So after 50 hours of the First Descendant, my recommendation is to play Warframe.
My issue is that if you get certain characters in your party then you don't actually get to play the game. These characters have OP Nuke options that just wipe everything at all times. When you get the lesser used characters joining a party it's a lot of fun and the gameplay is great. You can run solo as well and it works well, but if the game can't be played as "intended" I think it is a bit of a failure.
Also there isn't a lot there at the moment. A bit unfair to compare to Warframe seeing as the First Descendant is only a year old and Warframe is 11 years old. However that is the competitor and the baseline you will always be compared to.
Also logging in to bare arses every time wears thin very quickly.
Game balance is very important for multiplayer games that feature different classes or weapons, but there's often a disconnect between gamers and developers on how that balance should be achieved. When a game has a skill or class or weapon that is too powerful, gamers will ask the developers to buff all the other alternatives instead of nerfing the super powerful thing they're having fun with. The idea being that everything should be just as good as the strongest thing so that everyone can enjoy the power fantasy. Developers almost never listen to this and will nerf the powerful thing to bring it in line with the rest of the game. The developers of the First Descendant are possibly the first dev team I've ever seen that actually seems to subscribe to the former idea. They refuse to nerf things that are too powerful in their game.
The fact that Bunny is broken has been known since day one. She can run faster than everyone and she can clear rooms before others even arrive. They shouldn't have let the game go live with how incredibly powerful she was but I do kind of understand why they'd be hesitant to nerf her after the fact. She is or was the poster girl of the game and I imagine they made a lot of money from selling her bundles and stuff. Then they buffed Freyna a couple of months later and gave her the ability to blow up entire rooms of enemies. I thought that was their idea of slowly wanting to buff all the other characters instead, but if it takes 2 months to buff one character, and you have list of 20+ characters you need to buff and you need to keep introducing new ones, I don't think they'll ever be able to catch up.
Incidentally, there have been instances of things being too powerful in Warframe where the developers have wielded the nerf bat
hard. At one point there was a technique in the game called 'zorencoptering' that allowed players to fly across maps if they had specific melee weapons equipped and used a physics exploit. It was fun as hell and harmless but the developers not only nerfed it, they completely overhauled the melee system to stop it. Likewise, Ember was a super popular warframe at one point because she had the ability to clear rooms with her ultimate and they nerfed her into the ground and people just stopped using her altogether.
I don't know which approach is correct to be honest. And especially in a loot hunting game like First Descendant or Warframe or any Diablo like and such. In these kinds of games, you only
experience the content once or a few times before you just want to optimize it to get the best rewards. Meaning you will do the thing that lets you get the drops or the items or resources as fast as possible. For example, if you can level up to max in a game like Diablo by playing normally and it takes 25 hours, but you can also repeat the same dungeon 100 times and you can level up in 20 hours, you'll find a lot of people will choose the dungeon. So in the First Descendant, having a Bunny or two in your team might not be fun if you're trying to play another class, but for the most part people are probably happy to either play Bunny themselves or to just run behind and collect all the loot without needing to do much.
As a general observation, I do think the developers of First Descendant are extremely responsive to what their community wants. People ask for a feature or QOL update in a livestream or something and it gets patched into the game within 2 patches. They've done everything they can to keep the community happy except for this one thing where they allow a couple of classes to be too good at trash clearing content and a couple of classes are just too good for boss hunting. I think the bigger issue with the game is that they need to ship more content a lot quicker than they have been doing. They have these beautiful open world maps but there's nothing to do there once you finish the campaign aside from going there for specific drops. They could do what Warframe does and time gate a lot of content and that would work but I'm glad they avoid using that trick to keep people engaged. The one time they did that, they went overboard (Hailey farm) and they had to tone it down drastically after the community hated it.
The game is losing players dramatically (on PC at least, I hear console numbers are better) so they're in a difficult position on what they can do to keep it popular. They keep giving out all the resources that you're supposed to farm in the game to craft stuff, which helps people get those items faster, but it also means there's less for them to do while playing the game.
Despite the challenges, I would not recommend Warframe over this game. Honestly, the only good thing that Warframe has going for it is the story which they retroactively patched in 3 years after the game came out and the music is amazing. The rest of the game is a mish-mash of disparate ideas with (often) poorly executed and abandoned content. 10 years worth of shit to do in that game and so much of it isn't actually worth doing at all. The star map is the tutorial and the cinematic story missions have a 50-50 hit rate. The game is littered with abandoned content ideas like archwing, open worlds, ship building and so on. They release so much content that nothing ever gets tested beforehand. Their playerbase is literally their Q&A department. Everything they release is always overtuned to be grindy before they rationalize it right around the time next big thing is due. But the biggest strike against Warframe is this... every live service is meant and designed to be a treadmill. Everyone playing these games understands that. The good ones are always trying to make the time spent in a game worth it. Warframe went in the other direction. They no longer even try to hide the skinner box. Pre-requisites, time gates, reputation systems, RNG upon RNG... everything is just designed to keep you playing the game. The odds of a person getting a good Riven by themselves (without trading) are nearly zero. The odds of getting 2 good Rivens are actually zero. They have shifted away from the idea of keeping it fun and more towards the idea of keeping you hooked, as a habit. Once you see through the veil it is impossible to ever go back to Warframe. The game is so archaic with so many different things that keep getting added that even people who played for thousands of hours over years (e.g. me) would be lost if you take a break for even a year or two. The First Descendant rips a lot of Warframe's systems but it comes with a fresh start and I hope they can continue to build on it without incorporating all the rust and grime that Warframe has accumulated over the last decade.
That said, I don't actually see a future for the First Descendant either. They need to do something dramatic to increase their popularity and I have absolutely zero idea what that looks like.
Marvel’s Spider-Man 2, Horizon Zero Dawn Remastered, The Last of Us Part II Remastered, and God of War Ragnarok to offer in-game content unlocks for users playing with a PlayStation Network account
blog.playstation.com
That's what they should have done from the outset.
This is only meaningful if they actually start selling the games in all the countries they were arbitrarily blocking because they're too fucking stupid to set up a global account system.
There's also a school of thought, mostly from people who were unaffected by the PSN requirement, that the 150 countries excluded from buying those games didn't matter because the amount of sales/revenue from those places would be negligible. If they do start selling the games in those countries then we can put that theory into the dustbin.
And just generally speaking, example #5325343 that complaining actually does work and the PC community will at least stand up to some of the bullshit that the industry tries to pull off.
The PapEA comic has to be the longest running joke in the game industry now. Bioware is a low quality company staffed by low quality people who have been shitting out turds for well over 10 years. Several lousy games in a row and three consecutive, confirmed bombas and yet somehow they have still managed to cheat death all this time. It is the single biggest con job in modern gaming. The job security almost matches government jobs at this point. The crazy thing is the level of hubris these people have... believing that they are capable of producing the 'Janis Joplin' or 'Bob Dylan' of games when the reality is that their actual output doesn't even compare favorably to smaller, less funded studios like (no disparagement meant here) Spiders or Piranha Bytes.
One last thing I wanted to talk about but this is already a wall of text. I finished Dynasty Warriors Origins the other day. And by finished I mean I completed one story path out of a possible three that the game has. There's a lot I could talk about with the game but the gist is that I thought it was absolutely fantastic. It looks amazing maxed out on PC (and runs really well on Steam deck as well for the kind of game it is). Annihilating hundreds of enemies at a time never ever gets old in the 30+ hours I spent playing the game. The game slowly unlocks more and more powerful abilities as you play so you just keep getting stronger all the time and it's just so much fun.
I know the game is very expensive, especially with crap regional pricing, but I would strongly recommend checking it out if you are able to. If you're a fan of 1v1000 games it's a must try and if you're new, then this one is a fantastic starting point. They have a demo up on Steam that everyone should try even if you're not familiar with this genre.