Discussion What are you currently playing? (Week 22 of 2025)

Cacher

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Jun 3, 2020
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New week, new thread! What are you playing?

I dug out my physical copy of Yumina the Ethereal and installed it on Steam Deck. It's made by the same guy behind Aselia the Eternal.


Played it years ago. It was really fun but the game crashed in dungeon on Win 10. Back then I searched for a solution but no dice. Abandoned it shortly afterwards. Now I realize that it probably needs DXVK to run on modern windows. Anyway, now I am running it through Lutris on the deck. Haven't gotten to the dungeons yet, hopefully it will be alright.
 
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Been playing more Atelier Ryza 2. Hard to say exactly how far I'm in, I think I'm in the 3rd ruin , or was it 4th. I guess 4th if you count the first one that's left unfinished in the beginning.

Also I guess I just started playing HoMM3 again.
 
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Played through the new Star Rail story, which is now the halfway point of this arc and the first really big climactic showdown - and it was amazing. Jaw on the floor type of stuff.

Beyond that I've been continuing with Kingdom Hearts: Dream Drop Distance. I think this is the first one since Kingdom Hearts 2 that I just really, really vibe with straight away. Only "issue" I had with is that I had to defeat my inner min-maxer/completionist to not even try when I saw that the mons you can create have Ranks - and using more mats = higher ranks, but obviously significantly more grind. So instead of striving for all S-Ranks I've set aiming for C-Rank as my base and go from there.
 
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Finished my second and third playthrough of Trials of Mana (NG+ and 3x expirience was a godsend) I've seen all the main stories and I'm done with the game.
Also a bit of Street fighter 6.
Now to find what to play next
 
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Aselia the Eternal is of my list of things to play eventually (and has been on that list for, I don't know, a decade? more?)

I'm still playing The Hundred Line. There are some absolutely infuriating small implementation things in this, but the overall meta-story progression, when it happens, is still very interesting, and it continues to have some fun writing.

People say the game needed an editor (as in, a book editor, not a map editor :P), but I'm not even sure about that. Some of the length and meandering stuff is necessary for the overall meta-story. I think it mostly just needs better execution of a few features. Like the game gives you the opportunity to skip battles similar to ones that you've already completed, but then makes you sit through their setup animations anyway. Or it lets you skip cinematics, but only after holding a button, and not automatically for repeated stuff. Or it lets you fast forward, but only through text and not repetitive animation sequences.

Fixing just those three things would probably shave off an hour or more from a complete playthrough (and an utterly useless hour at that). And doing all of it should be no more than a week's development work, really.
 
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