Discussion What are you currently playing? (Week 8 of 2026)

I'm playing Persona 5 Royal (for the umpteenth time) as part of a long play of the game in-between others. I've reached the Hawaii trip and I think once I return from that I'll put the game down and play Romeo is a Dead Man, which should fill the gap until Resident Evil Requiem is out.
 
I wanted something nice and short so I played through Dreams of Aether on Sunday. It's a ~30 minute long WarioWare-style microgame collection. It was free on launch day so a lot of people grabbed it but out of my 25 Steam friends none had any playtime in it which made me sad. It's a really nice game and well worth checking out, especially if you already own it.
After that I played through En Garde!. It's a funny fencing action game that rewards patience instead of button mashing. It took me about 2,5h to finish the main story on normal and I'm still chipping away at some of the achievements because the core gameplay is just that fun. It can be a little janky sometimes - enemies can get stuck and some deaths feel unfair but the latter is only really the case in the most difficult arena battles.
 
Disney Dreamlight Valley: They fixed the progress-blocking bugs I had encountered, so I could finally continue some questlines and unlock more characters. They recently added some new ones too, but I havent checked those out yet. I have plenty of stuff left to do in the main campaign...but I lost interest again somewhat. It can be a busywork game, and if youre not careful, it feels like a job and quickly loses its charm. I think thats a bit of a general problem with these cozy games. They're always something to do, and it can get tedious.

World of Warcraft: I was gonna see what the pre-patch for the upcoming expansion has the offer, but the questline already seemed super boring ;) So I'll check back in when the expansion is out and there's new areas to explore (that's what I love most about this game: exploration). The new addition, housing, was fun for a while, and Im sure its great for some people, but I dont see myself doing much more of that.

Diablo II: when it came out on Steam, I played it a couple hours, and its fun! I never really played this game much before (or any Diablo except D4), so it's all new to me, and I think it mostly holds up well, with some caveats.

Diablo III: revisited this soon after. I dont remember when I got it, but I had some characters still on my battlenet account, albeit not played much either. But now I played it a couple hours, its fun. There's some good quality-of-life improvements here, like not needing scrolls for teleporting back to town (to sell excess loot) or or revealing mystery items.

Diablo IV: I played this for some short sessions every now and then. For me, its fun for short bursts, but it gets repetitive quickly (not unlike the other Diablos, mind you). They also really overdid the MMO/GAAS stuff and the ingame shop... but what I really do like is the persisent overworld (I dont really like procedural generation). AND it lets me play with WASD, unlike the other games. That, to me, is a huge boon.

Dead or alive 6: after the unveiling of DOA6 Last Round, I figured I'd give this a try; and its fun for a few rounds. I wanted to play the story, so I bought the basic edition that was on sale. The story mode is borked with regular Proton though, needs GE-Proton. I was never good with fighting game (or particularly interested – I did have some fun with Street FIghter 6, at least), but this seems easy & fun enough for a while. Annoying: it shows only controller glyphs, even if it is playble with the keyboard.
 
Finished Cobalt Core. Deckbuilders have never been my genre, but Slay the Spire got me in to them. I think Cobalt Core too could be a member of the genre that might win over skeptics. It plays so well. It's adorable and well-written (it's facetious and light fare). Time flies when I play this game. It plays so smooth, and you're always thinking about positioning, that it feels like an action game. Like you're always living in that suspended animation state when your brain believes you're about to die. I'm over-selling it, but this game puts me in a state of flow. It's on the easier side for the genre, but it has four difficulty levels, so it's very accessible for its genre without entirely neglecting veterans. It well explains its verbs, but leaves some of it for you to work out for yourself. Very well balanced and designed game.

Final Fantasy Tactics remaster: Even with the fast-forward, it remains very grindy. If you're like me that is. I can't help but want to farm JP to unlock the potential of my troopers sooner. What I SHOULD have done is grind far less and lower the difficulty setting to compensate. But instead I ruined my stupid life. Hopefully I can convince myself to change my ways.

Highguard: The new Airship base raid they added is a lot of fun to attack and defend. 5v5 is still quite fun when you have vaguely well-paired teams facing off against each other. You'd think the remaining players would be more passionate about this niche shooter, but strangely I've ran across more bad players the further out from launch we get. There's been more and more one-sided stomps and that's starting to turn me sour against this game. When the game's good though, it's very good. Moving with your squad. Sweeping around and in to the enemy flank while mounted is so satisfying. Sustaining my team because I always take the Reviver amulet never stops being gratifying. This shooter's great if you enjoy playing both support and damage roles in hero shooters, like I do.
 
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