Battles don't have the FPS capped right, so they move at double speed and the timings for things are broken because of that.I'm guessing the FFVII re-release broke mods and added new bugs?
Battles don't have the FPS capped right, so they move at double speed and the timings for things are broken because of that.I'm guessing the FFVII re-release broke mods and added new bugs?
1 year for PC I suppose.
They are legit, I have purchased the previous bundle and this one and got all my keys. The reason that it requires you to link your steam account (dumb idea to require it, btw) is that it tells you if you already own a game and it gives you the option to gift it or turn it to credits.Is this site legit? The linking steam account for purchases is tingling my spidey senses
Watched the gameplay trailer again after seeing this news. Very excited as I love the X-men Origins game back then.
Oh and I should get Spiderman on PC.
Well that would be unfortunate if it becomes reality, because I'm not buying a console for one game. On the other hand, after what they did with Bluepoint, any more stupid moves wouldn't surprise me.About that.....
Sony are apparently pulling out of Pc for AAA games.
After watching the video it's really just speculation nothing concrete. If we end up getting Yotei this year on PC then I don't think there's any reason to suspect that Sony may have shifted their priorities with regards to PC.About that.....
Sony are apparently pulling out of Pc for AAA games.
About that.....
Sony are apparently pulling out of Pc for AAA games.
How is this compared to Vampire Survivors?Vampire Crawlers might destroy my fucking sleep schedule.
How is this compared to Vampire Survivors?
I've only heard the name in passing thus far
Jim Ryan’s acolytes took his place. The strategy at Sony is by and large the same.Though to be fair Ryan's been out like a year now, maybe his successor cares more about the legacy stuff but these things just take time.

Now the question is, are steam preloads kind of useless still? meaning it takes longer to "un-preload" them than it takes to just download itRE9 release times and preload notice was posted by Capcom: Steam :: Resident Evil Requiem :: Release and preload notice
Preload started already (73 GB), and these are the release/unlock times:
View attachment 1100
Now the question is, are steam preloads kind of useless still? meaning it takes longer to "un-preload" them than it takes to just download it

yeah I couldnt resist, so im preloading it!I dont know – guess we'll see, I preloaded it earlier... if the unpacking takes too long and redownloading is faster, I'll just do that![]()
Only in the sense that its Vampire Survivors themed (same artstyle), but its a first person dungeon crawler with turn based card battling combat.
There's a demo out now for Next Fest:
Exclusives were all fine when people had a fuckton of spare money in the 80s and 90s, not so much now.
Out now in ea

Scarily good! 😱 The first reviews for Resident Evil Requiem are in!
🟢 ScreenHub 100/100
🟢 Game Informer 98/100
🟢 DualShockers 90/100
🟢 Gamereactor UK 90/100
🟢 GameSpot 80/100
🟢 Push Square 80/100
Metascore at the moment - 89/100!

So quite a bit higher than the last original RE game, which was village, which had around 82, but also a bit lower than the recent RE4 remake, which was at 92.Scarily good! 😱 The first reviews for Resident Evil Requiem are in!
🟢 ScreenHub 100/100
🟢 Game Informer 98/100
🟢 DualShockers 90/100
🟢 Gamereactor UK 90/100
🟢 GameSpot 80/100
🟢 Push Square 80/100Metascore at the moment - 89/100!
001View on mastodon.social→
yup, more numbers:So quite a bit higher than the last original RE game, which was village, which had around 82, but also a bit lower than the recent RE4 remake, which was at 92.
Also, the MC is already at 88 and OC at 90.
'Resident Evil Requiem' Reviews:
VGC 4/5
Giant Bomb 4.5/5
TechRaptor 9/10
Console Creatures 8/10
Eurogamer 5/5
GameInformer 9.75/10
NoisyPixel 9.5/10
GamePro 80
GameSpot 8/10
OC 90:
https://opencritic.com/game/18716/resident-evil-requiem
MC PS5 88:
https://www.metacritic.com/game/resident-evil-requiem/

This is John doing his usual doomingAbout that.....
Sony are apparently pulling out of Pc for AAA games.

Bluepoint Games FINAL REPORT: From Bloodborne Remake Potential to Shuttered.**I spoke to 4 Bluepoint employees and this is THEIR STORY on timeline, dates, and codenames for projects:
End of 2020- Bluepoint Ships Demon's Souls and talks begin with Sony Acquisition and working on more original projects:
- Sony did not think the remakes/ remasters made enough money, and some people within BP and Sony wanted to branch out.
- All heard that Shadow of The Colossus remake lost money, but it was assumed it would, but Yoshida wanted to preserve the game.
- Shadow of The colossus remake biggest criticism was the new face on the main character. However, Fumito Ueda wanted it to look that way and designed it.
- There were conversations about doing add-on content to the remakes to help with funding into original content, and grow design department.
- It was assumed in the studio that BP would be remaking Bloodborne after Demon's Souls.
- Bluepoint had a design department of 1-2 people, but was not sufficient for a full project.
2021 - Quote "In early 2021 after Demon Souls, studio staff assumed they would work on Bloodborne, and started to prepare to, however they did not get the greenlight due to internal politics of Bloodborne involving a fragile relationship with FromSoft, Sony, and the original IP." SOURCES DO NOT THINK BLOODBORNE REMAKE WILL EVER BE MADE DUE TO POLITICS!
- Bloodborne was pulled from the table and BP had no project.
- BP was assigned to help with Ragnarök support due to SMS needing some help, and a combo of other factors.
- Jim Ryan was pushing live service hard and Sony had a desire to explore making God of War into an Assassin's Creed style franchise.
- Franchise would explore different mythologies and characters.
- BP was NOT allowed to make a game with Kratos as SMS/ Sony did not trust BP with that and it would be too expensive.
- September 30th, 2021.. BluePoint is bought by Sony.
- Bp is acquired and tasked with coming up with an original project in the God of War universe. The catch was they needed to stretch the content, but BP employees did not know at the time it was a live service game.
- They stated "A gamble was made by convincing Sony to buy us instead of us looking for funding elsewhere."
- After the acquisition there was a culture change within Bluepoint.
2022 - Prototyping begins for "Demon Souls meets God of War" also called CP13.
- BP staff was not told initially that the game was a live service game.
- BP still had a minimal design team.
- BP did not have a Game Director for this project, was promised one on loan from SMS (Santa Monica Studio) and a couple designers once Ragnarök was shipped.
End of 2022 - SMS Game Director and designers joined the team.
- A lot of time was spent prototyping but the mesh of SMS/ BP did not go well as they were not familiar with BP's engine, fully remote work due to covid, and hiring freezes at sony.
- Very soon after SMS folks arrived, BP staff learned the game they were having to make was a live service game and they needed to work with what they had.
- Internal issues began to arise, and the ones on board with live service were the head shed at SMS, Sony, and BP.
- It was unclear whether BP leadership believed in the project, or just doing their best to salvage morale.
- About 75% of staff employees, according to sources, were against this move and pushed back against making a live service.
- After deadlines were not hit, internal strife from employees, the project was canceled by Sony in early 2025.
2025 Bluepoint begins pitching projects to Sony.
- They pitched Jak and Daxter remake, resistance remake, shadow of colossus remaster (bringing game to PS5, updating graphics, adding 4-6 new bosses, with several pulled from the original ps2 content.
- Bloodborne Remake was again pitched. A small portion of the team worked on it for 2-3 months, but Sony pulled the plug. (It was never officially greenlit, but they were deep in negotiations and BP thought they would make it). 2 new IP's, and worked on some small pitches all under CP-13 folder, and then CodeName "Black Fang" CP-14 was pitched.
- CodeName "Black Fang" was a ghost of Tsushima spinoff that Sony liked.
- Sony gave Bluepoint 5-6 months to prototype it (until end of March 2026) to prove they could make it.
- Employees felt it was going okay even though it was never officially greenlit and were on track to hit deadline.
- Employees found out on February 19th that they were being shut down and project Black Fang is canceled. Studio last day is March 2nd, 2026.
It is worth noting that Bluepoint did use contractors, however majority of the people stayed at the studio from Shadow until shuttering. About 40 employees have been there the entire time, with the rest being contractors. This obviously has fluctuated with retirements, deaths, and turnovers. According to all sources, people stayed at Bluepoint and wanted to continue to stay there! A sad story to such a wonderful group of talented artists!
Came across a long tweet where someone talks about what happened at Bluepoint in the last few years. The person claims to have gathered information from talking a few Bluepoint employees. No idea if it's true or fan fiction or rage bait. Can't believe anything you read on the internet, but it would be interesting if it's true.
I know some people are afraid they might burst into flames by clicking a Twitter link so here's the text;

This is one of the replies underneath that Tweet. I automatically believe Schreier over anyone else when it comes to the inner workings of the Games industry.
Not surprised but I guess it bombed, first sale I think and it's 92%:
He is without doubt working on that storyWould be nice if he could share what happened then. Bluepoint is definitely one of the more baffling studio closures.
Most of the time it happens you can usually see what the logic was... for example, everyone was mad when Arkane was shut down but that happened in 2024 I think and the last time they had made a profitable game was 2014 (Dishonored). Don't have to like that it happened but it's obvious why it happened. Bluepoint closure is a bit of a mystery.