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I hope you are bracing yourself for the countdown to Halloween!

Here is our first piece of general artwork in the usual countdown: the Magical Firebomb.



The study of the arcane is allowed in the UIC only under the strictest of supervision. One of the few lines of application permitted is Runic Invocation. This involves the caster entering a meditative state in which they inscribe the effects they wish to happen into solid objects. These proto-runes are then inlaid with Witch-Silver to add potency. The explosive in this image consists of several disks containing parts of the final rune. When they are mechanically aligned by the clockwork inside the covers they spell out an invocation of fire, which causes the explosion.

Wyrmwood is all set to crawl, howling, from the mirk on Halloween. Wishlist it here: , and cover your mutations with Grindwheel Game merch here: Magical Firebomb by grindwheel-games-store
 
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Here's the second general part page, featuring someone with dark rings around his eyes almost as bad as mine. :D



Witch-Silver is prohibitively expensive for most people, although some items do make it to market from time to time. Very small amounts, enough to act as a highlight to precious metals like gold or silver, can sometimes be found in protective amulets and medallions. Working with it requires special permits and regular medical check-ups, as handling it for long periods causes symptoms such as nightmares, hair and teeth loss, cancer and minor mutation.


 
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I have no idea what the pages keep vanishing. If anyone has any idea, please let me know. x_x I will try linking from Facebook instead of Discord, just in case.

On that note...new picture!



The conspiracy at the heart of the latest scandal to hit the UIC was detailed and intricate in nature. Documents were analysed by the archivists for days before they were able to discover links between shady bank transactions, movement of goods, falsified work permits, and the like. Only with detailed investigation was the case broken open and the full horror of the situation realised.


Also, good news...I got sacked. :D Basically my normal 9-5 had become unbearable due to a newly-promoted manager, and I was on the way out anyway. This will give me a few weeks to hammer through Rogue's Gallery's QA and start on The Box. I already have some interviews lined up, so no big issue on that front, and this will give me some time to work just 40 hours a week for a while. :D
 
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instead of Discord
ohhh, that's why :p they made a change a few months back where image links are only temporary, because people kept using discord as image storage, lol

Also, good news...I got sacked. :D Basically my normal 9-5 had become unbearable due to a newly-promoted manager, and I was on the way out anyway. This will give me a few weeks to hammer through Rogue's Gallery's QA and start on The Box. I already have some interviews lined up, so no big issue on that front, and this will give me some time to work just 40 hours a week for a while. :D
and sorry to hear about that, but it seems like it's a good change all in all :blobhug:
 
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Here we go! Nice and early as I don't have to work late tonight, it's the next art page for Wrymwood.



The conditions in Hag Mere, while horrific compared to even the worst slum, are actually rather typical for a swamp within the UIC's borders. It has been extensively mapped and all known species within it catalogued for archival data. Few sane people live inside it, however. On the periphery people do fish and dredge the scummy water for eels, crabs and whatever other edible creatures breed in its dank depths.

In other news, I should have Rogue's Gallery through QA in the next couple of weeks at this rate, and then can hammer out The Box pretty quickly after that. Obviously job hunting and such may cause some disruption, but I doubt it will be that serious overall. It is getting crazy that I am thinking about the TENTH book in the series!

Wishlist and shirt links below. Hope everyone has a great week!


 
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Well, I had to give the PC some TLC today and let it do a bunch of updates. But the good news is everything seems to be awake again now so I can post!

I also checked, and I have 11 days worth of content left to QA for Rogue's Gallery, so assuming I don't start work ASAP then I should have that polished off giving me a good shot towards the end of the year to add in a few more mechanics to The Box, and maybe expand the heirloom or traits system.

On that note, for people who have played the games, if I were to bring back some items like the Thunderbird Feather or other combat-adjusting items, what would people like to see?

Have a think about it while looking at the new art page!



Before the Wyrmwood incident, Potters Rann was only know for a squabble between who owned it: the relatively prosperous logging county of the Grey Forest, or the squalid bog-nobles of Hag Mere. Why anyone would want the damp and infested spit of land is beyond most sensible people, but the fight was long, bitter, and left a tradition of secretive, sectarian violence deeply ingrained in the townsfolk.


 
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Had a busy day today revising for and then probably flunking a C# test. :D But I still have time to bring you the final general image page. You know it, and you love it; the dead end page!



The weight of death is known to be a physical thing – a pressure which can disrupt the flow of the natural world. This is why it is sometimes the case that particularly significant deaths can cause the spontaneous resurrection of small animals. One fashion in the UIC is to depict the heroic sacrifices of hunters, soldiers, Watchers and the like surrounded by flying skeletal doves to signify that this loss was one of deep importance.



Only a little under a week to go, and I have ~10 days worth of pages left on Rogue's Gallery. That should take me into the start of November, followed by a solid run at The Box into December. Fun times abound! Hope everyone has a lovely weekend, and don't forget to ping me with suggestions for items and the like.
 
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Ok, looks like the other images have vanished too, so even Facebook isn't safe. :D I will have to find a way around this.

In the meantime, the Steam Scream fest kicks off today, and all my games are heavily discounted: Steam Search

Grab them for yourself if you need to round out your collection! For some reason I get an error when I try and lower the price to 50%, possibly due to the package taking this below a dollar or some exchange issues, so I have taken them as low as I can go. Have fun!

Ok, and the shirts and other merch is still on sale too if you want to wear Muthur Brine's awesome artwork: T-Shirts by Grindwheel Games Store | TeePublic
 
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Its here!


Wyrmwood, the largest single title to date with just sky of 1k pages, is now live. This marks EIGHT books in the series, which is insane to me looking back on it. And even crazier, looking forward I can see book 10 on the horizon.

Thanks to everyone who has supported the series with feedback, we couldn't have got here without you. :)

The front cover will also be going up on Tee Public as well, so if you like the look of it you can get a phone case, tote bag, or other merch with the Waterlogged Revenant at our store: Waterlogged Revenant by grindwheel-games-store

Aaaand due to stupidity of the brain, I managed to mess up the pricing of the game. It is slightly cheaper then the others, but also I forgot to add a launch discount. Buggeration! I new I should have kept a closer eye on the checklist.

Still, the game is out and will be appropriately priced in the future.
 
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Ok, thanks to Valve back end tomfoolery the game now has a 30% reduction for the next 14 days. :)

Took a little while, but that is basically a nice little launch discount.
 
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It took a little longer than expected due to a pause for some design tests, but Rogues Gallery is now locked down and ready to enter full production next year. It weighs in at a chunky 984 entries, featuring some complex time-of-day choices and multiple endings of varying level of success.

I'll start on book 10 - The Box - next week, and should have the core of that wrapped up in a few weeks. Hope everyone is having a productive week!
 
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Was a little busy so I didn't notice it happening, but the Steam Autumn sale is now on!

All games barring Wyrmwood, which cannot take a discount so soon after release, have deep discounts. Grab them while the sale lasts!

Steam Search
 
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Hey all. I have the core plot for The Box locked down, and will start plugging it in shortly. Before I add the new interface puzzles and Skill Testing mechanics, I have decided to take a step back and add new Heirlooms to Rogues Gallery. The current plan is that there will be 3 categories; weapons, armour and equipment. Each will have 10 options - nothing and 9 specific objects.

I'll attach the plans below, including the older items as some of these will change around slightly.

Nothing – Not every hunter has access to rare equipment, and some shun these fancy gadgets in order to retain the purity of the hunt. Some have also fallen on hard times, and have sold their beloved equipment in order to live in a style to which they have become accustomed. Which are you?
  • Empty Pockets – You gain no bonuses, but also do not give up an equipment slot. Keep reminding yourself that a bowl is most useful when it is empty.
Weapons

Brutal Hunter Set
– Some hunters rely on sheer, raw damage to win the day. This option means your hunter has a wickedly serrated blade and a powerful handgun loaded with flesh-shredding Hunter's Shot rounds. So armed, they can bludgeon down any foe with spectacular overkill.
  • Crippling Damage – You deal 1 extra point of damage in combat.
  • Overspecialised – You no longer win drawn combat rounds, automatically losing the round instead.
  • Set – You may only have one weapon set at a time, and may not combine it with Offhand items or individual weapons.
Precise Hunter Set – Instead of relying on brute force to best their foes, some hunters rely on skill. You are one such hunter, and carry a devilishly sharp rapier and carefully sighted duelling pistol. With these weapons, you can constantly out-class your enemies and land a series of hits that will leave them reeling.
  • Rain of Blows – You adds 1 to your dice rolls in combat.
  • Overspecialised – You no longer win drawn combat rounds, automatically losing the round instead.
  • Set – You may only have one weapon set at a time, and may not combine it with Offhand items or individual weapons.
Witch-Silver Weapons – While enchanted weapons are rare, some hunters do carry them. The swirling inlay of witch-silver on your sword and pistol means that they can deal lasting damage to creatures not of this world. The wounds they cause also fester and seethe, making a mockery of most beast's powers of regeneration.
  • Baleful Enchantments – Enemies cannot regenerate, ignore or reduce damage dealt by these weapons.
  • Night Terrors – Even the presence of small amounts of witch-silver cause violent nightmares. Despite the protective case you keep them in, your hunter will suffer from these as long as they carry the weapons. You regain no lost Skill when you sleep.
  • Set – You may only have one weapon set at a time, and may not combine it with Offhand items or individual weapons.
Boot Knife – This slender dagger is small enough to be concealed inside one of your boots or strapped to your ankle. It is hardly the most fearsome of blades, but it is literally better than nothing.
  • Last Resort – Thanks to having this item with you, you are not affected by the 'Unarmed' condition in combat.
  • Contraband – Having such a concealed weapon on you may, depending on the circumstances, have unforeseen and unfortunate consequences.
Saints Rounds – These blessed bullets have each been individually consecrated and baptised by priests of militant faiths. They can easily pierce the veil between life and death, sending spirits and other undead back where they came from.
  • Sanctified – These bullets add 1 to your dice roll and damage when fighting Undead enemies.
  • Limited – There are enough bullets to last for 10 encounters, so use them sparingly!
Venom Shots – While these glass-tipped bullets are tricky to land a clean hit with, the potent poison they contain is deadly to most living things. Just make sure not to get too badly jostled, and keep them inside the protective packing case for safety.
  • Toxic – These bullets reduce your roll by 1 in combat, but deal +2 damage to all Humans, Mutants and Beasts when you do manage to hit.
  • Limited – There are enough bullets to last for 10 encounters, so use them sparingly!
Parrying Pistol – Your pistol has been heavily modified with either a short, dagger-like bayonet or a toughened handle with a heavy spike at the base. This allows you to use it like a parrying dagger or club in combat, providing an extra layer of defence alongside its damage.
  • Parry Master – You are able to deflect blows which would otherwise be devastating to you. Enemies which deal extra damage in combat reduce this bonus by 1 as a result.
  • Cumbersome – The extra weight and odd balance of your pistol will reduce your dice rolls in combat by 1.
  • Offhand – You may only have one Offhand item equipped at a time, and may not combine it with weapon sets.
Execution Blade – This heavy sword straddles the line of what is acceptable for hunters to use. It is one handed, but with a blade of such length and weight it is impractical to wield for all but the strongest of hunters. The benefits are obvious when you land a blow, as it can cleave through most enemies in a single, dolorous strike.
  • Execution Stroke – Instead of 2, you will deal between 1 and 6 points of Stamina damage to your enemies in combat.
  • Unwieldy – The huge weight of the blade requires you to be in peak condition to wield it effectively. You receive a -1 penalty to your dice roll in combat for every 2 points of Stamina you have lost.
  • Set – You may only have one weapon set at a time, and may not combine it with Offhand items or individual weapons.
Relic Weapons – You carry weapons of proven provenance, either handed down to you by a mentor or friend within the hunters clubs, or passed to you through your family. Whatever the case may be, the familiar weight of them and the litany of foes they have felled fills you with pride and determination every time you draw them.
  • Inspiring Legacy – You regain 1 Skill at the end of every combat where you are victorious.
  • Naked Without Them – You must reduce your dice roll by 2 in any combat where you are fighting without your weapons, including when the Unarmed penalty is in effect.
  • Set – You may only have one weapon set at a time, and may not combine it with Offhand items or individual weapons.
Armour

Heraldic Breastplate
– Most hunters skip wearing this cumbersome item except when facing particularly deadly foes. It hinders the movement of the wearer, but does result in an additional level of protection that can mean the difference between life and death.
  • Hardened Protection – The toughened steel of the breastplate means you have a 50% chance to reduce all damage (including damage sustained outside of combat) by 1, to a minimum of 1.
  • Cumbersome – Using this item restricts your movement, meaning you must subtract 1 from your dice roll in combat
  • Body Armour – You may only have one set of body armour equipped at a time.
Toughened Leathers – Some hunters choose to add a few extra layers of leather to their gear, as well as brass or steel studs at the shoulders and hips. These precautions help to deflect incoming attack from your blind spots, at the cost of reduced mobility and extra weight.
  • Backstab Insurance – The extra protection of the toughened leather means that you cannot take automatic damage in combat. IE – any enemy that inflicts damage 'regardless of the combat result' loses this ability against a hunter with this item.
  • Cumbersome – Using this item restricts your movement, meaning you must subtract 1 from your dice roll in combat
  • Body Armour – You may only have one set of body armour equipped at a time.
Light Armour – Not every hunter places their faith in thick leather and steel. Hunters who take this option have stripped down their protective layers to the bare minimum. This allows them to keep one step ahead of all but the most ferocious enemies. Of course, should they be caught out, it could spell disaster...
  • Swashbuckling Skills – All enemies must reduce their dice roll by 1 in combat against you.
  • Glass Cannon – All enemies inflict 1 extra point of damage in combat against you.
  • Body Armour – You may only have one set of body armour equipped at a time.
Wrist Buckler – You have a small, round shield which you can slip over your off hand. It does not require you to grip it, so you are free to use another weapon or pistol as needed. While not as useful as a full shield, you can deflect smaller blows with it before giving a dazzling riposte.
  • Precise Protection – If an enemy imposes a Skill penalty on you in combat, you will reduce this penalty by 1, to a minimum of 0.
  • Takes a Moment – As you need to slip the shield onto your arm, and having it on all the time is impolite, you will not gain the benefit of the buckler until the 3rd round of combat onwards.
  • Offhand – You may only have one Offhand item equipped at a time, and may not combine it with weapon sets.
Blessed Seals – As a devout member of your religion, you have coated your armour in parchments and seals showing your adherence to whatever this creed may be. This makes your gear an anathema to those spirits who have escaped judgement as well as any Infernals you might encounter.
  • Sacred Protection – All Undead and Infernal enemies you face must reduce the dice roll to hit you by 2.
  • Fragile – If you are ever hit by an enemy in combat, there is a 1 in 6 chance that the intricate scrolls and delicate parchment are destroyed.
Lead-Lined Armour – While Witch-Silver is obviously the best solution to dealing with Externals, lead is the best alternative available which will not leave you screamingly insane through constant exposure. Small panels of the material can be inserted into your gear to keep you from being exposed to baleful energies generated by these unnatural beings.
  • Energy Dissipation – Externals must reduce their attack rolls against you by 2 and damage by 1.
  • Cumbersome – Using this item restricts your movement, meaning you must subtract 1 from your dice roll in combat.
  • Body Armour – You may only have one set of body armour equipped at a time.
Steel Helmet – While not exactly fashionable, a good, thick helmet like this can deflect blows which would leave you stunned otherwise. It does reduce your peripheral vision somewhat, but that can be compensated for with practice.
  • Cranial Protection – You are immune to enemy effects which would reduce your skill, permanently or temporarily, when they strike you in combat.
  • Cumbersome – Using this item restricts your movement, meaning you must subtract 1 from your dice roll in combat.
Ablative Armour – You have added some additional layers to your gear which will shred away harmlessly when struck. This will keep your body intact instead, but only for so long. After that you are on your own.
  • Saving Grace – When you take damage in or out of combat, your armour will absorb half of the damage, rounding down.
  • Fading Protection – Your armour will start with 12 Stamina points of absorption, which cannot be increased. Once this total is used up it will provide no more damage reduction.
Thick Cape – This cloak of animal hide, embellished with the skulls of some beasts you have slain, can be worn over your regular armour or with your regular clothes. Not only does it make you cut a dashing figure, but most mundane weapons carried by mortals will become tangled in it or deflected by the material.
  • Extra Layer – Humans and Mutants must reduce their roll to hit you in combat by 1. Beasts must reduce their roll to hit you by 2.
  • Cumbersome – Using this item restricts your movement, meaning you must subtract 1 from your dice roll in combat.

Equipment

Punch Dagger
– Some hunters train to use a punch dagger strapped to their pistol hand to aid them in combat. The chance to use such an exotic weapon comes once in a blue moon, but when an opportunity appears the unexpected attack can be deadly.
  • Scorpion Stab – If the result of a combat round is a draw, you not only win the round, but deal an additional 2 points of damage.
  • Offhand – You may only have one Offhand item equipped at a time, and may not combine it with weapon sets.
Beloved Locket – A hunter's life is often lonely. Those lucky enough to have a romantic attachment of some sort tend to carry a keepsake with them wherever they are far from home. No matter how daunting the hunt, they can always use it as a touchstone when they dream of the life they will go back to when it is all over.
  • Sweet Dreams, My Love – When you sleep, you regain 1 extra point of skill and 2 extra points of stamina.
Lucky Pocketwatch – While not always a pocketwatch, the logic of this item remains the same. By placing a small, metal object over their heart, the hunter hopes that fate will intervene and block a lethal blow. It happens more often than you think, although usually not more than once for a single person.
  • Fate Averted – The first time you would be slain because you lost a round of combat, this item is destroyed instead. Any further damage taken that round will then be applied as normal.
Storm-Crow Claw – The preserved claw of a storm crow. These mystical beasts are considered lucky, although if that luck is good or bad depends on your perspective. When things are good they will be very good, but when they are bad...
  • Fortune – You always deal 1 extra point of damage to enemies in combat.
  • Ruin – You always take 1 extra point of damage in combat.
Shiny Medals – There are many awards a hunter will rack up as they gain prestige and fame. Some of these are simply ceremonial, while others are given for bravery and valour in the face of dire monsters. It may be a bit pompous to wear them all the time, but it can help to remind you of your past deeds.
  • Overbearing Pride – The first time you would permanently lose Skill points outside of combat, you will discard this item instead.
Holy Relic – For those of a religious bent, carrying a shard of bone or piece of armour worn by a saint can bring great comfort. Indeed, in the darkest of times, they can often be the source of a miraculous recovery.
  • Divine Intervention – The first time you would permanently lose Stamina points outside of combat, you will discard this item instead.
Quick-Draw Holster – Pistoleers and gunslingers favour these holsters as they allow for a quick, smooth draw. Some unscrupulous types also have single-shot pistols concealed on mechanical devices which can pop out of a sleeve and be ready to fire at a moment's notice. The result is the same; whoever has such a device is often the one to get the first – and last – shot of a fight in.
  • Lightning Shot – As long as the Unarmed condition is not present, on the first round of every combat you will add 4 to your dice roll to hit.
Belt Censer – A small, metal ball which contains burning incense. These are designed to hang from the belt by a chain, spreading sweet-smelling fumes wherever you go. While the protection they add is often only spiritual, they can help to protect from some miasmic conditions.
  • Healing Vapours – Whenever you win a combat, you will recover 1 Stamina point, 2 if the enemy you defeated was Undead or Infernal.
Surgical Kit – A step up from a simple first aid box, this kit is only usable by those who have been trained in field surgery. It is not a great surprise that many hunters have taken such courses even if they do not go on to be doctors. In the right hands the tools and medicines inside can work small miracles.
  • Trauma Surgery – When using a Medical Kit to heal your wounds, it will heal 5 Stamina instead of 4. Other healing is unaffected.

Other changes which will be made is that the New Money Trait will give you a bonus equipment item, instead of a random item overall. If anyone has any thoughts about these, let me know! I will be overhauling the system for a while so there is plenty of time to swap one out for someone head-canon item or deal with balancing changes. :)
 
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All right! Almost all the games are on sale for the Steam winter event. Sadly, I had to exclude Wyrmwood as the price correction meant it is not able to be in this one, but it will get a price drop soon. Anyway, hope everyone is having a great week! I will be posting some news on the progress of The Box soon, and have applied all of the above changes to the Heirlooms in Rogues Gallery.

Happy holidays!