Community MetaSteam | March 2026 - Monster Ex: Lost at the Poker Night

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The Legend of Khiimori

The Legend of Khiimori is a system-driven game where you explore the untamed land of 13th century Mongolia as a brave courier rider.
Breed and train horses with specialized abilities to explore every aspect of this diverse and fascinating landscape.
Explore an untamed 13th century Mongolia as a brave courier rider
13th century Mongolia is the home of history's best horse riders. The land is beautiful and vast, full of wonders and intriguing tales to uncover. Be prepared for harsh climates, steep cliffs, and amazing landscapes. Keep yourself safe from danger by strategically planning your delivery routes across the wide steppes, over snowy peaks or through the scorching desert.


Esoteric Ebb

Esoteric Ebb is an isometric, Disco-like, TTRPG-turned-CRPG set in a bizarre post-Arcanepunk fantasy setting. You are The Cleric, an expert in esoteric events, and a glorified government goon. Inspired by classic CRPG games, Esoteric Ebb features deep and branching dialogs with a staggering amount of choices.
Create the world's worst cleric. Take on the city through tense TTRPG dice rolls. Struggle to maintain control with your Stats chiming in at every moment. Let the voices guide you into insane encounters and hit that natural 20 right when you need it. Become the most interesting player at the table and completely ruin your DM's day.
Five days until the first-ever election, a tea shop explodes in the heart of the city. They send you to deal with the mess.
You wake up in a morgue with half the river in your boots, surrounded by ten thousand rotting apples, several corpses, and one zombie. Out of your depth and with no official backup, you delve into your beloved city to investigate the impossible mystery no one wants you to solve. Juggle factions and play them against each other. Explore the streets and tunnels of a fantasy metropolis. Debate devils, drunk sphinxes, and all manner of fantastical fools in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods.


Scott Pilgrim EX

Toronto, 20XX. The city has been taken over by 3 rival gangs - the VEGANS, the ROBOTS, and the DEMONS. But who's behind this madness? When Scott Pilgrim's bandmates are abducted by shadowy forces, a brand-new adventure begins!
Scott Pilgrim EX is an action-adventure game where players can fight as Scott Pilgrim, Ramona Flowers and more as they battle through the fractured time and space of Toronto. The combat gameplay is driven by instinct and improvisation - a hectic ballet of fists and flair that rewards strategy, spontaneity, and a good bit of brawling chaos. String together stylish combos, experiment with wacky weapons and unleash over-the-top special attacks. Characters can be upgraded with special badges that enhance their stats and grant special bonuses. Players will explore a whole city of interconnected levels to meet old and new faces, complete quests, and discover hidden areas. Multiplayer co-op, local or online, lets up to four players join in on the action, making it a fun, dynamic experience.


Legacy of Kain: Defiance Remastered

Return to the dark world of Nosgoth as you take control of both the vampire Kain and his betrayed lieutenant, Raziel, two powerful entities bound by the conflict between free will and fate.
Armed with legendary blades and supernatural abilities, battle through towering gothic spaces filled with enemies, puzzles, and long-buried secrets – where no victory comes without a cost.
Experience a timeless dark fantasy reborn for a new generation.


iRacing Arcade

iRacing Arcade is a third-person racer where your skills on and off the track shape your journey from grassroots racing to motorsport glory.
Compete in races to earn resources, then decide how to grow your team. Will you invest in buildings to unlock boosts that give you a crucial track advantage? Or will you focus on recruiting top-tier drivers to compete for you in licensed global series?
Every choice matters. Build your legacy, one race at a time!


Never Grave: The Witch and The Curse

Authentic 2D action
Never Grave is 2D action game where you journey with the aid of a cursed hat. Identify enemy attacks, fight with magic, and sometimes use the terrain to win! Dungeons such as ruins and botanical gardens are auto-generated and change each time you play. Furthermore, there are obstacles and puzzles waiting to block the player's path in the dungeons.


Marathon

Infil into the dark sci-fi world of Tau Ceti IV: A derelict colony rife with rival Runners, hostile UESC security forces, and unpredictable environments. As you scavenge its zones for valuables with a crew or alone, tense moments of exploration break into fast-paced PvP combat where gunplay is responsive, supplies are finite, and preparation is rewarded.
Exfil to advance your seasonal power, earn cosmetics for your achievements, and assemble stronger builds with your stolen loot. Then put your gear back on the line to seek even greater fortunes in your next run.


Slay the Spire 2

THE SPIRE AWAKENS
The ultimate roguelike deckbuilder returns!
For 1,000 years, the Spire lay dormant, its secrets buried and its horrors forgotten. Now, it has reopened, hungrier and more dangerous than ever, devouring all who dare to ascend.
New perils demand sharper strategies, relentless cunning, and unwavering resolve. Outwit the Spire's brutal trials and uncover the truths hidden at its peak.
Will you attempt the climb alone or enlist the aid of your fellow adventurers?


Docked

A longshoreman's job is never done. As the lead operator, you will be tasked with getting hands-on in the daily operation and continuous expansion of your father's dock in the wake of a devastating hurricane. When the ships roll in, unload heavy cargo. When the flatbeds pull up, ship out vital materials and medicine to those who need it most. Stay on top of repairs and maintain massive equipment to foster the growth of your operation – become more than just any port in a storm.
Vehicle precision and management skills are vital to your rebuilding and expansion efforts. Sign new contracts to build up your resources, then make high-priority cargo runs to fulfill your commitments. When the wear and tear starts to drag your equipment down, execute repairs under strict deadlines to continue your work. In Docked, every task is a critical piece of the puzzle in your day-to-day life from one end of the dock to another.
From colossal ship-to-shore cranes to sturdy, heavy-duty tractors, take control of a fleet of powerful machinery engineered specifically to fulfill your contracts and sometimes, save lives. Carefully tighten ropes to reposition raw materials and optimize weight distribution on flatbed trucks. Intricately navigate delicate cargo through tight spaces with little margin for error. Created with realistic size, scale and precise handling at the forefront, gain a first-hand understanding of what it means to work a dock.
To accomplish your goals of saving the family business you must sign contracts to create and foster new logistical chains, ensuring the profitability of your wharf. Every job you take earns the cash necessary to invest in your operation and acquire new, powerful machinery. Purchase new lots to store your vehicles, upgrade your fueling capacity and power supply, and conquer new milestones for your business. Rebuild Port Wake, one cargo lift at a time.​


Poker Night at the Inventory

Recently reopened following a seismic retrofit, the Inventory is once again the hottest gathering place for video game characters to unwind after a long day on the job. Drop in to play No Limit Texas Hold'em with four familiar faces: Max, Strong Bad, Tycho, and The Heavy.
From the archives of Telltale Games, this jokey poker game pits iconic characters against the Player (that's you!) in a high-stakes battle of cards, bets, and trash talk.
Each tournament you win brings you closer to unlocking a new hidden table design or custom card deck, each with new art unique to one of your opponent's home franchises. Some of the decks and table felts have hidden properties that change the look of a character at the table, or the game itself. Keep an eye out for new unlocks created just for this release.
If it's your lucky night, one of your opponents might be a little light on cash and throw something personal into the pot instead. If you bust them out, whatever they put up goes in your personal trophy case and your Team Fortress 2 backpack!​


Lost and Found Co.

Lost and Found Co. is a whimsical hidden object game where you help Ducky, a duck-turned-human intern, at Goddess Mei's company - a magical startup dedicated to finding lost items for its quirky townspeople.
Go on an adventure!
Travel through charming locales that bring your childhood puzzle books to life in a heartwarming and whimsical world filled with bunch of items to discover!
Find out the goings-on in this wholesome place!


Pluto

A roguelike deckbuilder where you fight with your fingers, spill some blood, and try to make it to your niece's birthday on time.
You're a wizard. A not-so-heroic wizard imprisoned for wizard crime, awoken from your wizard slumber by an invitation from your niece. Escape from jail and traverse a hostile world crawling with danger. Every turn is a frenzy of spell sigils, cracking bones, and desperate gestures as you shred through monstrosities with raw elemental power.
You're not the chosen one, you're just trying to be a good uncle.​


Blossom: The Seed of Life

Clear the fog by increasing the pressure and form ice. Melt it into water by raising the temperature. Convert martian dust into soil, then green the planet with algae. Plant flowers and trees to generate oxygen and turn the sky blue. Grow forests and create biomes then create life by incubating insects, birds and animals.
Explore an unknown planet. Travel across Mars on foot, by rover, and through the air, reaching distant regions to find resources or to simply watch the results of your terraforming efforts. Discover abandoned stations, ancient machines, and wrecked ships. Visit orbital platforms, and piece together what happened to Earth and those who came before you.
You play as Blossom, a small but capable robot built to survive where humans cannot. Managing energy is central to gameplay: power your movement, tools, and machines to stay operational in a harsh environment. Playing as a robot changes how you interact with the world. Electricity replaces food, so careful energy management becomes key to progress.
Gather Mars' resources, refine materials, automate using drones, build tools, machines and structures. Unlock blueprints, upgrade your technology, and construct bases that grow alongside the planet, supporting terraforming, exploration, and survival in increasingly complex ways.
Build and customize modular rovers, attach functional modules like batteries, storage, and mining lasers, and chain them into convoys. Drive across the planet, mine on the go, and create fully mobile or stationary outposts wherever exploration takes you. Your base is not tied to one place. It moves with you, enabling true planetary-scale exploration.​


John Carpenter's Toxic Commando

Load up your gun, Toxic Commando, and team up in a 4-player squad to send the Sludge God and its undead horde back to hell!
Gather a 4-player squad or jump in with fellow commandos online for pure co-op chaos. Revive fallen teammates, share ammo, cover each other's backs, and laugh through the madness. When infected swarm from every angle, teamwork isn't optional-it's survival.
Unleash hell with an arsenal of guns, grenades, and devastating powers as thousands of infected pour toward you in relentless waves. Powered by Saber's Swarm Engine (World War Z, Warhammer 40,000: Space Marine 2), the horde never stops-and neither should your trigger finger.
Search for vehicles scattered across semi-open maps and tear through the wasteland. Each ride feels unique: some pack serious firepower or special abilities; others come with handy tools like winches. Find what fits your squad, then floor it through the hordes for that pure rush of power and satisfaction-nothing beats turning zombies into roadkill.​


FATAL FRAME II: Crimson Butterfly REMAKE

About FATAL FRAME II: Crimson Butterfly REMAKE
The full remake of the second installment in the FATAL FRAME (PROJECT ZERO) series titled FATAL FRAME / PROJECT ZERO II: Crimson Butterfly. This Japanese-style horror adventure game follows twin sisters who become lost in an abandoned village haunted by vengeful spirits. Using the Camera Obscura-a device that can capture and seal away the impossible-they fight ghosts as the story unfolds.​


Solasta II

From the creators of Solasta: Crown of the Magister comes another intriguing tactical RPG faithful to the world's most popular TTRPG's ruleset.
Create and guide your party of 4 adventurers as they head to the faraway continent of Neokos in a quest driven by their family legacy. In the face of the threat by the ancient and enigmatic Shadwyn, what choices will you make to push back the impending tide of corruption?


DarkSwitch

The Tree Provides, The Tree Protects, The Tree Prevails!
Dark Switch is a vertical survival city builder set in the boughs of a gigantic tree. Defend your leafy home against the perils of the creeping fog by managing light and flame.​


Monster Hunter Stories 3: Twisted Reflection

The third entry in the Monster Hunter Stories RPG series is here!
Twin Rathalos, born in a twist of fate.
Monster Hunter Stories is an RPG series set in the Monster Hunter world, where you can become a Rider, raising and bonding with your favorite monsters.


Starship Troopers: Ultimate Bug War!

The United Citizen Federation is calling on YOU to join the fight for humanity.
You'll witness humanity's noble efforts to safeguard the galaxy first hand. Wield the diverse and unique Mobile Infantry arsenal to burn, dismember and cripple the Arachnid threat in first-person, high-action warfare through the eyes of Sammy.
The Arachnid menace has spread far from their home planet of Klendathu, invading human territory across the galaxy. Once inspiring colonies of human beauty, ingenuity and collaboration, now lie torn apart by the merciless and unprovoked Bug threat.
Sign up today and protect not just our world, but the future of the human race.


Crimson Desert

A devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent. Kliff – having lost his Greymane comrades, his family in all but name – is determined to reunite with the survivors, rebuild the fallen Greymanes, and reclaim what was lost. But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will come to realize that an unprecedented threat and a destiny greater than he imagined await him.


DEATH STRANDING 2: ON THE BEACH

From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
Unique and realistic world
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.​


RUSHING BEAT X: Return Of Brawl Brothers

Neo-Cisco has been shaken by organized crime, a deadly virus and more, and each time justice and right have prevailed thanks to a small band of brave fighters. Now, they must rise up again to face an overwhelming evil and discover the true mastermind behind these past events.
Jaleco's Rushing Beat returns, bringing a beat'em up cocktail with new moves, new weapons, and new allies, and an exciting, two-player co-op story for double the impact!


Nova Roma

As the once-great Roman Empire falls into decadence and decay, you lead a small band of citizens in search of new lands hoping to build Nova Roma – a bastion for all that was once good in the Empire. Starting from a humble village, you must appease the gods with grand temples, sate your citizens' many needs, and build a society that will be the envy of the world for millennia to come.
A wise city planner knows how to harness the world around them. Erect massive dams and aqueducts to control the flow of water as you reshape the land into artificial watersheds and reservoirs, paying close attention to how your actions impact soil fertility. Seek distant resource deposits and build infrastructure to transport raw materials and processed goods across massive stretches of untamed territory. Will you strike a delicate balance between the growing urban sprawl of your city and the risks of rapid expansion? Or will your hubris risk the wrath of the gods and nature itself?


Life is Strange: Reunion

Chloe Price was Max Caulfield's partner in time… Losing her is Max's greatest regret.
Now Chloe has come to Caledon University. Haunted by nightmares and impossible memories, Chloe needs Max's help.
But Max is already in crisis: in three days, a deadly inferno will destroy the campus.
Max's Rewind power has bought her time – but she can't prevent the blaze alone.
The fire will force Max and Chloe to make devastating decisions. Can they find a future together… Before everything burns?​


Screamer

Longing, ambition, vengeance. Everyone has a reason to enter the Screamer tournament, and no one's backing down. Join the competition and race side by side with fearless drivers, ready to push past every limit to chase what they believe in.
Five teams. Five reasons to risk it all – on and off the track.
Soldiers, scientists, criminals, superstars, and ruthless magnates. Different paths now converging on a single focal point: the Screamer tournament. Led by a mysterious master, this merciless competition will be the key to each participant's personal goals.
Choose your driver wisely: each one steers a vehicle that mirrors their style, with a bespoke design and a unique ability that gives them an edge in this brutal showdown.


OPUS: Prism Peak

OPUS: Prism Peak is a narrative adventure where you play as a weary photographer stranded in the Dusklands, traveling with a girl who's lost her memories. Together, you'll uncover the mysteries of this land through your camera and find your way home.


Mega Man Star Force Legacy Collection

The Mega Man Star Force series, which expanded into an anime, is back in the Mega Man Star Force Legacy Collection! This collection includes seven games and additional features like a gallery of illustrations and music! Online play is also supported!
Enhanced Graphics and Music
Enjoy smooth visuals with an optional graphics filter. Also rock out to the original soundtrack, or switch to the newly arranged soundtrack for battles!​



Project Songbird

Project Songbird is a first-person cinematic narrative psychological horror game from Conner Rush and his studio FYRE Games, the developer behind the critically praised games Summerland and We Never Left (from Dread X Collection 5). Take control of Dakota, a career musician who, amidst writer's block, decides to isolate themself in a cabin in the remote Appalachian forest in order to record their next album. Take in this gripping tale, explore the natural environment and haunting dreamscapes, and fight to survive in this short horror experience.​



Eastern Era

In this martial arts-themed management simulation game, assume the role of a sect leader. As a member of a declining sect, you must flee with your disciples and survive in a desolate world, striving to rejuvenate your sect.
Navigate challenges posed by food shortages and harsh weather, hunt dangerous beasts, lift the spirits of your disciples, and manually construct all necessary facilities brick by brick. Recruit talents from the wilderness or cities to become your disciples, train their martial skills, and gradually restore your sect's strength, rebuilding your unique sect headquarters.
Forge alliances or sow discord among other sects, stirring up turbulent conflicts in this martial-dominated world. Seize power, defeat century-old formidable sects, conquer the JiangHu, and become the new legend.​



Hozy

After things don't quite work out in the big city, you return to your small hometown. Once lively, it now feels a little faded and forgotten. In that stillness, you discover something unexpected: a new passion. Room by room, space by space, you clean, paint, and gently restore the sense of community that once filled these streets.
Hozy is about slowing down. There are no timers, scores, penalties, and absolutely no stress or pressure. Just you, your tools, and the simple joy of making spaces beautiful again. Whether you're wiping windows, repainting walls, or finding the perfect spot for a sofa, everything is designed to keep you in a calm, satisfying flow.
Wrap yourself in a cozy atmosphere where every small action and detail matters. Open a window to let the wind play with floating dust and bring nature's sounds closer. Light candles, arrange books on shelves, paint a portrait on the wall, or switch on a projector. Everything you touch and every choice you make delivers a sense of satisfaction and a gentle "aha!" moment.
Hozy features nine unique locations to explore and restore. Each space is filled with its residents' personal stories, as well as unique objects and small details that make every room feel lived in. Begin your journey in your parents' home, step into an artist's workshop, then visit an old café full of memories. Explore dreamlike spaces and help fulfil your father's long-held dream of a peaceful place by the sea.​



RACCOIN: Coin Pusher Roguelike

RACCOIN: Coin Pusher Roguelike
blends the chaotic fun of classic arcade coin pushers with the element of roguelike deckbuilding. Combine special coins with powerful items to trigger satisfying synergies. It's a nonstop dopamine rush packed into one unpredictable, coin dropping ride.
Discover all kinds of special coins during your runs! Combine Seed Coins with Water Coins to grow a money tree right inside your machine. Drop a Cat Coin to hunt down every last Rat Coin and rack up extra tickets. Need more points? Use a MultiCoin to boost your score across the board. Too slow? Blast a TNT Coin to trigger a massive explosion and blast every coin forward at once!
Uncover 150 unique items that can dramatically shift the course of your run. Stack multipliers, spawn coins with extra points, or simply shake the machine when you're running dry.​



GRIME II

Become a stealer of forms in GRIME II, the sequel to 2021's acclaimed action-adventure metroidvania. You are a Formless - an art mimic, absorbing creatures and summoning molds in their shape.
Venture into a new and mysterious land in the GRIME universe, where danger and wonder await around every corner. Use your surroundings in tandem with your summoned molds to overcome deadly enemies and epic bosses, all the while exploring a deep world full of diverse cultures and characters.
Create your own playstyle by choosing from a variety of abilities, weapons, and mold summons. Learn the makings of your enemies as you summon their form to both aid you in combat, as well as in exploring the various secrets paths of the world.​


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I think it looks good and an objective improvement in the examples in the video, but very 'first iteration'. The left side in the screengrab looks like a PS2 face (quite literally), and the right side looks aged up, more realistic.
Except for the part where she has perfectly applied eye shadow. Gee, I wonder what they trained their models on that just has to put makeup on every woman in every fucking game.

I just hope they keep this genAI bits of DLSS 5 as an optional feature, because I really never want to use this crap.
 
Shame for toxic assholes going after DF guys.


It doesn't look particularly great though.
They demoed the neural faces over a year ago at CES and while this does look more stable now, it's still got that massive hire the fans LOL energy.
And also calling it DLSS 5 is dumb. Are they going to backronym that term to mean something else?
 
The left side in the screengrab looks like a PS2 face (quite literally), and the right side looks aged up, more realistic.

I'd take the PS2 face over the "realistic" version any day.

That said, I'm glad to not consider myself a 'gamer' anymore, because it is incredibly divorced from what it once was. The gaming community is dead.

Of course it's fucking dead. Not a day goes by without some AI tech bros coming into gaming space making up excuses for their slop..
 
In my opinion, the DLSS5 thing is a massive overreaction and the way people have latched on to it to air their long-standing grievances with Digital Foundry is truly disgusting. I want to write much, much more about this but I don't have the strength to fight the entire internet. I am just incredibly sad for the horrendous bullying that the DF guys are going to suffer by people who think of themselves as the good guys.
Personal attacks on the DF staff are not ok of course, but as a news outlet, they're quickly going to realize they cannot claim neutrality over the topics they cover.

The same happened to Gamers Nexus, they went from 'just tech reviews guys' to 'it affects everyone regardless of party' to 'Trump and his ilk are fucking you over and making your overall life worse'. They (claim) also cut ties with companies they dislike, so.
 
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Personal attacks on the DF staff is not ok of course, but as a news outlet, they're quickly going to realize they cannot claim neutrality over the topics they cover.

The same happened to Gamers Nexus, they went from 'just tech reviews guys' to 'it affects everyone regardless of party' to 'Trump and his ilk is fucking you over an making your overall life worse'.
I agree that they have to pick a side between advertising and games reporting, and I do think they default to the former.
 
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Of course it's fucking dead. Not a day goes by without some AI tech bros coming into gaming space making up excuses for their slop..
It's definitely not 'AI tech bros' that have ruined the gaming space, I'll tell you that for sure. That's not even a real thing, for the most part.
 
Yeah... I don't get the vitriol against DF. People are just looking for reasons to lose their mind. Are these people supposed to be adults and able to vote? And once again, AFAIK dlss 5 is totally optional...

Gen AI sucks in so many ways... especially when it steals jobs, enriches sociopaths and sucks the soul out of everything. But, even if this attempt is far FAR from perfect, it's interesting to see that it could allow for things that would otherwise be impossible... like water rendering, for example (not shown here, but imagine the sort of detail that could be rendered that would otherwise be too computationally expensive).
 
I think DF just errs a bit too closely towards cheerleading any new tech without being able to anticipate criticism and provide a nuanced perspective. Clearly DLSS 5 messes with the final image in quite aggressive ways and a lot of people will not like how that looks, and it's ok to mention that. In that footage, you see tons of moments where even when the model work as intended, it drastically changes artistic intent. Just quoting Nvidia how their tech will magically "preserve artistic intent" when it's clear that it needs to invent stuff that isn't in the final isn't what I call good journalism. It makes their "special" video seem more like a paid advert for Nvidia.

To be fair to DF here, one could argue that being overly critical of tech isn't their job and it isn't what they are interested in and that's fair, but there's a reason why companies like Nvidia and why genAI as a technology aren't super popular with everyone, so when you run a video that at time seems like an ad, then yeah, people will be annoyed and call you out and because the internet sucks, there will be personal attacks. That's of course not ok.
 

DLSS 5 FAQ
What is DLSS 5?
DLSS 5 is a real-time, 3D guided neural rendering model, unveiled at NVIDIA GTC, that infuses pixels with photoreal lighting and materials. It marks NVIDIA's most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018.

What are the key benefits of DLSS 5?
DLSS 5 delivers several significant benefits:
  • Cinematic Lighting: Reconstructs complex effects like rim lighting, subsurface scattering for realistic skin, and contact shadows with high-fidelity.
  • Material Depth: Enhances PBR properties like roughness and adds micro-realism to complex objects such as eyes and hair.
  • Temporal Consistency: Provides stable image quality from frame-to-frame that adheres to the underlying game content.
  • Real-Time Performance: Delivers photorealistic enhancement at up to 4K resolution while maintaining smooth, interactive gameplay.
  • Controllability: Allows game developers to tune intensity, color, and masking to determine where and how enhancements are applied to maintain the game’s unique aesthetic.

How does DLSS 5 work to achieve photorealism?
DLSS 5 is a neural rendering model that takes the game’s color and motion vectors as input for each frame, then infuses the scene with photoreal lighting and materials that are anchored to the source 3D content and temporally consistent from frame-to-frame.

When will DLSS 5 be available?
DLSS 5 releases in fall 2026. An early preview of the technology is being demonstrated this week at GTC in San Jose, CA.

Which games will support DLSS 5 at launch?
DLSS 5 will debut in games including AION 2, Assassin’s Creed: Shadows, Black State, CINDER CITY, Delta Force, Hogwarts Legacy, Justice, NARAKA: BLADEPOINT, NTE: Neverness to Everness, Phantom Blade Zero, Resident Evil Requiem, Sea of Remnants, Starfield, The Elder Scrolls IV: Oblivion Remastered, Where Winds Meet, and more.

Does DLSS 5 work with DLSS Super Resolution, Ray Reconstruction, Frame Generation, and Multi Frame Generation?
Yes.

Which GPUs support DLSS 5?
Minimum GPU specifications are pending model optimizations and will be provided closer to release.

What hardware was the demo shown at the GTC booth running on?
The DLSS 5 early preview demo shown at GTC is run on two GeForce RTX 5090s. One RTX 5090 is dedicated to rendering the game while the other is dedicated for running the DLSS 5 model. DLSS 5 will be optimized to run on a single GPU for release.

What is the memory and performance impact of DLSS 5?
DLSS 5 at GTC is an early preview and the model is still being optimized. We will share these details closer to release in fall 2026.

How do developers integrate DLSS 5?
Integration is easy and similar to DLSS Frame Generation – using the NVIDIA Streamline SDK or Unreal Engine 5 plugin.

Does DLSS 5 replace graphical features like Path Tracing?
No. Path tracing provides lighting accuracy (i.e. lighting, shadows, and reflections in the proper location) whereas DLSS 5 delivers lighting photorealism (i.e. as if you had a larger ray budget and higher quality materials). These technologies go hand in hand.

How does DLSS 5 ensure image quality is consistent with the artist's intent?
DLSS 5 honors artistic intent in two ways:
  • Inputting the game’s color and motion vectors for each frame into the model, anchoring the output in the source 3D content.
  • By providing developers with detailed controls such as intensity and color grading. Artists can use these controls to adjust blending, contrast, saturation, and gamma, and determine where and how enhancements are applied to maintain the game’s unique aesthetic. Developers can also mask specific objects or areas to be excluded from enhancement.
 
Insulting DF or any other for reporting/liking this is plainly bad.
That being said, to me it looks like dogshit, the very idea behind it is the opposite of art and I hope it won't ever be forced or the default of any game. Sure as hell I won't ever play something that uses this kind of AI in its making process.
 
I think DF just errs a bit too closely towards cheerleading any new tech without being able to anticipate criticism and provide a nuanced perspective. Clearly DLSS 5 messes with the final image in quite aggressive ways and a lot of people will not like how that looks, and it's ok to mention that. In that footage, you see tons of moments where even when the model work as intended, it drastically changes artistic intent. Just quoting Nvidia how their tech will magically "preserve artistic intent" when it's clear that it needs to invent stuff that isn't in the final isn't what I call good journalism. It makes their "special" video seem more like a paid advert for Nvidia.
I'm sure Nvidia wouldn't actually tolerate criticism in their tech debut videos, fwiw.
 
I do think some of the things that "DLSS 5" does in some of the comparisons are really impressive, and that people are prone to overreactions, especially about anything related to AI. That said, the problem is also clear -- as so often with generative AI: it's consistency, or the lack thereof, and that you likely cannot just pick and choose e.g. the way it really impressively approximates subsurface lighting detail but without other changes that you'd rather avoid.

Personally, I am far more annoyed at them calling it "DLSS 5", thereby perfecting the nomenclature fuckup that started when frame generation was introduced as a new version of an existing different thing, than anything else about it :P
 
Insulting DF or any other for reporting/liking this is plainly bad.
That being said, to me it looks like dogshit, the very idea behind it is the opposite of art and I hope it won't ever be forced or the default of any game. Sure as hell I won't ever play something that uses this kind of AI in its making process.
For many years I've imagined and looked forward to game rendering that uses AI for all image finalization, but it needs to be accurate (not a generic face AI that literally overwrites the original image entirely).
 
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It doesn't look particularly great though.

Tech demos almost always look weird and off. Early in-game implementations of new tech frequently look bad. Anyone here old enough to remember the first implementations of bloom, bump mapping, even ray tracing?

This technology might prove to be garbage and it might get rejected, especially if it doesn't give full control of its effects to the developers, but I find it completely unacceptable to openly bully and question the integrity of Digital Foundry just because they were impressed by a tech demo.
 
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For many years I've imagined and looked forward to game rendering that uses AI for all image finalization, but it needs to be accurate (not a generic face AI that literally overwrites the original image entirely).
I do understand this point of view, but speaking for myself I don't like extreme realism in videogames in the first place, so this thing we're seeing now is way beyond my zone, even if it could become accurate and refined
 
Tech demos almost always look weird and off. Early in-game implementations of new tech frequently look bad. Anyone here old enough to remember the first implementations of bloom, bump mapping, even ray tracing?

This technology might prove to be garbage and it might get rejected, especially if it doesn't give full control of its effects to the developers, but I find it completely unacceptable to openly bully and question the integrity of Digital Foundry just because they were impressed by a tech demo.
Sure, but you cannot remove the cultural context in which this AI stuff lives in.

Like even taking their demo in good faith, why in the world would I be excited in a technology when I can't even find the hardware to run it, at a price normal people can purchase it, because the company producing this stuff is actively gobbling up all the supply to feed their systems? As far as I know, we didn't set the world on fire so Ico for the PS2 could have bloom.
 
I do think some of the things that "DLSS 5" does in some of the comparisons are really impressive, and that people are prone to overreactions, especially about anything related to AI. That said, the problem is also clear -- as so often with generative AI: it's consistency, or the lack thereof, and that you likely cannot just pick and choose e.g. the way it really impressively approximates subsurface lighting detail but without other changes that you'd rather avoid.
It seems obvious to me that they could get great consistency by training the face model on a per-game basis, which would be a lot more performant than making a generalist model that 'works' for every game, as that would introduce even more inconsistency.

When loading up RE9, it could load a model that is trained on the main character faces. The training data could even be custom made high fidelity models / renders by Capcom. This would be a smaller memory footprint while also always applying the ideal face.
 
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That said, the problem is also clear -- as so often with generative AI: it's consistency, or the lack thereof, and that you likely cannot just pick and choose e.g. the way it really impressively approximates subsurface lighting detail but without other changes that you'd rather avoid.

For me this is the key. If DLSS5 can give full control to developers to achieve the artistic result they are aiming for then I want to see how this tech can evolve. If it's a glorified AI filter that will hallucinate its own bullshit regardless of developer intent then it should die in a fire.

Sure, but you cannot remove the cultural context in which this AI stuff lives in.

Like even taking their demo in good faith, why in the world would I be excited in a technology when I can't even find the hardware to run it, because the company producing this stuff is actively gobbling up all the supply? As far as I know, we didn't set the world on fire so Ico for the PS2 could have bloom.

Believe me, you are preaching to the choir as I hate AI with a passion. However, corporations (including Nvidia) setting the world of fire in their race to dominate the field doesn't mean that the tech itself is completely useless, if handled ethically and responsibly.
 
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It seems obvious to me that they could get great consistency by training the face model on a per-game basis, which would be a lot more performant than making a generalist model that 'works' for every game, as that would introduce even more inconsistency.

When loading up RE9, it could load a model that is trained on the main character faces. The training data could even be custom made high fidelity models / renders by Capcom. This would be a smaller memory footprint while also always applying the ideal face.
They could probably get much better consistency for individual games that way, but with substantial per-game training which is obviously an approach that has its own limitations (and that they tried with DLSS1 and might be loath to go back to). Maybe it would be viable if they could get it to a state where the per-game specialization is only a very small adaptation of a base model.
 
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Believe me, you are preaching to the choir as I hate AI with a passion. However, corporations (including Nvidia) setting the world of fire in their race to dominate the field doesn't mean that the tech itself is completely useless, if handled ethically and responsibly.
Right, but then that's a question of whether governments will force nvidia to make the tech open source, which of course will never happen. Ethics and social responsibility are incompatible with capitalism.
 
Tech demos almost always look weird and off. Early in-game implementations of new tech frequently look bad. Anyone here old enough to remember the first implementations of bloom, bump mapping, even ray tracing?
Eh, I'd argue that this isn't "new tech" in a sense that we have seen very similar yassifications for years now.
It's just real time now, I guess that's great!
I'm only half joking.

Some of the environment shots remind me of the time when Microsoft was deliberately crunching blacks/boosting contrast/or something in Xbox 360 times because people liked their graphics to pop, and when compared side to side PS3 games almost always looked a bit flat and washed out.

Not a fan.
 
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They could probably get much better consistency for individual games that way, but with substantial per-game training which is obviously an approach that has its own limitations (and that they tried with DLSS1 and might be loath to go back to). Maybe it would be viable if they could get it to a state where the per-game specialization is only a very small adaptation of a base model.
My perspective is like some kind of PEFT, and honestly they should have the resources, but I expect the bottleneck would end up being many studios that don't have the manpower to develop and train some kind of crazy monte carlo path traced implementation to provide proper training data (extremely high fidelity renders of the game that look right). I bet Capcom could. Some company that doesn't even have a raytraced implementation in their game? Forget about it.
 
Looks like a mixed bag to me.

Environmental lighting looks pretty good. Face is a bit too prettied up but I appreciate the sharper texture work (skin, hair, etc.).

As mentioned looks like a tech that's a work in progress and also needs a final pass through production team artists.

Curious to see how the tech evolves over time. If it fails or falls out of favor then whatever.

I'm just tired of everyone being angry about everything all the time.
 
For me, everything that Nvidia probably wanted to show off with their new tech was just flushed down the toilet with that face. Did Nvidia really think that face was a good idea? It just screamed to me terrible mobile game advert. I definately did not think RE game with that image. I mean I already hated Nvidia because of the "creative" economics they are doing and them helping to fuck over technology prices. But this, I just really don't have the words for it.

And I will say I am no longer angry about this. More just disappointed. Saddened. The whole generative AI thing is doing something I never thought possible. Making me dislike tech. It used to be my refuge from the real world but it has just become as tainted as that side of life. The depressing thing running through my mind, is that 30 years ago I would have probably been all in on Generative AI.

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From aiming for "better than native" they now aim for "we'll transform the game to our machine learned vision of what it should look like instead" huh, weird.

I mean I could see stuff like that being fun fan experiments but even if a game looks "like a ps2 game" I'd prefer to play it as intended if at all rather than "fix" it.

Poor Nvidia, all they do is democratize good graphics and we're being so mean to them, for shame, who needs art directors and artists any more, fire them all.
 
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I watched the coverage for 6 mins and think that's enough to form an opinion about it - I don't like this at all. Even if we ignore the questionable tech that powers this from behind, the resulting footage is a murder of the original artstyle. It is no longer about image quality and performance but an alteration of how the game looks and feels.

People have every right to be angry with both nvidia and DF. Not extreme comments, of course, but pushback is totally justified.
 
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