Someone should trick Tim into sending Kamiya a message over Twitter.
I'm pretty sure he already did. After all the KS campaign explicitly mentions Steam.Someone should trick Tim into sending Kamiya a message over Twitter.
Shit to a fly?Which is an aphrodisiac to Tim. Or rather like a light bulb to a moth? You decide.
This would work if Steam was shit, and Sweeney was the fly. EGS is shit and the devs who go to it are the flies.Shit to a fly?
This makes me smile more than anything, but I guess if I wanted to have cereals that morning I'd feel otherwise .Round our way the smol birds would peck holes in the milk tops to get the cream then the Magpies would come along and take the tops and then cats/foxes would come along to knock over the bottle and drink the milk. Animals are pricks.
I don't think they care, the guy from Rebellion was pretty happy with the Epic payout back when they announced the deal, they probably released this game without any fanfare just to fulfill the contract.
launch is going great, i see ..
apparently ...Wait, so to get controller support in one game the whole launcher needs to update?
I know I'm grumpy today but even to me it makes no sense how the software - the downloader - for the game can break the game itself. The only way is if it doesn't distribute the game files correctly which, for the makers of a world-class engine and a store over a year in existence is pretty abysmal.but wait ... it getsbettereven more stupid:
my guess is, since the launcher itself is an UE4 app (yes, really), it takes over all controller inputs and doesn't let go of them when you start a game ...I know I'm grumpy today but even to me it makes no sense how the software - the downloader - for the game can break the game itself. The only way is if it doesn't distribute the game files correctly which, for the makers of a world-class engine and a store over a year in existence is pretty abysmal.
That's a reasonable explanation, thank you.my guess is, since the launcher itself is an UE4 app (yes, really), it takes over all controller inputs and doesn't let go of them when you start a game ...
no problem but, as i said - i'm 100% guessing ... it might be something completely different ... who knowsThat's a reasonable explanation, thank you.
STEAM BADbut wait ... it getsbettereven more stupid:
Can you even use controllers with the launcher/store? I would think theyd have disabled controller input altogether, but i mean, I shouldn't be shocked by the ineptness of the EGS, but I am none the less.my guess is, since the launcher itself is an UE4 app (yes, really), it takes over all controller inputs and doesn't let go of them when you start a game ...
yup .... it's like with VR headsets ... where half of UE4 games start up on a headset (when they're not VR games, and essentially don't even display anything in VR) because that's the default for UE4, and devs forget (or don't even know about it) to disable it when compiling their gamesCan you even use controllers with the launcher/store? I would think theyd have disabled controller input altogether, but i mean, I shouldn't be shocked by the ineptness of the EGS, but I am none the less.
A third party dev, sure that's an oversight I can see them making. Not the company who designs the engine the store is built on. That's just laziness and stupidity. Why build the store in UE4 at all instead of just using C++ or C# or java in the first place? Then again they just switched over to C++ from whatever UScript used to be in UE4 so baby steps I guessyup .... it's like with VR headsets ... where half of UE4 games start up on a headset (when they're not VR games, and essentially don't even display anything in VR) because that's the default for UE4, and devs forget (or don't even know about it) to disable it when compiling their games
Tweet is gone, what is it?
launch is going great, i see ..
Tweet is gone, what is it?
It was also to keep a game's IP from being devalued. Btw, here's $10 coupons for every game and two more free games for several more months.Isn't the narrative that the epic cash helps to improve the exclusives before release?
Apparently Metro Exodus releasing 15th Feb on Steam. Curious to know the price.
By the way: The second and last dlc is coming on the 11th.
If they try to sell this at full price shit will be funny.
Most of the collab skins are pretty well done. Even though im still sad they never made a Joker skin for the Batman collab.That's a neat looking skin IMO.
The publishers who have deals ending soon have seen the success of other games that have come to steam after EGS. They want that money, they're just couching it in pleasing language to try and come off as remorseful and appeal to our sense of forgiveness...Weird release time says to me "We are releasing on Steam the second exclusivity agreement ends". lol.
If they try to sell this at full price shit will be funny.
but it sold SO WELL on egs ...Weird release time says to me "We are releasing on Steam the second exclusivity agreement ends". lol.
It sold well indeed,but it sold SO WELL on egs ...
It is a different game in many regards, no doubts there.it just misses the calustrophobic Moscow underground that I liked a lot from the 2 first games.
None of the big publishers ever really gave a shit about PC gaming until Valve showed them their games can sell a lot.It's actually pretty amazing how badly third party publishers fucked up regarding PC gaming launchers. Some of the biggest publishers could have banded together and created their own launcher and completely circumvented Valve's cut. Obviously EA, Ubi and Bethesda have been wanting to avoid Steam, but they probably could have gotten Take Two, Capcom and Square Enix to join up too, along with smaller publishers. That's a huge amount of potential exclusives.
Instead, they each decided to go off and do their own thing, and none of them have really created more than a barebones launcher. Had they created one launcher with features even somewhat comparable to Steam they would have been in a very good position.
I think the biggest issue was that they each wanted only their own games to be displayed on their launcher and not have to compete with other publishers for mindshare. So short sightedness and greed ultimately cost them more than a long term plan with short term losses would have.
Don't agree, I love the open world areas of Exodus,, and that they allow you to use so much stealth. It's not the best at this, there are fairly clear moments when you just need to fight. The focus on exploration is also great, and how much the mood and atmosphere varies from area to area. The Volga level feels almost like a different game compared to the Caspian one.I found 2033 and Last Light to be better. Exodus isn't a bad game, it just misses the calustrophobic Moscow underground that I liked a lot from the 2 first games.
The problem is that that level of cooperation would be way higher than you believe. Who would be the one in charge of the store? Will tehy create a separate company where each big publisher pays an investment? If so, why would they do that for a small market? A cooperation for them to be in equal footing getting all the money implies a big degree of cooperation that is not that simple, and a lesser cooperation (where they might get a better cut for exclusive in the other people store) would be questioned by investors because they could be getting all the money in their own launcher.It's actually pretty amazing how badly third party publishers fucked up regarding PC gaming launchers. Some of the biggest publishers could have banded together and created their own launcher and completely circumvented Valve's cut. Obviously EA, Ubi and Bethesda have been wanting to avoid Steam, but they probably could have gotten Take Two, Capcom and Square Enix to join up too, along with smaller publishers. That's a huge amount of potential exclusives.
Instead, they each decided to go off and do their own thing, and none of them have really created more than a barebones launcher. Had they created one launcher with features even somewhat comparable to Steam they would have been in a very good position.
I think the biggest issue was that they each wanted only their own games to be displayed on their launcher and not have to compete with other publishers for mindshare. So short sightedness and greed ultimately cost them more than a long term plan with short term losses would have.