Could not disagree more, it's 2025 there's no excuse for this anymore. VAs don't get paid that much and even small indie studios can have full VA. Even disco elysium, one of the wordiest games ever, has full VA.
I understand your point, and I agree that VA can elevate a scene, or a story moment, or give the impression that a game is higher quality
But again that's not what makes the average spender show up. Once again you can point at gachas to see multiple very popular ones that don't have full voice acting (especially in ones that have long story scenes). Some gachas don't have EN VA at all, and some only have unit/gameplay VA (so no voiced story scene at all in all languages) and still make millions
We can actually see this in non-gacha games too. Let's ignore Nintendo and pretend they have their own fanbase that doesn't follow normal rules, once again I'm pointing at Ubisoft, EA, WB, all big companies that have fully voiced games and most importantly fully voiced games in multiple languages (not just english and japanese). Their games also have very good graphics on average and big advertisement budgets, and yet all of them had multiple failures this gen. Graphics, VA, presentation, music, these are all things that make a game feel high budget, feel AAA, but ultimately they don't actually decide the future of a game. They're an extra, the one thing that helps with marketability, but in the end you still need to have "something" to actually market
Hell, I keep insisting on western companies, but I can make the same points for eastern companies. Capcom is actually the one JP company that has taken VA the most seriously. Resident Evil games are fully voice acted in multiple languages, MHW is fully voice acted in multiple languages, the new Onimusha will be fully voice acted in multiple languages. They also had multiple success stories this gen. But is it really because of the voice acting, or because they are making games that people want to play?
Same for Sega, same for Square Enix, same for Bandai Namco. Let's talk about Bamco: they also had many failures this gen (especially the past year), but they also had multiple success stories, including ones with games that don't have full voice acting (or don't have english voice acting at all). The games that did well managed to pull it off because they targeted the correct customers, while games with no "targets" failed on all front. I didn't want to pick on this game in particular since it's a confirmed failure with confirmed layoffs, but Unknown 9 is fully voice acted in multiple languages (7 dub tracks in total). Unknown 9 is also a literal steaming pile of shit, and it "sold" like a steaming pile of shit
Talking about indies, Disco Elysium is a very successful RPG with tons of voiced text. You know which other indies sold a ton? Undertale (no VAs, and Toby's cheap ass couldn't even bother to pay for more translations outside of JP for both the original and Deltarune despite selling millions), Hollow Knight (simlish-like VA), Palworld (only cries and grunts). Again, VAs don't matter when you have a good hook. Also DE is "indie" but there is also a clear budget behind it (just look at what happened behind the scenes). The vast majority of indie developers in no way can afford full voice acting for their games. Voice acting is cheap only if you have a real backing behind it
One last point, and for this let's go back to Sega. I personally think the "fixation" with voice acting is a very "english/american" thing. All right, in Japan VA is a massive business too, but most of these VA discussions seem to be made with an english point of view. It's specifically because I'm italian that maybe I don't care about english voice acting (or maybe voice acting at all), after all it's not my native language. So when Sega decided to give their Yakuza games more budget they didn't just add english voice acting (which is not a small task in any way, most Yakuza games have tons of voiced lines), they also decided to translate the games in many more languages instead of being EN/JP only (and that included italian). This part honestly makes the game feel much higher budget than simply having english VA, it also opens the game to more markets including the massive chinese PC market. Even when talking about western companies I don't care nor listen to the EN dubs because the game defaults to the IT dub, and I assure you most of those are very well made. And they're also not cheap at all: italian voice actors are paid well, and honestly italian voice acting is one of the easiest way to separate a true AAA budget from the lower ones. Which is why in no way I fault developers for skipping it