Hey as long as Nixxes is working on Uncharted I don't mind waiting.
Getting kinda hyped for the imminent Clanfolk drop.
I've taken a number of RimWorld-likes for a spin, but none have ever really stuck. Making me wonder why I should even try an imitator when I've got RimWorld sitting right there. (Though Cultivation Simulator provides a strong argument against this.)
What struck me though was a pinned dev post on Clanfolk's forum titled, What is the main difference from RimWorld?
Yes this will come up a lot for sure. Rimworld is obviously a huge inspiration and pretty much perfect at doing what it does, so the parts of Clanfolk that are like Rimworld are that way because that is the right way to do the thing.
But here are the main ways Clanfolk differs.
Family
The main difference is the tight focus on Clan family. I am trying to create a life simulator to draw the player into the day to day lives of these little people, whereas RImworld is a story generator for a colony.
The people in Clanfolk are born, live a long life under your care, and eventually die. You get to know these people over many hours as you raise them and tailor their lives. They also go through distinct phases of life baby, juvenile, adult, and senior.
The Clanfolk also have a much wider array of needs, more akin to the Sims. I want players to enjoy watching the Clanfolk live their daily lives in the community that you have planned for them. They actually have a proper hierarchy of needs where as they fulfill needs like food, and shelter, then they start to care about social interactions and having fun.
Focus on Day to Day Life
So Clanfolk is about planning vs nature, not random events or raids. Rimworld has a lot of focus on combat and making the perfect killbox. That is a lot of fun, but Clanfolk isn't about that. It is about preparation for winter using historically accurate means.
Each day, there will be a routine that you need to improve upon. The eels need to be collected from the traps, wood chopped for the fires, fields watered or fertilized, animal stalls scooped out, meals cooked. There are all these things you need to do to just live. Then you worry about expansion and preparation for winter.
World Sim
The main antagonist in Clanfolk is nature, not raiders. So you need to worry about things like wind chill, and being wet. People and animals have body heat that can be shared in small spaces. Everything has a flammability value that is effected by local moisture (so grass fires in summer, but not spring or fall) The more real that I can make the world, the more real the Clanfolk will feel and hopefully the more that you care about them.
Atmosphere
So, I want you to want to be there. I want players to just sip a coffee and watch the fish jump in the lakes, or listen when flocks or crows head home for the night. Watching the wind slowly weave through the grass is just nice, for me anyhow. I escape into the game.
So depending on what you are looking at, soundscapes form based on what is in the area and the time of day. If you are looking at a forest in the morning, the songbirds will be going nuts. A late at night, then the frogs start singing. Everything is meant to draw you in. There is also time to enjoy it. There is lots of time to think.
Setting
This one is probably obvious, but the setting is entirely different. This is a historically accurate life sim in the highlands of Scotland vs. Stranded survivors on an alien world. Rimworld's theme is very compelling and you can't go wrong with Firefly/Cowboys, but I am after Highlander and Braveheart (the peaceful bits in those movies anyhow)
Conclusion
I am hoping that people get something totally different out of Clanfolk. I want them to have memories of a home they built for a struggling little Clan that they cared for in a setting they enjoy.
I thought this was a refreshing take. The dev embraced the RimWorld inspiration and was very praising of the source material. Still they clearly sussed out the differences.
One of the big things that struck me was that the bread & butter raids & tower defense found in RimWorld were completely absent in Clanfolk. The latter being focused on survival vs. nature in period authentic medieval Scotland. This shift in focus to a more grounded setting is def. my jam. The nods to Sims-like family management sounds pretty ace too.
Think I'll reinstall the demo tonight and give it a more serious, critical pass.
Hey as long as Nixxes is working on Uncharted I don't mind waiting.
Hellpoint DLC is out. I enjoyed the base game enough to be excited for this. Also I barely remember how to play but pretty sure my wall of fire killed everything at the end so hopefully that still works
IS THAT MOCTEZUMA WITH A GUNDAM?? MAW GAAWWDAt first I read "AC" as Armored Core and for a brief second I was excited.
I have nothing on Returnal.
Time for some more summer camp fun! We're going to try to unravel more of the mystery in The Quarry in just about 10 minutes.
i have moving tentacle guns on Returnal
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Don’t do this to yourself.Fuck it, I'll build a mini itx PC.
Fuck it, I'll build a mini itx PC.
yesjoke post or you playtesting?
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Persona 3 FES: HD Overhaul Project [Persona 3 FES] [Works In Progress]
I've been waiting for this!... A Persona 3 FES (P3FES) Work In Progress in the Other/Misc category, submitted by MeovvCATgamebanana.com
Watch these mods being better than the port Atlus is working on
BABY BABY BABY BABYYYYYYI am so ready to Burn my Bread
I’m one of those toxic fans and I still don’t believe it won’t be censored. They just made “damage control” with it’s being discussed with platform holders statement.
This is more and more tempting for my next build. The idea of having a small PC I can easily place anywhere is desirable. I just wish CPUs and GPUs were not becoming such little power hungry thermal beasts.
This is more and more tempting for my next build. The idea of having a small PC I can easily place anywhere is desirable. I just wish CPUs and GPUs were not becoming such little power hungry thermal beasts.
Watch these mods being better than the port Atlus is working on
The installation flowchart is amazing lmao![]()
Is it just me or does Death Stranding: Director’s Cut have way more issues than the base game on PC? I have an issue where I need to unplug and replay my Xbox One controller every time I launch the game, or else it will start double-inputting - but when I do that, every time I open the inventory it shoves the mouse cursor back into the middle of my screen. On top of that, it seems to run worse than the base game, and on Steam Deck I’m having an issue where it will randomly stop accepting input on the mission accomplished screen, forcing me to quit and restart the game. I don’t lose progress because it usually auto saves at that point, but it’s still mega annoying.
It doesn't mean that, it means that Perfect World is pushing the platform further to make it more attractive to Chinese users.![]()
See You at 7 PM Tonight on Steam China Showcase, 80+ Titles Incoming!
The first Steam China Showcase will be launched at 7 PM GMT+8 tonight. More than 80 games will be unveiled on the showcase, bringing surprising reveals and new information! At the same time, Steam China Showcase Demo Week will start in sync with the showcase, and a slew of new games on the...store.steampowered.com
Hopefully this doesn't mean Chinese users will be unable to access to Steam global in the near future. I was reading some forum posts and there were concerns that it might be closed off.
I mean we already have $60 = 70€, we are almost there already.How long until publishers start updating to $1 = 1.35€ ?
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