Sadly yes, they could have done a lot better with it. And the game does suffer from being so repetitive... I think that outside of the TV stuff, everyone agreed that we wanted more levels and more... things to do than just endless flat arenas to fight in, but it doesn't really seem like they're trying much, even in the Jane Doe mission we can't really call that a success... to me, mixed with the very messy combat and the plain uninteresting encounters, it shows an inexperienced team at the head. And I'm not sure they'll have that much time to right the ship, because their stubbornness certainly cost them a lot of dev time that will be paid down the line...I guess I'm in the minority that liked the TV system and I'm really disappointed at the direction they are seemingly taking the game in.
Like sure the system had issues, but they were imo all fixable and it had some really cool and creative uses.
And more importantly, it was breaking up the repetitiveness of the rest of the game. Without it, it's just going to be combat combat combat combat all day everyday and frankly the combat system is not deep enough to support that for me, neither is the enemy variatey.
Daily grind -> combat, weekly Hollow Zero -> now combat only, Shiyu Defense -> combat, story -> combat, side comissions -> mostly combat (they did say they are not scrapping the system, but 1.1 had barely any exploration comissions and mainly a trillion copy paste combat ones, and 1.2 is seemingly continuing that trend).
Sorry I'm little late to reply to this. I know we didn't have that many people talking about these games but I've never thought of that as being a problem. When I first started these games you guys helped me out a lot with explaining the various game mechanics and gacha systems. Even after that we used to talk about the story, events, which characters to pull, builds and so on. I had figured the discussion would slow down a bit as the Fontaine year ended and Penacony got over and the games moved to filler content. What I didn't expect was that it would go to absolute zero. There's not a single post in the Genshin thread since Natlan came out! The Star Rail werewolf story wasn't bad as far as filler goes and I'm sure people got General Feixiao but again, nothing. And I guess ZZZ didn't stick for whatever reason either.spindoctor I think there never really was many people talking about the Hoyo games here.
Doing the ZZZ dailies is the easiest of them all though. Just open the video store for the day, go to the news stand and scratch the card and then go drink a coffee at the cafe. The game allows you to overcharge your energy to about 960/240 by drinking coffee so you can do this for roughly 2 weeks without ever having to spend any energy. It takes less than a minute to complete all this.I'm still playing Genshin and HSR, which I think is also part of the problem. Keeping up with the dailies for both of those takes my pre-work freetime every morning, and I do the story/exploration stuff on my days off. There's no time for ZZZ in my schedule, even if I vibed with it more. I don't know what I'll do when Hoyo releases another game(or 5)!
That's true, It probably takes longer to login to the game than it does to actually do the dailies. For about two weeks all I did was the dailies, and then a random mission every couple of days. I guess it must come down to me not being interested enough.Doing the ZZZ dailies is the easiest of them all though. Just open the video store for the day, go to the news stand and scratch the card and then go drink a coffee at the cafe. The game allows you to overcharge your energy to about 960/240 by drinking coffee so you can do this for roughly 2 weeks without ever having to spend any energy. It takes less than a minute to complete all this.
There has absolutely been a huge change, and Zhu Yuan started it with the endless focus on her ass. Jane Doe took it a step further, everything ingame on top of the trailers is all about how sexy she is, and she got a lot extra jiggle upgrades, even. The Sons of Calydon is just more of the same.I've seen people comment that the character promos are becoming too lewd and to be honest I don't get that complaint. It's as if the game becomes less respectable because of those trailers? And I just wonder... what kind of game did you think you were playing when the very first 5-star was the shark girl wearing a French maid outfit?
It's not about the content pipeline, but it most definitely is a massive departure with the game's marketing pre-launch and during launch.Even if we accept the premise that everything changed with Zhu Yuan, she was the second banner in the game. Literally 3 weeks after the game went live. Not that far from the very beginning. The game is now 12 weeks old, and with how content pipelines work for these live services, I'm going to propose that everything we are seeing both in and out of game were ready to go before launch. This is the game they were always making. No illusion, no deception, no bait and switch. This is the genre. This is what the company makes. We know why Kafka is popular. I've not visited Natlan at all and I have no idea who the characters are but I can say with a high degree of confidence that I know exactly why many people are pulling for Xilonen right now. That's just how it is.
But again, the more relevant question is how does this affect the game materially? The game isn't clicking for you and most folks here. It's not like a different or better trailer would have fixed that. There are issues with the game that have nothing to do with how they present their characters. So it really comes back to is it a question of the game being not as respectable because of these trailers? Are you ok with the idea of playing a gacha game but not a lewd leaning gacha game? Surely you do not look down on people who play Nikke for example. It would be the same as people who are judgemental about you for playing Genshin or any gacha for that matter. Who cares what anyone else thinks about what you play right?
I'm trying to think of what the game can do to get me back to playing it diligently, and it's hard, because I don't really see that many faults with it to begin with. Being more generous with the premium currency won't do it because I'm already skipping events and missing out on them. More social/city based gameplay would help but I'm not sure what they could add there. Asking them to revamp the whole character building system is a pipe dream. More variety in environments and enemies will come with time. More combat options will open up with more characters. I'm not sure. What do you guys think they could do to get you back to the game or is it just a lost cause at this point?
I had forgotten about that! The thing I want to skip is side quests, not main/voiced quests!And Dandy I think we all expected more with the skip in ZZZ... since you can only use it on story content, the one that we usually don't want to skip. The shitty side quests in the city, you can't skip. And they are even more rubbish than in the other two games... I'll add to that the playable character dialogue that repeats all the time and can't be skipped either.
I dunno either. For me, I don't think there is anything they could do. Even if they had released some characters I liked, I still think I'd have walked away, though maybe I'd have stayed longer and spent a bit of money.I'm trying to think of what the game can do to get me back to playing it diligently, and it's hard, because I don't really see that many faults with it to begin with. Being more generous with the premium currency won't do it because I'm already skipping events and missing out on them. More social/city based gameplay would help but I'm not sure what they could add there. Asking them to revamp the whole character building system is a pipe dream. More variety in environments and enemies will come with time. More combat options will open up with more characters. I'm not sure. What do you guys think they could do to get you back to the game or is it just a lost cause at this point?
I gave it every chance to succeed, but I just got tired of the gameplay loop in record time for a Hoyo game. The "content" just gets really samey after a while - yes, the combat is fun, but when you have to repeat it ad infinitum to grind for materials it really wears on you. It takes entirely too long to level up new characters, so when you're stuck in a rut and want to change things up, relief in the form of a new toon is usually far, far away. I like the characters and the story well enough, but the base gameplay is just so limited.Anyway the game's still alright to me, the world and story are still very up my alley and the current events are good. The Vampire Survivor-like also released today and it's cool!
1.4 seems like a very big patch, so I'll give them at least until then to see what they do with the TV system and other stuff.
That's fair, the game almost lost me too during 1.1, when the repetitiveness starting getting too much. I ended up pulling Qingyi towards the end of her banner, and that "fixed" that for me since I find her engaging enough to play, for now.I gave it every chance to succeed, but I just got tired of the gameplay loop in record time for a Hoyo game. The "content" just gets really samey after a while - yes, the combat is fun, but when you have to repeat it ad infinitum to grind for materials it really wears on you. It takes entirely too long to level up new characters, so when you're stuck in a rut and want to change things up, relief in the form of a new toon is usually far, far away. I like the characters and the story well enough, but the base gameplay is just so limited.
I came back to Genshin for Natlan and have been enjoying that quite a bit, and HSR (my main Hoyo game) is trucking along as always, but whenever its time to do the ZZZ dailies I always feel that familiar sense of dread (like, oh crap, here comes the unfun part of the schedule). My last ZZZ welkin thingo is expiring in 5 days, and I didnt buy the BP... so after that runs out I'm uninstalling.
At least I managed to get the Plat on PS5 first, lol!
A win is nice of course. Literally down to zero tickets now and like I mentioned, I do not have the materials to even level her to 50, let alone 60. I guess the next 3 months are just getting my characters ready. This is the first time I'm going to have 2 teams in this game for that Forgotten Hall mode thing.
To be fair the drop looks a lot more steep than it actually is cause last month only had 1 new banner launch and it was a 2nd half of the patch banner which usually also do worse anyway. So dropping a bit over half isn't actually that much with that context.And since we're in November now, we can see that it was yet another month where the game's numbers went down. And not in an "EOS soon!" kind of way, but more that they clearly bet on the wrong horse in the marketing department, the big changes obviously being part of that, but now? People don't come back even with changes in gachas...
I kinda disagree after the latest permanent battle tower mode and the latest additions to the enemy roster. When you have to fight 5 stages against hard-hitting very aggressive enemies without health recovery culminating in a boss fight, everything comes together and it feels amazing. You have to clearly learn movesets, read tells to dodge or parry, decide on when to engage or play it safe and it all comes together really well. After floor 25 the visual attack indicators don't even exist anymore (already a thing with some modifiers in other modes), but I'm not that far yet.Same thing for the ult system being character based now... although that will certainly turn the game into even more of a slow rotation of flashy skills while the enemy do nothing.
And that's the main issue that won't make me come back, the combat itself isn't even fun, it's all form over substance....