Wait what? Could you add some context?Durante how do you feel about PCSX2 devs going out of their way to break Ar Tonelico 2 retranslation patch under their emulator?
Pity, kind of wanted to finally play it on Deck... :\
Wait what? Could you add some context?Durante how do you feel about PCSX2 devs going out of their way to break Ar Tonelico 2 retranslation patch under their emulator?
Pity, kind of wanted to finally play it on Deck... :\
Why do they do this ?Durante how do you feel about PCSX2 devs going out of their way to break Ar Tonelico 2 retranslation patch under their emulator?
Pity, kind of wanted to finally play it on Deck... :\
Wait but the vanilla game would work or not? I'm confused now. I mean it's good that they finally want to get rid of hacks but that means we would be potentially wait for a long time till the game runs properly again?The game needs a hack to work correctly, otherwise doesn't display world map properly.
Both the orignal game and the patched release had such hacks up to beginning of last year, where all patched games hacks were removed from the DB.
Since PCSX identifies game by executable CRC, and CRCs for the patches were removed, they stopped being patched at runtime, and currently don't work properly, unless you either modify and rebuild the emulator on your own, or just stick to an ancient version.
Devs have repeatedly stated they won't budge on the issue.
Vanilla game will work, but has shitty, MTL quality translation, removes good 50% of voice acting and has a bug that crashes the game during the final boss battle, so can't be finished even on real hardware.Wait but the vanilla game would work or not? I'm confused now. I mean it's good that they finally want to get rid of hacks but that means we would be potentially wait for a long time till the game runs properly again?
The patch fixes all of these.With Ar Tonelico 2, things got worse. Painfully worse. Even if you could forgive the numerous typographical errors, missing words, and shaky sentences littering the dialogue, the mistranslation of important game terms, and the inconsistently-adapted names, the localization introduced or exposed game-crashing bugs in the game. Furthermore, in order to move more copies of the game based on sex appeal, NISA marketed the game via a crude and clunky ad campaign. They boasted to media sources that the dialogue was even racier than in the original – when, in fact, AT2 was intended to be a more serious and thoughtful game, with less emphasis on cheap hooks and a greater focus on the plot, than AT1. Finally, in order to fit English voice acting onto the disc, they cut approximately half of the Japanese voice-acted scenes, leaving many important plot points lacking appropriate impact. The result was a game vulgar, ugly, and offensive in parts, but with enough of its soul left intact to appeal while still being a shadow of the original.
Idk since when but Test Drive/Le Mans 24 Hours has largely been fixed in Flycast. It runs, plays & looks great, only rolling demos still bork the main car off track.
Ah I see thanks for the heads-up! Though I have to say I see it much like Alextended, maybe the devs could have made a compromise though by leaving hacks for games that really "need" them like AT2 temporarily in in a hardcoded way till the emu doesn't need them anymore.Vanilla game will work, but has shitty, MTL quality translation, removes good 50% of voice acting and has a bug that crashes the game during the final boss battle, so can't be finished even on real hardware.
The patch fixes all of these.
Maybe dumb question, but did you setup the controller as dual joycons ?Trying to emulate Just Dance 2022 on Yuzu emulator.
How do I do here? How do I configure the emulator?
Changing the controller setup seems to work, thanksMaybe dumb question, but did you setup the controller as dual joycons ?
Um yeah, that doesn't seem "going out of their way to break" it but rather treating it like every other game rather than prioritize fixing it or any other fan patch.
Mattias shader as usual. Some more glitches may occur depending on api, with Vulkan the loading screens flicker, with glcore I didn't notice any more issues. Also, it seems the game unlocks its fps at the end of replays/races/stuff and seems to go 60fps, I wonder if that can be used for the whole game somehow.
Any difference AMD/NVIDIA ?Looks like vulkan has been merged into PCSX2 master.
I haven't tested it yet myself, but from what I've gathered from the discussion is that any game that requires/benefits from accurate blending should run faster on vulkan than dx11 or ogl. I think I remember Metal Gear Solid games being mentioned as good examples.Any difference AMD/NVIDIA ?
Yeah that's really unfortunate. I wouldn't be against dropping RA and go back to traditional emulators, but they are incomparable on the CRT shader front AFAIKLooks like Duckstation is on indefinite hiatus.
Stenzek got tired of TwinAphex' bullshit. Add it to the evergrowing list of why RetroArch sucks.
Wouldn't be an issue if it was only that, most of CRT shaders are ported to ReShade, which you could inject into standalone emus. But:Yeah that's really unfortunate. I wouldn't be against dropping RA and go back to traditional emulators, but they are incomparable on the CRT shader front AFAIK
Here's hoping that in the future some smart and good people hard fork RA as an attempt to cut the main toxic people out and it catches on.Wouldn't be an issue if it was only that, most of CRT shaders are ported to ReShade, which you could inject into standalone emus. But:
Autosave/autoload
Run ahead.
Proper GSync support, especially for games that run on non-standard refresh rates.
Decent multi-monitor support.
Retroachievements.
Remote Play Together.
It's just unfeasible to expect every single emulator developer to implement these on their own.
I can't claim to have a large amount of experience with the CRT shaders ported to Re-Shade, but with the arrival of FF pixel remasters I researched and tested them a lot. And in general I have to say the Re-Shade ports are inferior in some regards, some downright broken, and others missing whole featuresWouldn't be an issue if it was only that, most of CRT shaders are ported to ReShade, which you could inject into standalone emus. But:
Autosave/autoload
Run ahead.
Proper GSync support, especially for games that run on non-standard refresh rates.
Decent multi-monitor support.
Retroachievements.
Remote Play Together.
It's just unfeasible to expect every single emulator developer to implement these on their own.
So I guess that beef he had with Retroarch at least amounted to something positive (for the rest of us) in the end?GS: Add texture dumping and replacement system by stenzek · Pull Request #5547 · PCSX2/pcsx2
Description of Changes Something that many have requested and others have done very poorly and hackily. This one is (in my opinion) clean and mergeable. Rough TODO: Basic texture dumping. Basic ...github.com
Neat.
If you set all for one, than another will not work until total option resetWhat do you have trouble with, generally you just add needed bios files in the system folder and then work from the RA interface to download desired system cores, scan folders for games playlists, tweak options like video API output, scaling, vsync, then map your controls after starting a game to get the specific core control options and also the actual emulator core options for things like resolution or whatever they have as optional enhancements, always saving new configs.
I suppose it may have hastened this development assuming that he has more time to put on pcsx2, but I imagine he would have done it anyway.So I guess that beef he had with Retroarch at least amounted to something positive (for the rest of us) in the end?
Very cool. Sucks that 3DS emulation is still not perfect. I tried Fire Emblem Fates after the closure announcement and was surprised by frequent slowdown when emulating that game.So I had a week off work last week and as a fun little project to break up my NieR:Automata replay, I converted my old office Desktop PC into an emulation box.
I’ve emulated systems up to and including the Wii U. I’ve even bought 8bitdo controllers that look like SNES and Mega Drive pads, and also recycled one my DualShock 3 controllers for PS1&2. All I need is a Wii Remote for Wii emulation and something for the Wii U and I’ll be set.
For the OS, I used Batocera, which is my first dabbling in Linux. I’m very impressed with how the whole setup works.
All of this because Nintendo chose to kill their 3DS and Wii U stores in a year, thus ending the ability to buy and preserve a whole host of games.
Varies too much on a game by game basis to have a clear winner methink. While I love Ryujinx I have to admit that you can't really skip trying both for each game. Last time I looked at it, Yuzu had the advantage on shader compilation IIRC.What's the current verdict on Ryujinx vs Yuzu?
In terms of performance, compatibility and features?
Varies by game yeah.What's the current verdict on Ryujinx vs Yuzu?
In terms of performance, compatibility and features?
I tried playing Ninja Warriors on Yuzu and while it was smoother it would always crash after finishing stage 3. On Ryujinx there was no crash at all.What's the current verdict on Ryujinx vs Yuzu?
In terms of performance, compatibility and features?