Community MetaSteam | May 2025 - DoomCraft Detective: Midnight Melodies of Samurai's Nightreign

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Trench Tales

Trench Tales immerses players in a hauntingly beautiful yet war-torn universe, where darkness reigns and mysteries lurk around every corner. You step into the shoes of the lone warrior, summoned to this desolate realm by enigmatic forces, with a mission shrouded in secrecy. Your purpose: to unravel the enigma of your summoning, confront the malevolent powers that brought you here, and ultimately, carve a path back to your world. Navigate through treacherous landscapes, uncover secrets, and battle relentless foes as you embark on an unforgettable journey of survival, discovery, and redemption.



Yes, Your Grace 2: Snowfall

Yes, Your Grace: Snowfall is a cinematic kingdom management game. Take on the role of a King, manage resources, support your loved ones, and make difficult decisions to see your kingdom prosper or fail. Dive into a Slavic-folklore inspired world and deal with a queue of petitioners who will bring trouble, help, or laughter into your throne room. Decide whether to help them with their problems, or conserve resources for more important matters.



The Midnight Walk

Embark upon The Midnight Walk in this reverent dark fantasy adventure built in clay, from the minds behind Lost in Random and Fe.

Become The Burnt One, befriend a lost lantern creature named Potboy, and use his flame to light your way through a conflicting world of wonder and suspense. Survive and outsmart the many monsters eager to devour your little friend’s flame as you experience five tales of fire and darkness, featuring an incredible cast of odd characters.



Revenge of the Savage Planet

Grab a friend and blast-off in May with exclusive limited-time Steam launch perks. Purchase Revenge of the Savage Planet within the first month of launch to receive the Trash Panda Suit and a bonus copy of Journey to the Savage Planet. This buy-one-get-one bundle is only available on Steam and for the first month of launch. Additionally, purchase the first week on Steam and you’ll also receive a 10% discount. Don’t miss out, wishlist today so you can be notified of the release and to secure your spot in space! Launch news is right around the corner.



DOOM: The Dark Ages

DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story of the DOOM Slayer’s rage. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.



Capcom Fighting Collection 2

Capcom's new fighting collection hits the stage!

Choose from fan-favorite games like Capcom vs. SNK 2: Mark of the Millennium 2001 and Project Justice to 3D action games like Power Stone and Power Stone 2 in this collection of eight classic fighting games!

Each game in the collection can be played online or co-op!

Get back in the ring and duke it out in battles that everyone rumored, but no one believed!
Whether it's with a rival new or old, give it your all and strive for victory!



RoadCraft

As the leader of a company specialized in restoring sites devastated by natural disasters, use your construction machinery to restart the local industry. Clear debris and faulty equipment, rebuild roads and bridges damaged by weather, and much more!

You run a disaster recovery company, specialized in restoring sites devastated by natural disasters. Numerous tasks await you and your heavy machinery as you work to restart the local industry: clearing debris, replacing faulty equipment, rebuilding roads and bridges damaged by bad weather, deploying resource convoys to produce new reconstruction materials, and much more!



Monster Train 2

Powerful beings known as Titans have seized control of Heaven. A makeshift alliance is formed between former angels and demons, who must learn to work together against their common foe.

Now, you must command these clans aboard newly forged trains, and embark on your journey through Hell, Heaven, and the Abyss, to defeat the Titans before they destroy this world.

Chaos awaits beyond the gates!



Deliver At All Costs

Deliver At All Costs is a thrilling action game where destruction, absurdity and intrigue collide!

The year is 1959. A time of rock 'n' roll, polka dot dresses and the ever-looming dread of nuclear annihilation. Step into the shoes of Winston Green — a down-on-his-luck courier with a fiery temper and a mysterious past — as he delivers highly unconventional cargo, leaving a trail of havoc and chaos behind him, ensuring he does what it takes to Deliver At All Costs!

Plow through the city across highly destructible environments, wreaking havoc in a wide variety of vehicles. Take on bizarre deliveries and missions each with its own unique play style and mechanic. From delivering a giant flailing Marlin, to the disposal of a big bomb teetering on the edge of explosion, always expect the unexpected!



Duck Detective: The Ghost of Glamping

The Duck Detective is back! Get ready to interview suspects, inspect evidence, and deduce the truth in another stand-alone mystery!

This campsite might have ghosts, but the real thing haunting Eugene McQuacklin is his failed marriage and bread addiction. Can he escape the shadows of his past?



Onimusha 2: Samurai's Destiny

Reclaim your destiny.

Onimusha 2: Samurai's Destiny returns with HD graphics and improved controls on the original game's intense swordplay and dramatic revenge story. Play as Jubei Yagyu and make your way through feudal Japan with your allies. This game has additional language support adapted from the original script.



ELDEN RING NIGHTREIGN

ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the game’s core design.

Join forces with other players to take on the creeping night and the dangers within featuring 3-player co-op.



Fuga: Melodies of Steel 3

Unveil the Source of the World's Despair!

Malt has vanished without a trace! The children are led by a mysterious voice into the forbidden cave, where they discover the Taranis—the powerful tank thought lost in the sea of clouds. Determined to save Malt, the children reboard the Taranis and set off on a daring mission to infiltrate the heart of the Berman Empire. However, the Crimson Knights stand in their way, strongest of the Berman!


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The narrow timing windows for parries, etc. in combat are a complete non-starter for me. Some have said it's not that bad but I'd prefer to hear their opinion when they're a few years shy of 60 like me. #teamaccessability

I downloaded mods that just doubled the timing windows. Still should be an option in the base game though.
 
Mods basically save this game for older users. I’m nearly 40 and feeling my reaction times slipping enough as it is.


Never give up yourself to age! I'm actually 40 and love all these sorts of games. You can fight age back (somewhat) and learn and train those reactions. Play some souls games-- die a lot, and learn to parry there. Play some Sekiro and feel like a GOD when you can parry that final boss attack and finally get the win after dying to him about a billion times (this is from experience). It really is about practicing.

Now if you don't want to practice I can fully respect that, we are all busy people with lives outside of gaming. Hell, I use cheat engine to shortcut grinding and repetition in JRPGs all the time, haven't played CO yet, but I want to. Just don't say you can't do it just because you're aging. We old people aren't gonna all of a sudden be headshotting the youths in Call of Duty, but we can definitely parry a giant dragon or fuck up a French mime boss or whatever. We might die 500 times first but gosh darn it we can win Never sell yourself short.
 
Close to the end of Clair Obscure where finally some story happens and I gotta get real

This is the most boringly self-indulgent, trite, platitudinous story I've ever witnessed in videogames.

It makes The Last of us 2 and David Cage look good

I'm really curious to know what game had a good story by your standards, I need some sort of frame of reference.
 
Tried the Stellar Blade demo, fun demo. Ran incredible smooth.

Got 200+ fps with DLSS 4 on quality, everything maxed out, 1080p and frame gen off. Interestingly according to the Nvidia overlay the GPU was at 50-75% in use and the CPU was max 40% in use.

Game supports dualsense haptics and such with SteamInput off.
 
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I'm really curious to know what game had a good story by your standards, I need some sort of frame of reference.
Just some off the top of my head that i think are especially noteworthy, but i would consider the vast majority of story heavy videogames to be better at that than Clair Obscure is, in their own way, obviously you can't quite compare enjoyable, pulpy trash like Resident Evil

NieR
Silent Hill 2
Silent Hill 3
Disco Elysium
Lost Judgement
Pentiment
Metal Gear Solid 3
Steins;Gate
Planescape Torment
Danganronpa

_

Clair Obscure is trying to be really hard to hit you with THE EMOTIONS

Big swelling music, dramatic black and white scenes full of mistery, prolonged character deaths, and it's all just David Cage style emotional manipulation because there is nothing written there to back that up.

The entire theme of the game is just about moving on and letting go, presented as this profound experience, in the most melodramatic ways possible, as though the writers were these barely-so sentient Homo Sapien, that c0nsciously got to experience the death of a loved one as the first people in the world.

Beyond that, it's just so absurdly shallow because there's never anything more to it, than THE SADNESS of it all. No reflection, no exploration of loss and grief, something that has been done in thousands of stories over in more meaningful ways. Even Layers of Fear did it better (It wasn't good), inclusive of the Painter as the griefing main character of sorts.

It's a kid in a puddle pretending to drown in an ocean, utterly reddit-coded in its faux sophistication.

And it is so entirely unearned. At no point in the game do i get any reason at all to care about verso and his shitty family drama because the game actively refuses to tell me anything about them until the very end, when the game is over. Before that, it's just drama for the sake of it.

It's not like there even are any characters in the game.

Your other party members, Luna, Sciel, the Monkey dude, they all have no presence in the story whatsoever.
One could remove them entirely, and no one would notice. Maelle herself, nor Verso are at any point growing, learning, changing, they remaine the entirely same character all throughout, until the very end.

You could probably remove the first 29 hours of the game entirly aswell, since Gustaves death not withstanding, nothing ever happens. You literally just waltz up to the paintress and kill her.

The characters don't even struggle with that journey. No setbacks, no challenges nothing.
You spent 29 hours, walking across a map, where literal mountains of corpes - a dungeons entire geometry is literally built of nothing but corposes - are used to show you how much of a hard, impossible suicide-mission of a journey this is, and then the characters just walk towards the paintress and kill her, like any 5 year old could have done it. Not like i have any reason to care about that tho, when the game itself doesn't care for the journey either. It merely exists so you have an actual game to play through that can exist besides the story as an entirely seperate function.

Last time i actively despised a story this much was The Last Of Us 2, wherein Druckmann noticed that violence is bad akschually, before mom picked him up from the kindergarten.

"Do you see how sad this is"
"Please cry now!"

- The Devs Probably


IfIpVKM.png
 
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Just finished Kingdom Hearts Dream Drop Distance. That was the most fun I've had with the series since Kingdom Hearts 2. The story minutiae kind of feel like convoluted nonsense at times, but the vibes and emotions come across all the same and it got some really cool hype moments too.
It's just a shame that the monster collecting aspect is obscenely grindy, so I engaged less with it than I would have wanted.


Only 0.2 Birth by Sleep and one more movie that I may or may not watch left now. I've never been closer to actually playing Kingdom Hearts 3! :sweaty-blob:
 
Just some off the top of my head that i think are especially noteworthy, but i would consider the vast majority of story heavy videogames to be better at that than Clair Obscure is, in their own way, obviously you can't quite compare enjoyable, pulpy trash like Resident Evil

NieR
Silent Hill 2
Silent Hill 3
Disco Elysium
Lost Judgement
Pentiment
Metal Gear Solid 3
Steins;Gate
Planescape Torment
Danganronpa

_

Clair Obscure is trying to be really hard to hit you with THE EMOTIONS

Big swelling music, dramatic black and white scenes full of mistery, prolonged character deaths, and it's all just David Cage style emotional manipulation because there is nothing written there to back that up.

The entire theme of the game is just about moving on and letting go, presented as this profound experience, in the most melodramatic ways possible, as though the writers were these barely-so sentient Homo Sapien, that c0nsciously got to experience the death of a loved one as the first people in the world.

Beyond that, it's just so absurdly shallow because there's never anything more to it, than THE SADNESS of it all. No reflection, no exploration of loss and grief, something that has been done in thousands of stories over in more meaningful ways. Even Layers of Fear did it better (It wasn't good), inclusive of the Painter as the griefing main character of sorts.

It's a kid in a puddle pretending to drown in an ocean, utterly reddit-coded in its faux sophistication.

And it is so entirely unearned. At no point in the game do i get any reason at all to care about verso and his shitty family drama because the game actively refuses to tell me anything about them until the very end, when the game is over. Before that, it's just drama for the sake of it.

It's not like there even are any characters in the game.

Your other party members, Luna, Sciel, the Monkey dude, they all have no presence in the story whatsoever.
One could remove them entirely, and no one would notice. Maelle herself, nor Verso are at any point growing, learning, changing, they remaine the entirely same character all throughout, until the very end.

You could probably remove the first 29 hours of the game entirly aswell, since Gustaves death not withstanding, nothing ever happens. You literally just waltz up to the paintress and kill her.

The characters don't even struggle with that journey. No setbacks, no challenges nothing.
You spent 29 hours, walking across a map, where literal mountains of corpes - a dungeons entire geometry is literally built of nothing but corposes - are used to show you how much of a hard, impossible suicide-mission of a journey this is, and then the characters just walk towards the paintress and kill her, like any 5 year old could have done it. Not like i have any reason to care about that tho, when the game itself doesn't care for the journey either. It merely exists so you have an actual game to play through that can exist besides the story as an entirely seperate function.

Last time i actively despised a story this much was The Last Of Us 2, wherein Druckmann noticed that violence is bad akschually, before mom picked him up from the kindergarten.

"Do you see how sad this is"
"Please cry now!"

- The Devs Probably


IfIpVKM.png

I disagree so much with all of this that it's making my head hurt.
 
Never give up yourself to age! I'm actually 40 and love all these sorts of games. You can fight age back (somewhat) and learn and train those reactions. Play some souls games-- die a lot, and learn to parry there. Play some Sekiro and feel like a GOD when you can parry that final boss attack and finally get the win after dying to him about a billion times (this is from experience). It really is about practicing.

Now if you don't want to practice I can fully respect that, we are all busy people with lives outside of gaming. Hell, I use cheat engine to shortcut grinding and repetition in JRPGs all the time, haven't played CO yet, but I want to. Just don't say you can't do it just because you're aging. We old people aren't gonna all of a sudden be headshotting the youths in Call of Duty, but we can definitely parry a giant dragon or fuck up a French mime boss or whatever. We might die 500 times first but gosh darn it we can win Never sell yourself short.
44 here and I can still do it. From how it's going so far I'll run into problems seeing the attack first, not reacting to it...
 
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Two things held me back from CO.

1. Visually it looks soooo busy. I respect the surreal art direction, but hyper-realism (technically) in the medium can be too much for my tired old eyes sometimes. Felt the same way about Sony's Horizon games.

2. The narrow timing windows for parries, etc. in combat are a complete non-starter for me. Some have said it's not that bad but I'd prefer to hear their opinion when they're a few years shy of 60 like me. #teamaccessability

Looks pretty dope otherwise.

I'm 44 and gave up on Souls games a few years ago (used to be pretty good at them from Demon's Souls up until Bloodborne) and had no problem beating CO. I'm so addicted to the battle system that I'm doing all the optional stuff. Parrying isn't mandatory, the window for dodging is much more forgiving.
It's much, much more forgiving than Souls games, the fact that it's turn based means you can give your full attention to reading attack animations without having to worry about positioning, finding opportunities to heal, etc.

Can't wait to try the Stellar Blade demo.
 
Played the Stellar Blade demo. Super impressive on a technical level. Despite being a UE5 title, it runs buttery smooth, and somehow hits almost 240 FPS at times during regular gameplay, while maxed and using DLSS at quality mode at 4K. That's crazy. I get that it's been built to run on a PS5 but that was not expecting this level of optimisation from a console port. Also, no suttering that I can notice. Maybe some light traversal ones, but that's something almost all games have.

The story feels like someone just looked at Nier Automata, and copied it wholesale, while trying to one-up Taro Yoko in terms of horniness. I also don't think any of the designs are actually good. Nier was great because it has a great look and serene beauty. Stellar Blade feels like its made by people who would get an aneurysm trying to understand the adage "less is more".
So overall, given that I played Nier mostly for its story and characters, and less for its gameplay, I don't think this title is for me.
 
Two things held me back from CO.

1. Visually it looks soooo busy. I respect the surreal art direction, but hyper-realism (technically) in the medium can be too much for my tired old eyes sometimes. Felt the same way about Sony's Horizon games.

2. The narrow timing windows for parries, etc. in combat are a complete non-starter for me. Some have said it's not that bad but I'd prefer to hear their opinion when they're a few years shy of 60 like me. #teamaccessability

Looks pretty dope otherwise.

Yeah, I am happy about their success and really love the presentation and art.
But as an old gamer, thats not turn-based for me.
I wanted to get the game eventually, but watching the game in action and that parry and dodge is an essential part of the combat and balanced around it (so making it easier or completely removing it with mods breaks the difficulty) just tells me that thois game isn't for me.
 
Played the Stellar Blade demo. Super impressive on a technical level. Despite being a UE5 title, it runs buttery smooth, and somehow hits almost 240 FPS at times during regular gameplay, while maxed and using DLSS at quality mode at 4K. That's crazy. I get that it's been built to run on a PS5 but that was not expecting this level of optimisation from a console port. Also, no suttering that I can notice. Maybe some light traversal ones, but that's something almost all games have.

The story feels like someone just looked at Nier Automata, and copied it wholesale, while trying to one-up Taro Yoko in terms of horniness. I also don't think any of the designs are actually good. Nier was great because it has a great look and serene beauty. Stellar Blade feels like its made by people who would get an aneurysm trying to understand the adage "less is more".
So overall, given that I played Nier mostly for its story and characters, and less for its gameplay, I don't think this title is for me.

Stellar Blade is UE4.
 
The characters don't even struggle with that journey. No setbacks, no challenges nothing.
You spent 29 hours, walking across a map, where literal mountains of corpes - a dungeons entire geometry is literally built of nothing but corposes - are used to show you how much of a hard, impossible suicide-mission of a journey this is, and then the characters just walk towards the paintress and kill her, like any 5 year old could have done it. Not like i have any reason to care about that tho, when the game itself doesn't care for the journey either. It merely exists so you have an actual game to play through that can exist besides the story as an entirely seperate function.
They can get to the Paintress because of Gustave.

Gustave invented the Lumina Converter so the team can equip lumina. All those lumina / pictos management busywork in the menu was actually the result, and it was not possible to do so in previous expeditions.
And to the rest of your post...
what-are.gif
 
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So Nightreign topped out at around 300k concurrent. About 1/3 of ER launch.

I think Bamco is happy with it considering its a 40$ spinoff.

Now their next game is Switch 2 exclusive so PC/PS/Xbox fans not gonna get a From game for a long time. I would guess 2029 or some time when the next gen pops off. Wouldn't surprised if Duskbloods gets pushed to 2027 as well. Tho they did show a lot in that trailer so it could make next year.
 
I still got a whole page of forum to read, but I too entered the final part of Clair Obscur yesterday, and after a long infuriating sequence where nothing made sense, I appreciated what they were doing and thought it relatively bold to still be turning the story upside down this late in the game. Not to mention the fascinating conflict that is alluded too.
I’m really not sure every character motivation holds up as there is a lot to unpack in a new light, but it’s pretty great at first glance. And again, bold, this late in the story.

And, I am really not gung ho about forum drama, to each his own, you do you, etc. But Nier Replicant as a superior narrative experience is a no from me, dog (or dawg, my gif game is rusty).
 
There are a lot of aspects to what makes a good story.

CO Expedition 33 has some very strong writing, and I found the twist amazing. The dialogue and twists were top notch, but I found the emotional depth of the characters a bit lacking.
 
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As for being old and playing intense action games… We will see but right now Khazan broke me. I finally realized I don’t enjoy the ordeal.

Context : I spent a whole night being destroyed by Viper. Like 6 hours of attempts. I looked at strategies online, made the appropriate changes, spent another hour getting sent into the ether and finally, won. Cool ? Eh. Not worth 7 hours of frustration.
Then I played the following level, enjoyed it for what it was worth, and it dawned on me that another boss was coming and I simply quit.

I will always be a stan for high stakes exploration, but rythm game bosses can eat shit.
 
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I don't think this was posted, but I've been interested in Geforce Now on Steam Deck for awhile. I splurged and subbed for a month at the highest tier and I'm genuinely impressed with the results. I'm using my Steam Deck docked and running through an ethernet connection and the image quality and latency were both great. I was able to play some Monster Hunter Wilds in 4K with no real change to how I play on my desktop.

I don't think I'll stay subbed indefinitely as there are some issues not with the technology, but with the service (i.e. the 100 hour a month limit and the fact some big games from pubs such as Sony and Rockstar aren't available), but as an emerging technology I find it really cool. It won't replace my desktop, but it could be a fine supplement for playing couch-friendly games.
 


I don't think this was posted, but I've been interested in Geforce Now on Steam Deck for awhile. I splurged and subbed for a month at the highest tier and I'm genuinely impressed with the results. I'm using my Steam Deck docked and running through an ethernet connection and the image quality and latency were both great. I was able to play some Monster Hunter Wilds in 4K with no real change to how I play on my desktop.

I don't think I'll stay subbed indefinitely as there are some issues not with the technology, but with the service (i.e. the 100 hour a month limit and the fact some big games from pubs such as Sony and Rockstar aren't available), but as an emerging technology I find it really cool. It won't replace my desktop, but it could be a fine supplement for playing couch-friendly games.

At the highest tier you are limited to 100 hours a month ?
 

Thanks for your answer. I'm not going to try to sway your opinions, each of us has their own and there's usually no right or wrong ones, but I'll just say that I wholeheartedly disagree with pretty much everything you say and how you present it.

My favorite game of all time is PS:T and it is that way because of it's narrative and characters and how intertwined and tightly knit both of them are to created a unique setting and story. It might be recency bias or current hype but I personally would put COE33 story right after PS:T when listing the best narratives in video games ever.

As for the EMOTIONS, yeah that's what they went for and they nailed it. Granted it probably only works if you're open enough to feel those feelings or if the game's motifs and subjects mimic some of your personal experiences, but for me, and it seems for a lot of people out there, they hit like a truck.

I also disagree with the assessment that it's unearned and that the character's and setting are shallow. I think the main reason you might say that is because the game isn't verbose about it, doesn't hit on the head repeatedly with explanations of how each characters feels or what their intentions are. Their actions say all there is to know about each one's intentions and their personality. It's the basic principle of all the greatest stories ever told - show, don't tell. It's not just what's being said, it's especially how it's said and the non-verbal communication (props to all motion capture actors and animation engineers).

Just to give an example of what I'm saying, when Verso first visits your camp the first shot is from within the Curator's cave and shows him stopping mid-walk and looking attentively at him. Without a single word being spoken a lot of lore and context is dumped upon the player, even if they don't understand it quite yet at that point. That's genius storytelling and the game is filled with those kinds and little nuggets.

I also find extremely disingenuous to say the characters don't grow and have no story arcs. Are you really going to say that Lune, Sciel or Maelle's act 3 personas are the same as act 1? How the whole story and events didn't reshape them, for better or worse?

Again, not trying to change your mind, just trying to frame everything and to understand your point-of-view.
 


I don't think this was posted, but I've been interested in Geforce Now on Steam Deck for awhile. I splurged and subbed for a month at the highest tier and I'm genuinely impressed with the results. I'm using my Steam Deck docked and running through an ethernet connection and the image quality and latency were both great. I was able to play some Monster Hunter Wilds in 4K with no real change to how I play on my desktop.

I don't think I'll stay subbed indefinitely as there are some issues not with the technology, but with the service (i.e. the 100 hour a month limit and the fact some big games from pubs such as Sony and Rockstar aren't available), but as an emerging technology I find it really cool. It won't replace my desktop, but it could be a fine supplement for playing couch-friendly games.

I don't think any cloud streaming will ever replace local hardware (the fantasy of "Netflix for gaming" via cloud is basically dead as a sustainable business model), but it's a good feature for an existing setup.
 
At the highest tier you are limited to 100 hours a month ?
Yeah. Practically I don't think I would hit that very often, but it's the principle of it.

I don't think any cloud streaming will ever replace local hardware (the fantasy of "Netflix for gaming" via cloud is basically dead as a sustainable business model), but it's a good feature for an existing setup.
It won't ever replace local hardware, but it's good for certain situations.
 
So Nightreign topped out at around 300k concurrent. About 1/3 of ER launch.

I think Bamco is happy with it considering its a 40$ spinoff.

Now their next game is Switch 2 exclusive so PC/PS/Xbox fans not gonna get a From game for a long time. I would guess 2029 or some time when the next gen pops off. Wouldn't surprised if Duskbloods gets pushed to 2027 as well. Tho they did show a lot in that trailer so it could make next year.


It sold 2m copies (or, had 2m players, depending how you read it) according to this Eurogamer article — and a tweet* that read:
"Darkness fell over Limveld, and two million Nightfarers rose up against it.
Thank you for your support. #ELDENRING #NIGHTREIGN pic.twitter.com/VEUbLp5xiD "


Screenshot_20250531_141618.webp

* btw, if you dont want to use twitter directly, you can use xcancel instead.
 
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Regarding Clair Obscur's story/ending
I thought it was actually a well made twist that the point was never about reaching/killing the Paintress since we actually see in game other Expeditions did reach the Monolith (like Expedition 60) but then discovered the truth of the Canvas and sided with her against Renoir (until they gommaged at least). We even fight the last surviving Expedition Zero member as a superboss, which also shows the real problem with the Canvas: painted beings are ultimately slaves to the painters powers, a concept we also see with Painted Clea (and the fact the very first thing she does after recovering a tiny bit of her self is to immediately order her phantom Nevron to tear her to pieces is a pretty big indicator over how painted beings feel about their mind control)
The real story in the end is about the Dessendre family, which is also seen about how the more you progress in the game the less the story cares about Lumierans like Lune or Sciel
 
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I played a few hours of Act III / Endgame and this perfectly dovetail into our convo about old people reflex. Some of the content is insane.
I can't say I hate the game for it, I have plenty to do to get more powerful and I know I can always go straight for the ending, but some fights are... can you fucking calm down ?
 
I played a few hours of Act III / Endgame and this perfectly dovetail into our convo about old people reflex. Some of the content is insane.
I can't say I hate the game for it, I have plenty to do to get more powerful and I know I can always go straight for the ending, but some fights are... can you fucking calm down ?

others have mentioned, but maybe try with the parry mod: Easier or Harder Dodge and Parry
 
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I played a few hours of Act III / Endgame and this perfectly dovetail into our convo about old people reflex. Some of the content is insane.
I can't say I hate the game for it, I have plenty to do to get more powerful and I know I can always go straight for the ending, but some fights are... can you fucking calm down ?
It would be one thing if one could over level and have easier time, but if reflexes are needed either way it will still be hard.

Like I managed to beat Elden Ring with all the bosses as an old person, thats because I could over level to make it easier for me. But with CO no matter what I would still have huge problems with any enemy, since the game IS designed with parry in mind since majority of damage dealt comes from it.
 
It would be one thing if one could over level and have easier time, but if reflexes are needed either way it will still be hard.

Like I managed to beat Elden Ring with all the bosses as an old person, thats because I could over level to make it easier for me. But with CO no matter what I would still have huge problems with any enemy, since the game IS designed with parry in mind since majority of damage dealt comes from it.
Well, I may have bad news on that front. I don't think you can overlevel the harder content here. I mean There is a hard cap of 99 on stats and I'm still nearly one shot by some bosses.
And their parry timing are cray cray. Looking at you, Chromatic Chapellier. I mean, after being swiped all over the floor several times I concluded that I will have to boost my attack stat. It's insane.
 
Well, I may have bad news on that front. I don't think you can overlevel the harder content here. I mean There is a hard cap of 99 on stats and I'm still nearly one shot by some bosses.
And their parry timing are cray cray. Looking at you, Chromatic Chapellier. I mean, after being swiped all over the floor several times I concluded that I will have to boost my attack stat. It's insane.
Yeah that what I mean, that is why I gave up on the game, I just realized it wasn't for me.
 
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For people having trouble with the Act III super content, there is still one forbidden technique you can try (which is still pretty powerful even after being nerfed in a patch)

And double spoiler for the one-hit superboss if you don't want to see it in a video
 
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