Just because it's an arcade game "full stop", I don't think we should excuse a sub-par support for mouse control. I mean, mouse control has been part of PC since time immemorial. If you release a game on PC, then I should expect the bare minimum of control devices to be fully supported, namely Mouse and Keyboard.
I swear most gaming "journalists" these days shouldn't be allowed to write about PC ports since they have absolutely no fucking clue.
It's just such a ridiculous way to connect the three things (mouse support, HOTAS, arcade game). Even forgetting the mouse support thing for a second, because that is such an idiotic way to try to frame the reviews as "problematic":
I could
kind of see you mistakenly making the argument that it's the series' first time on PC, so expecting complete HOTAS support beyond the branded AC7 Thrustmaster ones might be a mistake. It's still a really bad argument, because Bamco should have given a list of supported HOTAS well before launch if they didn't want this kind of backlash, but you could at least feasibly
make the argument without sounding like a complete lunatic. Even so, Bamco literally told the press and such that they were going to support a variety of flight sticks (and mouse control!), so that renders that argument moot anyways.
In our gameplay footage, settings are on max, with options for Anti-Aliasing, Bloom, Effects, Motion Blur, Post-Processing, Screen Space Reflections, and Shadows all cranked up. Additionally, there's a built-in option for Resolution Scaling, enabling you to play at 4K quality on a 1920x1080 monitor; the option to uncap the framerate; and plenty of settings for Flight Systems, controllers, flight sticks, keyboard and mouse control, and key remapping. In other words, Ace Combat 7: Skies Unknown has everything you need to tailor the experience to your liking.
BANDAI NAMCO Entertainment America – More fun for everyone!
In fact, from what I understand about the HOTAS issue (and maybe this has changed since), the issue was that Bamco wasn't just not supporting HOTAS controllers. Like anything, it's a generic input coded into the game, so the various HOTAS types should work. Maybe not perfectly or whatever depending on their unique features, but they should function fine. The issue is that they went out of their way to actually
specifically wall off the non-branded peripherals and ask their devs/Thrustmaster for a "closed game."
All of this you know would have taken the author like ten minutes of research to figure out, instead of rattling off some asinine hot-take article, but we can't have authors that do research or know anything about the platform they're writing about right?
I agree anyhow. All the major publications really bring to the table for PC gaming issues is hot takes, corporate bootlicking, and inaccurate information. I'd rather they just go away and stick to what they know (consoles).