Sparedevil
An FPS set in an evil bowling alley animation that uses a bowling scoring system. Use your bowling ball to complete frames (strike, spare, etc) to get more time, get more time to keep shooting the pins. Simple but charming. One of those "Just another round" FPS you can jump into for 5, 10, 60 minutes.
Bane Murrain
Boom shoot with a hand drawn comic book art style and a very talkative player character with nerves of mush.
If you're down with fighting mutants and finding cards, it plays smoothly and the art lends it a childlike glee when blasting enemies, and the dialogue actually goes quite a way to give it some extra appeal.
War of Wheels
Take the war rigs from Mad Max Fury Road and slap them right in the middle of a medieval fantasy warzone. Combat is mostly arena based where you [and your eventual team of hired guns] take on packs of automotive scum (or the military of a particular kingdom). The controls take some getting used to (using the left stick like in an fps was reaaally strange at first), but once you've got them down, it's quite fun to charge in with yor customized souped up rig and collect scrap. There's an overworld map where you drive around (in point and click fashion) between castles and villages using the smithies to upgrade/repair your fleet, hire more merenaries for your crew, and fight in actual arena tournaments to gain favour). Controls need a rethink (imo) but when it clicks, it clicks.
Morn
Not big on the voxely/minecraft-square presentation, and the story was window dressing at best, as far as i could tell, but the gameplay felt like jumping into a less brown Quake. Boom shoot through and through. Felt like I was missing out on a few features somehow, but still enjoyed it (some areas were either plainly visible 'secrets' or completely beyond my mind's capability to solve gaining access to).
Aero GPX
Anti-grav racer with a nice cartony/cell-shaded art style. It's definitely an 'easy to pick up, difficult to master' kind of game. Really enjoyed my time with it, though, cards on the table, I Kickstarted this, so I was in favour of it before this demo. as PC doesn't get a lot of anti grav racers.
Tactical Breach Wizards
Likely going to be the biggest hit coming out of this NextFest. Not really the turn-based strategy game that say XCOM or any of Mimimi's games are (which I think it was initialy sold as), but it's tactics, dialogue, art style, and goofy world all make for a great experience. If you haven't, go play this one.
edit: whoa, wrong button, sorry
BC Piezophile
I wanted to like this: giant mech, underwater, survive to the surface.
It looked good, ran well, controlled decently, but just didn't seem to click for me. I think it's the lack of understanding the Mech's controls and signposting that did me in. There is so much hud on screen that the rest of the space just wasn't used effectively to convey to me (imo) what I was suppose to do with myself, and I seem to just fall off underwater cliffs to my death endlessly. This one has got to be on me, right or was it impenetrable to anyone else?
Skyward Dream
The meta story seemed like it took the initial biomed premise from Soma (You joruney into your own mind via technology to heal), but goes in a completely different direction with it. Parkour-sim (like, walking sim, get it?). I think I need to give it another go, as it played well, looked appropriately dream-like, but something didn't do it for me, but the trailer seems to imply something more interesting/sinister going on, and I like that.
Red Snow
1080 Snowboarding as a third person shooter/action game. Looks like a 5th gen snowboarding title, instead of just collecting "skate" and learning new tricks, you're part of a team of snowboard champion operatives tasked with free the worlds slopes from some kind of ski-terrorist force. It's ludicrous, and dumb, and bloody as hell. I loved it. Aside from
T.B.W., easily my demo of the 'Fest. Easy to jump in, but mastering is a whole other beast, and like the yeti player character, I'm willing to dive in because this managed to merge the extreme sports and the shooting/action really well. Wish it had more tricks to pull off, but maybe the full game will. Can't wait.
DEATHGRIP
Pod racing is having a bit of a renaissance it seems, with this game, and at least two other three other indie titles I know of in development.
Loved it even though I kinda sucked at it (much like Aero GPX).. Not big on the combat controls, but they're serviceable - what is with using the sticks weirdly this 'Fest?. The speed is there, the track design was mostly canyons, but there's still depth to be explored with customizations that are mostly locked away in the demo. Anakin would be proud.
Turtle Riders
Simple premise - you're riding a giant turtle and need to defend said turtle from the packs of enemies that run up behind you until you make it to your destination. It's tower defense with one slow moving tower. Initially i blew through this, kicking those enemy's asses, but on subsequent tries I couldn't make it half way to the gates. Addictive, and any game I can show my wife that features turtles is a big plus. I will master you Turtle Riders, just you wait!