Community MetaSteam | September 2024 - The emperor protects, BOY!

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Dragon1893

MetaMember
Apr 17, 2019
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Played more of the Metaphor demo on the Deck, up until the end of the first dungeon. Unlike the city and the starting area, it actually ran at a solid 30fps the whole way. It seems like a great game, but the IQ is so bad.
 

Nabs

Hyper˗Toxic Pro˗Consumer
Oct 23, 2018
3,878
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I can't get enough of Spin Rhythm XD. It has great Steam Controller support (and even better with the community profiles), and the music is really fun to play along with. The Humble Rhythm bundle is off to a great start with me.
 

crimsonheadGCN

MetaMember
Jan 20, 2019
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Clifton, New Jersey
www.resetera.com

We’d like to share some information about recent updates to the Steam Subscriber Agreement (SSA), which mainly relate to how any disputes between Valve and Steam users are resolved.

We’ve eliminated the requirement that disputes be resolved by individual arbitration. As always, we encourage you to contact Steam Support when you have any issues, as that will nearly always be the best way to reach a solution. But if that doesn’t work, the updated SSA now provides that any disputes are to go forward in court instead of arbitration. We’ve also removed the class action waiver, as well as the cost and fee-shifting provisions, that were in prior versions of the SSA.

For many of our customers (including the ones living in the EU and UK, Australia, New Zealand, and Quebec), these updates have limited impact as the arbitration rules did not apply to them even before the update.

This is just an overview and we encourage you to review the entire updated SSA. You can review it here.
 

crimsonheadGCN

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According to a few Reddit posts:

Recently some US states have added legal restrictions to binding arbitration that require the company to cover the costs up front. So binding arbitration can now represent a financial risk.

It looks like they've removed it because of the Valve vs Zaiger case where they were suing because they claimed the lawfirm was abusing a system to throw a class action at them. A motion of dismissal was granted as the court it was held it deemed no jurisdiction and Valve had no right to sue.

So now they're putting all adjudication under King County, Washington so that they may actually be able to protect their assets from what they see as an abuse of the system. Which... Might honestly be fair. I'm not really a proponent of large companies in court, but if someone is abusing a system then they do have a right to fight back.

 

Alexandros

MetaMember
Nov 4, 2018
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Thank you for providing a screenshot so that I can avoid giving PC Gamer a click. PC gaming has had an impressive turnaround, from being considered 'dead' in the west to making serious inroads into console-dominated territories like Japan. It really shows how myopic the industry is and how wrong people are when they argue that "these companies have lots of data and they know better than you what's best for them". No, many times they really don't.
 

Mivey

MetaMember
Sep 20, 2018
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Durante

I <3 Pixels
Oct 21, 2018
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If those rumours are true then the 5090 looks like a dual-chip (but maybe on the same die?) 5080.
Would explain the specs, but it would also mean an even bigger gap between 80 and 90 series.

Probably also an even bigger price gap, but NV probably wants that if the 90 really has 32 GB since they don't want people to get their hands on too much AI compute/memory for "cheap" (compared to the prices of ML accelerators).
 

STHX

MetaMember
Sep 20, 2021
1,343
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Italy



Atelier Resleriana will get a premium spin off game set in the same world. the original is f2p.
I feel like this is going to be the future for mobile gacha going forward. As the budget increases (high quality 3D models, animations, enviroments, voice acting etc) the idea that all of these can be "lost" when the servers go offline simply doesn't make financial sense. A premium version of the game, or a new game with "repackaged assets" allows the work to continue existing and to provide an extra income
 

Durante

I <3 Pixels
Oct 21, 2018
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I feel like this is going to be the future for mobile gacha going forward. As the budget increases (high quality 3D models, animations, enviroments, voice acting etc) the idea that all of these can be "lost" when the servers go offline simply doesn't make financial sense. A premium version of the game, or a new game with "repackaged assets" allows the work to continue existing and to provide an extra income
Yeah, it makes a lot of sense.
I'm sure Square-Enix will start doing this around 2040.
 

Stallion Free

I <3 Achievements
Apr 17, 2019
287
909
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Maryland, USA
steamcommunity.com
Since God of War Ragnarok needed a couple patches I decided to go play the Nightdive remaster of Quake 2. They did an amazing job and the compass they added massively improved the pacing of the base game and original 2 expansions for me. I remembered finding it quite tedious when I played them for the first time over a decade ago, but this time they felt much more brisk in a good way. Quake 2 64 was interesting but a bit bland. I am working through Call of the Machine now and uhhh.... this sure is different. I don't think I love the drastic increase to the enemy counts per level and each "operation" being a fresh start for your inventory makes the power curve weird compared to the prior campaigns. The level design is great though.
Quoting myself for context. I spoke too soon about Call of the Machine. The first operation was sort of mid, but the rest of them were fantastic. Do not skip this. I thought I was burnt out on Quake 2 when I got to it, but I was pumped to play operations 2-6.

All in all it took me 20 hours to play through everything in the remaster on easy with a controller. The controller rumble was very satisfying and a fun change up from MKB (how I played originally). I also knocked out all achievements in Quake 1 except for the actual completion based ones. I am not sure I have it in me to do a nightmare run of all those campaigns even with MKB instead of controller :(
 

ZKenir

Setting the Seas Ablaze
May 10, 2019
3,496
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I'm still surprised Square Enix has not tried to turn mogstation into a launcher for their games and tried to move away from Steam too on PC, it's the kind of stupid move that fits them perfectly.
 

Stone Ocean

Proud Degenerate
Apr 17, 2019
2,370
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Fntastic trying with another game and starting another ks, lol:

edit: the fake comment on the KS page
I almost respect the shamelessness

Almost
I'm still surprised Square Enix has not tried to turn mogstation into a launcher for their games and tried to move away from Steam too on PC, it's the kind of stupid move that fits them perfectly.
Mogstation barely works with one game in it, nevermind dozens.
 
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Hektor

Autobahnraser
Nov 1, 2018
6,155
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I'm still surprised Square Enix has not tried to turn mogstation into a launcher for their games and tried to move away from Steam too on PC, it's the kind of stupid move that fits them perfectly.
Having to go through 5 different support websites, some of which were last updated 1999 to get my FFXIV account back after years of inactivity was the worst experience i have ever made.

I'd become a switch only player before i would use a Square Enix launcher
 

ZKenir

Setting the Seas Ablaze
May 10, 2019
3,496
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Mogstation barely works with one game in it, nevermind dozens.
Having to go through 5 different support websites, some of which were last updated 1999 to get my FFXIV account back after years of inactivity was the worst experience i have ever made.

I'd become a switch only player before i would use a Square Enix launcher
I almost wish they did it to witness the fallout!
 

Hektor

Autobahnraser
Nov 1, 2018
6,155
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FUCK YOU!

The new Ending of the NieR Automata anime basically confirms that a new game is in development in the most dodgy way imaginable

Just one, very, very minor addition to the ending that could mean EVERYTHING while still giving all plausible deniability to mean NOTHING I HATE YOU
 

KingKrouch

Junior Member
Dec 14, 2021
114
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Wow this runs bad on my Steam Deck. Frequent dips below 30, while not really looking as good as I hoped.
This was a Day 1 purchase for me, now not so sure. I can't play 50+ hours JRPGs on PC/TV any more. The genre is just too perfect for handhelds.
Apparently there's some really funky stuff going on with the game's scheduling and framelimiter (For example, if you disable VSync, the game locks to 60).

Here's two separate fix mods:

Metaphor: ReFantazio :: Steam Community
GitHub - Lyall/MetaphorFix: A work-in-progress fix for the Metaphor: ReFantazio demo that adds ultrawide/narrower support.
I honestly hope Atlus never does in-house PC ports anymore. I can't even imagine what the code on their end must be trying to do.
Eh, I think developers doing their stuff in-house beats a porting house that's likely under-staffed and on a massive time constraint. You can ensure that your port changes are actually with the rest of the game's code, and it's a bit easier to nip optimization issues in the bud and have those affect other platforms.

Also makes it so they can learn to avoid stuff that isn't considered best practice.
 
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Mivey

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Sep 20, 2018
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Eh, I think developers doing their stuff in-house beats a porting house that's likely under-staffed and on a massive time constraint. You can ensure that your port changes are actually with the rest of the game's code, and it's a bit easier to nip optimization issues in the bud and have those affect other platforms.

Also makes it so they can learn to avoid stuff that isn't considered best practice.
I don't see why you'd need to run defence here for Atlus. Their shoddy work speaks loudly for itself. There are plenty of reputable porting houses that could do a much better job than this. I'm also not holding by breath for their patches.
Luckily it's enough to just run Special K (and at every start up, to change settings back and forth to unfuck performance). But it's laughable that a 70$ is sold in this state.
 
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