I never played Audio Surf, although i have them so i couldn't compare them. I haven't felt disconnected from the impacts AudioShield thankfully as that would be much less exciting and fun.
IMHO there are quite a few really good user-made beatmaps, but there are also a lot of not-so-great (or expert+-only, which I can't do) maps as well. The problem is that the search/ordering tools aren't particularly good.edit: after looking and trying out some mod tools... the user generated content is reeeaaally not very good. Songs are either just very, very hard and made for the lols, or just not good. Plus not really a fan of the stock Songs so I will be sticking to Soundboxing for my YouTube beat/workout thing.
I don't see the problem. Oculus exclusives like Lone Eho, Asgards Wrath, Dance Central etc. are just like PS4s Spider-Man. Oculus funding the development. They want people to buy their hardware.What I was referring to is hardware-locking their store, and having anti-competitive (in my opinion) clauses in the agreements to their developer materials. Nothing that would affect you as a user, especially if you don't use their platform.
The technical quality of their software is good.
The problem is fundamentally in it being software exclusive to a particular brand of PC peripheral. If they just made their own funded exclusives for their software platform -- but did not also restrict their hardware compatibility -- I still wouldn't actively support it, but I'd be less opposed.I don't see the problem. Oculus exclusives like Lone Eho, Asgards Wrath, Dance Central etc. are just like PS4s Spider-Man. Oculus funding the development. They want people to buy their hardware.
I've had a bad time with Viveport, often (always?) their very few exclusive games eventually show up on Steam.Hm, I didn't know HTC/Vive fund games too. But their store is platform agnostic like Steam iirc. I've heard it's awful software that breaks your PC. I can't confirm.
It has been one of the most consistent titles for me, for years now I guess? Easy to learn, hard to master. I really think this will stand the test of time like Robotron 2084 and Geometry Wars.I've gone back to Space Pirate Trainer recently, and it's still a wonderful time. I can't help but dance a little to the music while I'm blasting away.
Man, and I still do not own itIt has been one of the most consistent titles for me, for years now I guess? Easy to learn, hard to master. I really think this will stand the test of time like Robotron 2084 and Geometry Wars.
I am craving for a lightgun zombie shooter, why there is no House of the Dead VR is beyong me.I bought Drop Dead since I heard it's one of the better rail shooters in VR. I guess it's one that does kind of resemble the feel of a lightgun shooter, but it's not as good as something like House of the Dead 2 & 3 or Ghost Squad. Maybe as good as Overkill sans the grindhouse style. I guess I'd say it's worth the 15 eurobucks though I've yet to finish it and some of the gameplay systems are hardly well thought out, like how the melee weapons fit in and maybe the scoring multipliers.
The trailer alone goes for the grindhouse style, none of those effects/va are in the actual game
oh, that's Anton he's a good dude (i mean - just look at his tshirt! )Here's a great Index video by someone who uses a VR HMD for hours daily:
Check out the oculus and valveindex Reddit threads about it. Norm posts there and clarified that what usually is called the sweet spot is not what he meant. I would quote the clarifications but I'm on mobile.Posted over at Era too, but I really know where the difference in optical impression (or perception) comes from.
edit: also yay for long hair comfort
so, if the headset is on your head correctly, there are no problems. if you just slammed it sloppily on your head, it will be bad (who would have thought?!)i think we're talking about two different kinds of sweet spots. when your eyes are centered in the lensese, the viewable eyebox clarity is pretty good--i can indeed glance around and see clear details for most of my FOV. we were talking about the sweet spot of getting your eyes centered in the first place, which i think is still small (esp compared to rift s optics). if you don't have a good headset fit or if the headset jostles, you lose clarity pretty quickly.
It's a shame the Move controllers are so terrible. I could probably put up with them if they allowed for decent locomotion, so long as the games were designed around their limited tracking, but they are just truly terrible.Blood & Truth (PSVR) is prett great, but the bad tracking limits the game from achieving greatness.