Discussion What are you currently playing? (Week 28 of 2025)

Romancing Saga 3, To my own surprise I finished the game pretty fast (sure, I was using a turbo mod to combat the super slow animations/movement, but still).
It's weird, cause most of the time I felt that when I was fighting a boss i wasn't winning because of my stats/strategy but rather because the RNG gods weren't hurting me so much.
I didn't like how "soon" in the last area of the game you are locked out of everything. Not being able to even recover your equipment in storage or change what magic you can use (even if I didn't use much).
That final boss required me to grind for a bit, and I beat the final battle more due to RNG being in my favor and having lucked out to have a couple of spells (that counter one part of the fight and make it easier) or I would have had to reload an earlier save.

I was considering to get all the cheevos but that would require me to play the game 7 more times (one for each remaining main character) and even with NG+ I feel that by the 2nd or 3rd try I would be too burned out.

It's a weird game at times and I would not recommend to play it as a first SaGa, that's for sure.
 
Playing P5X has sent me down the gacha rabbit hole. I downloaded Honkai Star Rail and spent $10 on it. I'm also thinking about downloading Umamusume Pertty Derby. Someone send help.

Oh and Death Stranding 2 is pretty good.
 
I'm playing Dungeons of Hinterberg, probably a bit more than halfway through now.
It's like a mixture of Zelda and Persona, if Zelda had good puzzles and Persona had good pacing.

In coop. we've been playing the GAAS stuff in Nightreign over the past three weeks (after completing the base game). All the superbosses are pretty nice, the current one is arguably the most interesting and unique so far. I'm not a fan of service games in general, but what they've done with this so far is not bad.
 
I'm playing Mars After Midnight on my PlayDate.

I quite enjoy the stuff Lucas Pope makes and this is no different. Actually, I bought the system for this game (despite finding loads of other cool games to play since buying it) and I'm not disappointed!

You manage the door of an after hours establishment, you get to pick the theme of the night, and then set rules about who comes, who goes, and have to clean up after them.

It uses the full suite of PlayDate controls (including the crank) quite effectively, and the artstyle looks amazing on the device's pokey little LCD screen.
 
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I've also been playing Hinterberg and kind of don't care for the pacing. :toucan:

Well, it's more that I felt like I was progressing too fast with a "dungeon a day" pace and there wasn't enough time for social links, so I've deliberately chosen not to engage with the dungeons for a time multiple times now.
But you have to travel to one of the larger maps everyday anyway, so it's a bit weird. There are scenic spots on the maps that you can spend your day on but you only get the full stat reward from each once and there's only so many of them, so at some point I'd just travel to a map and then immediately take the bus back to the town so I could do the evening social activity.

But now that I'm near the endgame with only a few dungeons left it's also quite clear that I took way more days off than I needed since all my social links are already maxed and the only thing I can do in the evenings is one of the stat boost activities. But I also don't need the stat boosts because some of the charms that you get from the social links give quite large boosts anyway. Plus best gear.

So the pacing felt weird, but then I proceeded to make it even weirder with my own stupid completionist obsessions. :valle:
 
Finishing up Clair Obscur 33 currently in Act 3 and finding the last few collectibles, like journal entries and finishing up the companion quests before hitting the final dungeon and boss. Loved my time with this game and also love how the game very much respects your time. Still barely above 30 hours, despite doing a lot of optional stuff throughout the game so far.

Also started up Sherlock Holes and The Awakened. The remake to the 2006 game from Frogwares. Basically their Chuthlu inspired Sherlock game, which they remade after the 2019 Sinking City and they will go back to making another Sinking City game starting this year. So basically, Frogwares has been on the weird horror train for over half a decade now. Good on them. Got this game after backing Sinking City 2 on Kickstarter. Nice to see Ukrainian devs containing to make games despite everything.