People are reporting there's no quit button in the Steam version of Super Meat Boy Forever.
Is this true?
Is this true?
I got Pfizer as my booster, so far still just the arm hurting a bit.Which one did you get? I got boosted by Pfeizer on Saturday evening and frankly I am feeling like hell. Ok, not as bad as when I had Covid a year ago but still.
Which one did you get?I got my booster last week and other than feeling lazy I never feel anything from the vaccines. Still not sure if it is a good or a bad thing..
people didn't notice this on EGS version? or did they fuck up steam version?People are reporting there's no quit button in the Steam version of Super Meat Boy Forever.
Is this true?
I got Moderna all three times.Which one did you get?
Aye. I only skimmed through it because its fairly obvious why cross-game NFTs wont work. the "lol no" at the end is a good summary though
Interesting read on why NFT's can't work for cross game skins and whatnot. Nice read.
Also even if I didn't currently think 99.9% of NFT's are scam based, the fact that EA & Ubisoft want to be in on this scares the fuck out of me.
Hey Mr Shinoda, I own this little piece of music from a song of another artist, you are totally fine into adding it into a Linkin Park Song, right? I mean I own it so I should be able to add it to any song I like. It isn't different than fucking believing that an item from an Activision game can just be used as an item in a game from EA.
Interesting read on why NFT's can't work for cross game skins and whatnot. Nice read.
Also even if I didn't currently think 99.9% of NFT's are scam based, the fact that EA & Ubisoft want to be in on this scares the fuck out of me.
Covid boosters, the future:Got my booster shot today and I'm feeling fine except for some minor pain on my arm!
apparently they still have billion annual revenueTake-Two announces acquisition of mobile games giant Zynga for $12.7bn | VGC
The Grand Theft Auto parent says the deal will establish it as ‘one of the largest mobile game publishers’…www.videogameschronicle.com
How the fuck is Zynga worth $12 billion? I thought they were struggling?
There's literally nothing about NFTs, and crypto for that matter, that isn't complete bullshit at the moment.
Interesting read on why NFT's can't work for cross game skins and whatnot. Nice read.
Also even if I didn't currently think 99.9% of NFT's are scam based, the fact that EA & Ubisoft want to be in on this scares the fuck out of me.
A genius way to get people to talk and write about your game. Incoming articles about the Steam launch...People are reporting there's no quit button in the Steam version of Super Meat Boy Forever.
Is this true?
It's interesting that Valve is promoting a game after the devs signed an exclusivity deal that was meant to boycott Steam. I guess the Steam version outselling the EGS version is the only thing Valve needs to make a statement.
There's literally nothing about NFTs, and crypto for that matter, that isn't complete bullshit at the moment.
I guess it fits our time well, that the new hip technology is just built on hype and literally doesn't stand up to a few seconds of basic scrutiny.
There's a pretty good write up by one of the designers of Signal (the messenger app) and a cryptography researcher that shows how much of "web3" is ultimately of the same nature as the centralised services that make up "web2", and how little of real cryptography current applications that deal with NFTs use.
It doesn't provide any value that you can't already get with existing technology, easier, vastly more efficient and more securely. People just desperately believe this is the next big thing and want to get rich fast. Once it's more and more clear that only scammers make money off of this, it will be gone overnight. The only reason crypto and NFTs are so popular, is that 90% of the people don't understand anything about it, and its success depends on this being the case. The Emperor's New Clothes of economic bubbles.
Linkin Park guy has no idea how game development works and probably thinks that moving an asset from one game to another is an equivalent amount of work to editing a sample into a song or a clip from one movie into another
Interesting read on why NFT's can't work for cross game skins and whatnot. Nice read.
Also even if I didn't currently think 99.9% of NFT's are scam based, the fact that EA & Ubisoft want to be in on this scares the fuck out of me.
Because it was made to showcase the RTX thing and not as a holistic thing. You already knew that though.I need to talk with the guys at Nvidia behind Minecraft RTX and ask why literally everything has to be reflective. Including carpet and leaves. Seriously, it just looks fugly, but the ambient light stuff looks so pleasant, augh! Why is this official thing like some shite fanmade mod that has no sense of actual art direction?!
A practical way of determining if you are being limited by the CPU in a game is to drop the resolution and see if performance increases proportionally. For example, if you play at 1440p, you drop the resolution to 1080p and performance stays the same then you are likely CPU bound.My findings with my new GPU are... weird. I think my computer is super CPU-bound right now, my old Ryzen 2700x is hitting its limits. Trying RT in most games, like Control or Amid Evil, it obviously hurts performance, but that isn't alleviated at all by changing the resolution in DLSS. Is that normal?
What's with Polish game companies having really bad PR?
You know they fucked up lmfao
Not normal, dropping resolution is the main way to get better fps when using raytracing. Your cpu could really be the limiting factor in some games now though and rtx having a cpu overhead probably isn't helping. Don't know about Control but i ran into this in Cyberpunk at launch with a 3700x where i had to reduce some cpu settings if i wanted to enjoy rtx.My findings with my new GPU are... weird. I think my computer is super CPU-bound right now, my old Ryzen 2700x is hitting its limits. Trying RT in most games, like Control or Amid Evil, it obviously hurts performance, but that isn't alleviated at all by changing the resolution in DLSS. Is that normal?
In better news, Doom Eternal runs and looks phenomenal, at least when the game isn't defaulting to Ultra Nightmare settings for some reason. And I can finally stomach Horizon Zero Dawn, since DLSS deals with the flickery look of things perfectly.
Let's hope the ports are good, I've read they have some input latency stuff happening.Well, looks like Aquario Clockwork isn't the only thing coming to Steam after all, Cotton collection is also coming to the platform.
Valve probably don't even think about it or care in the slightest. Follow-up to popular game is on sale? - - > Post.It's interesting that Valve is promoting a game after the devs signed an exclusivity deal that was meant to boycott Steam. I guess the Steam version outselling the EGS version is the only thing Valve needs to make a statement.
Soo, do you get anything from buying PUBG earlier?PUBG is now Free to Play, but I think the game is undergoing maintenance till the 12th.
seems like they mentioned the steam version in their "we will release input lag fix" tweet at the end of December and even pintpointed the release date to end of jan/start of FebWell, looks like Aquario Clockwork isn't the only thing coming to Steam after all, Cotton collection is also coming to the platform.
so the input lag issue shoudl be fixed in steam versions MegaApple“Cotton Guardian Force Saturn Tribute” for Nintendo Switch and PlayStation 4 (including the downloadable versions) will be released in late January or early February 2022.
The Steam version will be released at the same time.
A practical way of determining if you are being limited by the CPU in a game is to drop the resolution and see if performance increases proportionally. For example, if you play in 1440p, you drop the resolution to 1080p and performance stays the same then you are likely CPU bound.
Yeah, it probably is.Not normal, dropping resolution is the main way to get better fps when using raytracing. Your cpu could really be the limiting factor in some games now though and rtx having a cpu overhead probably isn't helping. Don't know about Control but i ran into this in Cyberpunk at launch with a 3700x where i had to reduce some cpu settings if i wanted to enjoy rtx.
That's annoying, hope it's something they'll add until release.no fov slider
Not too surprising as the team focused so much on the long-shot cinematic experience during development. I would say it is understandable that they are maintaining what they originally envision even on PC.no fov slider
I thought the point was to have the game be a long continous cinematic shot, you could still do that with a wider FOV. I don't know if it would break something, but then you could put it as an option and warn people that it could break.Not too surprising as the team focused so much on the long-shot cinematic experience during development. I would say it is understandable that they are maintaining what they originally envision even on PC.
Yeah, it is one long shot so that there is seamless transition between cutscenes and gameplay. I honestly doubt it can transit smoothly if player can change the FOV.I thought the point was to have the game be a long continous cinematic shot, you could still do that with a wider FOV. I don't know if it would break something, but then you could put it as an option and warn people that it could break.
If the game wants the same FOV in cutscenes and gameplay, then it's probably very hard to change this and ensure every single cutscene still looks good. Technically, you wouldn't even have "cut"scenes then anymore, if the camera never cuts away.Yeah, it is one long shot so that there is seamless transition between cutscenes and gameplay. I honestly doubt it can transit smoothly if player can change the FOV.
I would say a mod is inevitable. Probably not a hard thing to realize.
Really, the software partially raytraced solution by SonicEther looks a lot better. I don't think Minecraft RTX's solution has enough rays per pixel for the GI to really pop. Everything looks flat most of the time. They went with shiny because without that it would have looked even more basic.I need to talk with the guys at Nvidia behind Minecraft RTX and ask why literally everything has to be reflective. Including carpet and leaves. Seriously, it just looks fugly, but the ambient light stuff looks so pleasant, augh! Why is this official thing like some shite fanmade mod that has no sense of actual art direction?!
Yes, you are right. Me calling the narrative segments "cutscene" is not accurate.If the game wants the same FOV in cutscenes and gameplay, then it's probably very hard to change this and ensure every single cutscene still looks good. Technically, you wouldn't even have "cut"scenes then anymore, if the camera never cuts away.