This starts out like a friendly, lovely looking platformer that's mostly about appreciating how nice it is - you know, one of those cozy games that they have now - and about ten minutes in you realize - oh no, this is a mean game in disguise, because screen by screen, the little challenges become timed more tightly and less obviously telegraphed. Really liked this one.
Complete garbage at this point in time, save yourself the download.
This is the most fascinating demo I've played so far this fest - I never heard of this game at all before now and the demo (which seems to be the game's quite expansive combined intro / tutorial section) is incredibly polished - the presentation is bombastic, the voice acting is on point, the fantasy swashbuckling story is immediately intriguing and the game is looking very good (however, it will happily jolly-roger your GPU in order to deliver the eyecandy).
But.
It"s a first person shooter and the gun, yes, THE ONE AND ONLY GUN you have throughout the demo, is just terrible. Shooting in this game not fun or satisfying whatsoever. To make that even worse, the game often insists that the player clears an area of all enemies before allowing them to move on, even though it:s often much quicker and easier to just run past most of the NPCs. The demo ends soon after a first mini-boss battle, which also isn't exactly thrilling to play.
I'll keep following this game to see if the developers manage to improve the core gameplay, because if they do, this is going to be pretty great.
Purist parkour game. The level design looks good, however, I'm a controller player and the controller controls are not customizable in this demo and they have sprint hard-mapped to clicking in the left stick, which is obviously a terrible default layout for a parkour game that requires you to switch between sprinting and running precisely and quickly. Hopefully a future demo in a future fest will have that fixed.
Good-looking puzzle adventure, but the controls are quite awkward - very mouse/keyboard centric, which is already unfortunate for a controller player like me, but even with mouse and keyboard things are somewhat awkward because the game's physics aren't quite tuned right yet. Needs work, but has potential.
Very well made open-world action adventure that is all about zooming around a desert planet on a hoverboard. It's not quite for me personally because I like my action adventures a little more directed and less open, but anybody who thinks that this game looks interesting should definitely have a look. I think the elevator pitch for this game might have been "SciFi Zelda on a Hoverboard" and it pulls that off quite nicely.
Another all around well-made action-adventure, just not quite for me because, apologies in advance for upcoming rant, I have a fundamental problem with all of the Tron sequels and spin-offs.
The original movie and its story works for me because it has a real person more or less magically transported into a computer where all the programs look like people, which is a very silly high-concept premise, but it works because it's ultimately a big escape story. Real person needs to defeat evil computer people with the help of good computer people to make it back into the real world. Why anybody thought it would be a good idea to go back to the goofy world inside the computer where programs look like people and fight each other with glowing frisbees is beyond me.
So this game is once more all contained inside this goofy world and I just can't find it in me to care about the story and characters at all because it's all so silly. On top of that, the level design is just not very visually interesting because it tries to stick to the classc Tron style, which is lots of flat surfaces and glowy lights, a computer-futurist aesthetic that is now more than 40 years out of date.
But to repeat, the game itself is quite good. Do check out that demo.