Discussion What are you currently playing? (Week 28 of 2025)

Romancing Saga 3, To my own surprise I finished the game pretty fast (sure, I was using a turbo mod to combat the super slow animations/movement, but still).
It's weird, cause most of the time I felt that when I was fighting a boss i wasn't winning because of my stats/strategy but rather because the RNG gods weren't hurting me so much.
I didn't like how "soon" in the last area of the game you are locked out of everything. Not being able to even recover your equipment in storage or change what magic you can use (even if I didn't use much).
That final boss required me to grind for a bit, and I beat the final battle more due to RNG being in my favor and having lucked out to have a couple of spells (that counter one part of the fight and make it easier) or I would have had to reload an earlier save.

I was considering to get all the cheevos but that would require me to play the game 7 more times (one for each remaining main character) and even with NG+ I feel that by the 2nd or 3rd try I would be too burned out.

It's a weird game at times and I would not recommend to play it as a first SaGa, that's for sure.
 
I'm flitting between stuff.

Tried Jusant, really cool atmosphere, but I cant get the hang of the controls.
Pacific Drive- pretty cool so far, only played a few hours.
Just installed Goat Simulator 3 so will try that next.
 
I'm playing Dungeons of Hinterberg, probably a bit more than halfway through now.
It's like a mixture of Zelda and Persona, if Zelda had good puzzles and Persona had good pacing.

In coop. we've been playing the GAAS stuff in Nightreign over the past three weeks (after completing the base game). All the superbosses are pretty nice, the current one is arguably the most interesting and unique so far. I'm not a fan of service games in general, but what they've done with this so far is not bad.
 
I'm playing Mars After Midnight on my PlayDate.

I quite enjoy the stuff Lucas Pope makes and this is no different. Actually, I bought the system for this game (despite finding loads of other cool games to play since buying it) and I'm not disappointed!

You manage the door of an after hours establishment, you get to pick the theme of the night, and then set rules about who comes, who goes, and have to clean up after them.

It uses the full suite of PlayDate controls (including the crank) quite effectively, and the artstyle looks amazing on the device's pokey little LCD screen.
 
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I've also been playing Hinterberg and kind of don't care for the pacing. :toucan:

Well, it's more that I felt like I was progressing too fast with a "dungeon a day" pace and there wasn't enough time for social links, so I've deliberately chosen not to engage with the dungeons for a time multiple times now.
But you have to travel to one of the larger maps everyday anyway, so it's a bit weird. There are scenic spots on the maps that you can spend your day on but you only get the full stat reward from each once and there's only so many of them, so at some point I'd just travel to a map and then immediately take the bus back to the town so I could do the evening social activity.

But now that I'm near the endgame with only a few dungeons left it's also quite clear that I took way more days off than I needed since all my social links are already maxed and the only thing I can do in the evenings is one of the stat boost activities. But I also don't need the stat boosts because some of the charms that you get from the social links give quite large boosts anyway. Plus best gear.

So the pacing felt weird, but then I proceeded to make it even weirder with my own stupid completionist obsessions. :valle:
 
Finishing up Clair Obscur 33 currently in Act 3 and finding the last few collectibles, like journal entries and finishing up the companion quests before hitting the final dungeon and boss. Loved my time with this game and also love how the game very much respects your time. Still barely above 30 hours, despite doing a lot of optional stuff throughout the game so far.

Also started up Sherlock Holes and The Awakened. The remake to the 2006 game from Frogwares. Basically their Chuthlu inspired Sherlock game, which they remade after the 2019 Sinking City and they will go back to making another Sinking City game starting this year. So basically, Frogwares has been on the weird horror train for over half a decade now. Good on them. Got this game after backing Sinking City 2 on Kickstarter. Nice to see Ukrainian devs containing to make games despite everything.
 
Well, it's more that I felt like I was progressing too fast with a "dungeon a day" pace and there wasn't enough time for social links, so I've deliberately chosen not to engage with the dungeons for a time multiple times now.
But you have to travel to one of the larger maps everyday anyway, so it's a bit weird. There are scenic spots on the maps that you can spend your day on but you only get the full stat reward from each once and there's only so many of them, so at some point I'd just travel to a map and then immediately take the bus back to the town so I could do the evening social activity.
I didn't really run into this and enjoyed the brisk pacing. That said, I think it helps tremendously that there isn't any hard time limit also made me very relaxed about trying to "complete" all the social links. In fact, I just ignored some of them completely since I don't care much for those characters.
So I mostly just kept up a "1 dungeon a day" pacing for most of the game, with just ~4-5 days spent getting the coins in dungeons where I missed them. I think I have 3 dungeons remaining now, and only 4 of the links complete, but that doesn't actually bother me at all.
 
I didn't really run into this and enjoyed the brisk pacing. That said, I think it helps tremendously that there isn't any hard time limit also made me very relaxed about trying to "complete" all the social links. In fact, I just ignored some of them completely since I don't care much for those characters.
So I mostly just kept up a "1 dungeon a day" pacing for most of the game, with just ~4-5 days spent getting the coins in dungeons where I missed them. I think I have 3 dungeons remaining now, and only 4 of the links complete, but that doesn't actually bother me at all.

For me it felt like I wasn't experiencing the whole game, if that makes sense. Like there's even a small part of me nagging at me for missing some of the campfire conversations. Stupid brain.

But yeah, knowing that there was no time limit probably made it easier to just focus on the social stuff for extended periods. Ended up with over 90 days when I finished it this morning. :toucan:


I'll probably play through the Renaud chapter too, sounds like it's short.
 
Lies of P: Overture: 6th or so boss mechanics spoiler:
I said "no way" out loud in delight when I realized they'd combined Lady Maria and Orphan of Kos in to one boss fight. (Explanation: I saw it as a rather strong homage to Bloodborne's DLC's The Old Hunters' bosses) (The game and DLC in general wear Bloodborne's influence on their sleeves (among other games))
At least that's how I saw it.

I was a little worried about Overture to start with. I got the impression from others that it was tragically short with few bosses. Perhaps I just made that up in my head. So I may have accidentally set myself up to be pleasantly surprised. There's plenty of levels and bosses. I will say that some of the field enemy placement is repetitious and uninspired. They're re-using ideas for placements and literal enemies from the main game too often (and the main game itself has this problem to some extent). Some of the level layouts are a bit weak too. There's several obligatory hallways leading to treasure chests barely off the beaten path. They felt perfunctory more than lovingly designed. In total, the level design is sufficient, certainly not bad.

However, I really like the art and atmosphere of all the levels. I love most of the bosses too. Several make me very glad they added a Boss Rematch mode. The bosses are my favorite part of the game, and sometimes I don't want to go through the levels again.

Most of the new weapons are very cool. They're fun to use. I really like the lightning blade, it makes your dodge a badass electric current dash. And the heavy attack is just plunging electrodes in to the enemies face and pressing the Frankenstein button. Some might find the weapons a bit too fan-servicey though. There's Squall's gunblade from FF8. Your 2nd heavy attack combo move is almost Squall's attack animation from FF8. Of course there's Wolverine's claws too.

They nerfed the DLC difficulty. Didn't much like that. After adjusting to the vicious field monsters, I started to be excited by how it forced me to change up how I play the game. Taking that away kind of exacerbated the minor issue I have with enemy placement mentioned previously. Before the patch, bosses did significantly less damage than the field monsters. I kind of liked that change though just for the variety it introduced. Oh well. Not a huge deal.

The writing has not improved. Maybe it's regressed a little. The micro-stories you run across in the game are mostly cliche so far. And several of them just explicitly state their moral lesson at its conclusion. This is extra weird because most are very short. "Hey, in case you zoned out during the last two sentences. The lesson is that selfishness is bad." I would say the characters are weaker overall than in the main game. I don't play this game for the writing or story. I play for the gameplay and the atmosphere, so whatever.

Overall, I love the expansion. Because the parts I care about most are wonderful.
 
Near the end of Death Stranding 2. Just trying to power through the main story as I got pretty burnt out doing side missions for dozens of hours and have more than had my fill. From a gameplay perspective it's more of the same, but the story goes off the rails and there are some really hype moments. Troy Baker completely steals the show and makes Norman Reedus look like a goober.
 
I'm playing Everdeep Aurora and liking it a lot. You play as a cat named Shell that is looking for their mother. There are meteors hitting the planet where you live so everyone is going to the underground, and thats where the game takes place.

You dig to reach other areas, meet the citizens while trying to discover what happened to your mother. The music is good and the graphics is inspired by GBC games.

There is no combat but it's not a negative point for me.