After playing Titanfall 2 and after watching that gameplay of Spine.
(I tried to clarify some stuff)
If I ever had the chance to make a video game, it would be something like the Deception games on PS4 and PS Vita. Where you have to design stuff. You play as an NPC, you don't want to die and no matter what MC is going to kill everyone, if you try to run away your fellow NPC will call you a traitor and try to kill you on the spot. If it was a 1V1 you might be able to win but the issue with that is that MC would hear you and then just kill you no questions asked. So now try to design a level where you can escape account for different play styles that people typically have in order to be able to escape without being killed. Hey are you think of just running away once your buddies are dead? Well to bad since there are going to be players that chance after NPCs that have lost their will to fight and still end up killing them. Were you thinking of hiding in some obscure places? Well to bad since this MC checks every places to find hidden items. Hey I will just hide myself in this one area far way from everywhere else. Well to bad the person is a speed runner and if they go in your direction they will be able to avoid the other NPCs and get to their destination faster by wall clipping.
So many ideas. would people like the game? I'd imagine not really since the level would have to be rather short.
Do you ever feel bad for the grunts that you kill in games?
By the way is is Weird how I feel bad for the MC in FPS games when you run. I'm sure that there is no health penalty when you run but I will om purpose stop at times since it just feels weird to keep someone running.
(I tried to clarify some stuff)
If I ever had the chance to make a video game, it would be something like the Deception games on PS4 and PS Vita. Where you have to design stuff. You play as an NPC, you don't want to die and no matter what MC is going to kill everyone, if you try to run away your fellow NPC will call you a traitor and try to kill you on the spot. If it was a 1V1 you might be able to win but the issue with that is that MC would hear you and then just kill you no questions asked. So now try to design a level where you can escape account for different play styles that people typically have in order to be able to escape without being killed. Hey are you think of just running away once your buddies are dead? Well to bad since there are going to be players that chance after NPCs that have lost their will to fight and still end up killing them. Were you thinking of hiding in some obscure places? Well to bad since this MC checks every places to find hidden items. Hey I will just hide myself in this one area far way from everywhere else. Well to bad the person is a speed runner and if they go in your direction they will be able to avoid the other NPCs and get to their destination faster by wall clipping.
So many ideas. would people like the game? I'd imagine not really since the level would have to be rather short.
Do you ever feel bad for the grunts that you kill in games?
By the way is is Weird how I feel bad for the MC in FPS games when you run. I'm sure that there is no health penalty when you run but I will om purpose stop at times since it just feels weird to keep someone running.
I have no hope for the future of the video game industry then. It was fun while it lasted.Almost 8 years
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