocks oscillate constantly between 200hz - 1000hz - 1.6khz and the CPU is constantly at 3.5Ghz. I believe the GPU thing is intended, and it's possible the CPU clock is just the game doing crazy things. I forced the GPU clock to 500 Hz, and set TDP to 7W and the game runs still at a locked 40 FPS (in the places I tested) and with vastly lower energy consumption. Down to around 13W from 19W default, more than 30% reduction for the same performance.What issues is everyone having with 3.5? I haven't noticed anything so far, but to be fair I've also only really been playing one game on it (Atelier Lulua) since I got the OLED Deck.
That said, I was on the 3.5 preview for a while before that and also didn't really encounter substantial problems there.
I'd love for Valve to allow for disabling CPU turbo. It just eats Watts for almost no percivable performance gain.The only issue I saw was some strange behaviour with the new default clocks, when playing Nier Replicant √1.5. The GPU clocks oscillate constantly between 200Mhz - 1000Mhz - 1.6Mhz and the CPU is constantly at 3.5Ghz. I believe the GPU thing is intended, and it's possible the CPU clock is just the game doing crazy things. I forced the GPU clock to 500 Hz, and set TDP to 7W and the game runs still at a locked 40 FPS (in the places I tested) and with vastly lower energy consumption. Down to around 13W from 19W default, more than 30% reduction for the same performance.
I'll tweet plagman about it, it's a good feature. I have actually disabled the turbo on my laptop because it makes it sound like a jet engine for very little benefit.I'd love for Valve to allow for disabling CPU turbo. It just eats Watts for almost no percivable performance gain.
(Can be done with Decky PowerTools plugin, but having a built-in solution would be preferable)
he also lurks in here from time to timeI'll tweet plagman about it
I didn't play it but tested it just now and it launched but it took a while. After the steam logo it went to a black screen for like 20-30 seconds and then the main menu appeared. I was almost about to close the game and report failure and then it popped up lolCan anyone test Eternights on 3.5? I paused my play through a few weeks ago on my LCD Deck, wanted to resume last night on my OLED Deck but the game just won't start up (hangs on the Steam icon). Does not matter which Proton version. Same problem on my (now patched to 3.5) LCD Deck. Sadly it appears noone owns this game as I seem to be the only person around with this problem (checked Reddit and Steam Community).
I assume the HDR just generally works for every device, it's just that the devs used the Steam Deck OLED as the target platform for HDR. Nice to see developers already using it as a reference screen for well tuned HDR implementations
Sounds like the screen is doing a good job of accurate color representation in-game then. Most games aren't meant to be eye searingly bright and colorful and "vivid" modes in most consumer devices, like phones or TVs, just widely distort the image to achieve that look.I've noticed something a bit odd with the oled deck. Sometimes I'll see instances where the colors are real crazy and the screen really pops, like browsing the tiles in my library, but when I play a game it never seems to pop like that. I was playing dreamlight valley last night and for whatever reason the loading screen it has is insanely vivid, almost like HDR was turned on for it, but when it goes to gameplay it never seems to look like that. It doesn't look awful or anything it's just missing that pop that I sometimes see with other things. I've only played a couple other games on oled deck so far and it's kind of the same with them, colors during gameplay seem to be a bit more on the subdued side. Still better than the LCD but visibly missing that crazy vivid pop.
I don't have an OLED deck (yet), but I've had an OLED tv for a long time. It's not unusual to have image retention like this that disappears fairly quickly, especially after a bright color has been displayed, like something bright yellow or red. It's not the same thing as burn in. So as long as it went away, I wouldn't worry.Had a scare on my oled earlier. I've been playing dreamlight valley a lot on it in the last 10 days and when I was transitioning from the castle to the village I noticed what looked like the stamina bar burnt in to the corner of my screen. It was very faint but definitely there. However when I shut the game down and then shut my deck off I looked while the steam logo was in the middle of the screen and I couldn't see anything in the corner anymore. I guess maybe it's a quirk of the game to leave some of the UI barely there as you switch areas?
Yeah so far it seems to be temporary. I don't see it appear until I go to the expansion area then it'll be on any black loading screens I see until I quit the game. Then it disappears until I go back to that area. So hopefully it doesn't get worse than that.I don't have an OLED deck (yet), but I've had an OLED tv for a long time. It's not unusual to have image retention like this that disappears fairly quickly, especially after a bright color has been displayed, like something bright yellow or red. It's not the same thing as burn in. So as long as it went away, I wouldn't worry.
Would be nice to get a follow-up for the OLED chip, to actually confirm that it dropped this subsystem that is likely intended only for AR stuff.Interesting deep-dive:
I live in a country Valve doesn't deem worthy enough to sell hardware in so I had to get it through a grey/black market importer/reseller in New Delhi. Ended up paying $800 for the $650 (+tax) device. Getting it about 6 weeks after it's global launch isn't too bad for the circumstances. Could have been a couple of weeks earlier if things had gone a bit differently.
You'd be surprised just how much of new gaming time you can find with something portable (and with a working suspend).For some reason I have it in my head that I'll be able to get through at least some of those games on the deck now that I have it. I don't know why I'm fooling myself like this because it's not like buying the deck gives me extra hours in the day or anything . So we'll have to put that theory to the test and see if I can finally play some of those things on this machine.
Decky for enhanced featuresYou guys got any advice for a newbie who has only used it for 20 minutes so far?
Probably fake. The time line is fine, but I doubt any hardware is locked right now. Maybe they have infos about a prototype, but then it's doubtful that this will materialise in this exact form.