Discussion What are you currently playing? (Week 6 of 2026)

Cacher

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Jun 3, 2020
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New week, new thread! What are you playing?

As I'm only playing during weekends, all my focus is on Super Robot Wars OG1. Reached Scenario 17 which means I'm entering the climax of the first half of the game. Can't say I enjoy the game too much because I need to solely rely on Grungust and Cybuster for damage output, and many characters are stuck with mechs (ie. Gespenst) with meh stats. Gespenst is too slow for evasion and too fragile for playing defense, and I don't want to invest to enhance them either because they will be switched out from the party later.
 
Been playing a lot of Arknights Endfield since it came out last week.
The game's an odd beast.
Visually it's absolutely stunning. Both in terms of artstyle itself and just sheer quality. Possibly one of the best looking anime games on the market right now.

The factory is fun (it's kind of more on the Zachtronics side of things, since you have limited space and materials and basically have to optimize your output around that instead of just expanding infinitely everywhere). It also interacts with the other gameplay systems in nice way. You produce gear with your factory. You need to manually create a power network through the maps to power your mining equipment, lay ziplines to create your own fast travel networks, build towers that can help you fight strong enemies and otherstuff.

Exploration in general is very strong. There is no climbing, gliding and swimming so it's a refreshingly different experience from something like Genshin. The level design makes full use of those limitations.

Combat is ok. I'll need to play around with more teams to get a better feeling. Boss fights are really well designed.

Now for the negatives. The game makes a shockingly bad first impression.
The writing is really bad. Shockingly bad. I always heard that Arknights has a really good story but never got into that, so my expectations for this were quite high. Suffice to say it was quite a let down. Among the big gachas I play or tried in the past (Genshin, Star Rail, Zenless, Wuthering Waves) this has far worse writing than any of the Hoyo games and might only be around WuWa 1.0 level. It might be even worse in some aspects (never would I have thought that possible but here we are), but it's also better in others. There are some plot and lore threads that could get interesting, but the game has given me no reason to trust them on that front.

The game has the worst tutorialization I've ever seen. There are so many tutorials that constantly interrupt everything. And they use way too many words to tell you nothing much. And they are incredibly bad at actually teaching you on top of it. You learn nothing when single click is guided. They even guide you to close a menu every single time. I completely checked out when they spent like 10 tutorial windows to tell you how to connect a belt from an output port of the factory to an input port of a machine. And every mandatory factory tutorial retutorializes the complete basics. I know how to set an output port to a specific material game, you don't need to give me the same guided tutorial for it every single time!

And then the gacha system is a convoluted clusterfuck with more dark patterns then all of the current mainstream big gachas combined and is fairly slow at giving out its premium currency (though there should be a lot in the game overall).

It takes literally hours before enough subsystems have opened up and the game lets you off the leash when it becomes actually fun and the story only gets somewhat average towards the end of the first chapter (which is most of the game).
The barrier of entry is truly brutal and while I'm enjoying myself quite a bit right now, I fully understand if people never make it that far, lol.




And now for something shorter, I'm playing through Genshin's annual Lantern Rite and its delightful as usual. Just very very good all around and I cannot wait for the final part of the story opening up in 2 days.
 
And then the gacha system is a convoluted clusterfuck with more dark patterns then all of the current mainstream big gachas combined and is fairly slow at giving out its premium currency (though there should be a lot in the game overall).

Horizon took the most of my gaming time, but I tried to squeeze in an hour here and there for Endfield after doing my GFL2 dailies.

The Factorio-esque gameplay I do enjoy, and the exploration is kind of fun, too. It can feel a bit like XenobladeX at times. But I don't enjoy the amount of tutorials it has for each factory component simulation. Not until a few days of playing that I realised that we can skip the simulations for these.

The story also didn't have much impact for me. Maybe it'll better if Endmin has more voice lines? We're not an entirely mute protagonist, but I would've expected more lines during key cutscenes. Even if it's just repeating the dialogue option that we chose, that would make the game much better.

And the types of currencies in this game is totally absurd. Even as of today, I'm still unclear how to efficiently farm for limited ticket rolls. I'm not planning to spend real money on this game, but it feels like it's not F2P friendly. 120 rolls to pity guarantee for a limited banner is rather high.
 
My 2026 completed so far, just finished Star Ocean: The Second Story R yesterday.

Enjoyed it. I know the series is downhill from here.

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Currently Playing: Metroid Dread
 
I wanted to do something different after the previous games I played, so I'm Hunting Monsters in the new World
At least this was the plan but SRWY's DLC2 is going to release soon so I will also teach some mecha villain the power of magnetic force
 
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God of War Ragnarok: The 2018 God of War eventually grew on me, so I’m hoping the same thing happens here. I’ve been a big fan of the series, but I'm still not thrilled with the camera being up my butt.

Sonic Frontiers: Got this in the last Humble Choice, and I really didn’t expect to dislike this as much as I do. Game starts off fine giving you a sweet looking Sonic stage, but then you get dumped in what looks like some barren environment with out of place looking rails and shit. Some of it looks straight out of a Dreamcast game, and I don’t mean that as a compliment. I’ll play long enough to get the Steam cards and then I’m uninstalling.
 
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Didn't play much of anything for about a month, but I'm back in it.

Cobalt Core: really good. Not too hard, not too easy. Scratches similar itches to Slay the Spire and FTL: Faster Than Light. Though the game's easier which makes for some smooth gaming. Excellent, well-fitted music. The game seems to have a progression system that isn't 600 hours long. A rogue-like made for adults that won't take up an entire year (or several) to complete. The writing is facetious, but written well. And it's funny.

Final Fantasy Tactics remaster: this is one of my favorite games of all time and I'm getting in to it again. I wasn't going to get this but someone bought it for me as a gift. The filtering they did makes it look good on a 4K TV. The voice acting is good so far. I haven't played The War of the Lions version, so we'll see how I like the newer script. Maybe I'm better at TRPGs now but Tactician (read: hard) difficulty seems slightly easier or the same as the difficulty of the PS1 version.

Highguard: I like this a lot and have played it almost every day since it released. But I'm an enthusiastic team-based multi-player hero shooter connoisseur. I sample most of them when they first come out. 5v5 is a lot of chaotic fun. The guns are generic but feel good to handle. The movement feels like a slightly simplified Apex Legends. The gun handling is easier to wrangle than AL, but it's still complex enough that it's fun to learn. The netcode is better than AL's, maybe that's the real difference maker.

The game's about as hardcore as AL but pared back somewhat, which is a pace I've been really enjoying. Being able to play AL again without such extreme controller auto-aim is a welcome respite. Being able to mount every 3 seconds is a nice addition. It allows you to cover your mistakes more easily, stick with your team more easily when you notice they've wandered off, and it's just fun.

I don't think the game's going to stick around for the long term. But I'm glad to enjoy it for a month or whatever while it's still active.