Didn't love the art style of DQ7, but I am not a fan of the series anyway. I think the HD2D ones were more appealing to me, but I still never bothered.
Fire Emblem is the kind of series that keeps drawing me in when the character designs are good (which isn't a sure thing with this series), but the gameplay never really hits right with me. I want to give Three Houses another shot as I don't think I was in the right mood for it when I last tried it. This one again appeals to me, but I suspect I will be disappointed by the gameplay.
I'll probably grab the physical edition of Galaxy 1 & 2. I already have 3D All-Stars on Switch and Galaxy 2 on Wii, but having versions of both games on one cart is appealing.
Other than that it was a pretty lukewarm direct. A few games appealed, but given the lacklustre (and overpriced) storage on Switch 2 I'm only buying physical non-GCK releases, so that kinda limits what I'll play on the system.
So far I am not disappointed in Switch 2 as DK Bananza and MK World have made the system worth it, but I can't say I'm super happy either. This system has "early 3DS days" vibes about it, and I think that's because Nintendo is still only one foot out of the door with Switch 1. I don't blame them given the number of sales that system has, but there will come a point where they need to say bye bye to Switch and get people on the upgrade treadmill, because they won't get a second chance this time as it's their only system with nothing to prop it up.
"Let's make our games as unappealing as possible!" - The Games Industry, apparently.
This quote also just doesn't plain make sense. Nintendo are the second worst (only behind Sony) for re-releasing games and are far and away the worst for limiting a game's lifespan, and they're not touching GKC's with a ten-foot barge pole.
The GKCs are basically a fudge. Nintendo increased the IO of storage on Switch 2 and haven't been able to match it on physical copies. We've seen this play out in real world situations where games like CP2077 and first party Nintendo games load faster when installed to storage vs when played from the cart.
But instead of doing the sensible thing (using cheaper and slower cards that users can install games to storage from) they opted for the GKC albatross. In fact, there were a number of sensible things Nintendo could've done, that they chose not to.
- Cheaper SD card compatibility for playing Switch 1 games and "cold storage" of Switch 2 titles
- Slower game cards that can selectively install Switch 2 data to internal storage, either in full or progressively (to free up total storage used at any one time) as users make their way through the game, which could also be used with digital copies of games in "cold storage" on the SD card
- Replaceable internal storage via 2230 NVMe
None of these are impossible. Their competitors are already doing similar. They are all choices Nintendo didn't make, by and large because it probably didn't even occur to them. It's been made clear by people working in Nintendo that they never look at what anyone else is doing, so they're constantly reinventing the wheel or coming up with ass-backwards insane features like GKCs.
I suspect many in Nintendo were very shocked about the reception to GKCs, which in their mind they probably thought was the only compromise solution available. They had to take down an online survey because they were getting hammered about them.
Absolutely thoughtless and shortsighted.