Community The Emulation Thread - When That PC Port Just Ain't Happening

Knurek

OG old coot
Oct 16, 2018
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Fucking great, honestly. I've beenon my vita since i bought it in '19 and it's played essentially everything I've thrown at it within reason. Up to PSX easy.
Not what they were asking for, I assume.
valkyries Vita3k has gotten better over the years and you can actually finish a bunch of games on it, but 3D stuff has still lots of issues AFAIK.
 
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gabbo

MetaMember
Dec 22, 2018
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Not what they were asking for, I assume.
valkyries Vita3k has gotten better over the years and you can actually finish a bunch of games on it, but 3D stuff has still lots of issues AFAIK.
Is V3K still weird to setup? I remember trying it like a year ago and boy was is trying things.
 

valkyries

Junior Member
Jan 17, 2024
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Ok. I will wait once I can play Soul Sacrifice Delta again, one day on my steam deck.

Also, Vanillaware games are great. I love Odin Sphere Leifthasir and Dragon's Crown!
 

Le Pertti

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Oct 10, 2018
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im thinking about getting the Anbernic RG35xx plus and it will be mostly used for retro RPGs, but I was thinking that PS1 has so many good ones but the RG35xx doesn't have analogue sticks so I wonder how many of those RPGs actually need those? If I remember correctly many of PS1 games could be played with just d pad.
 

Alextended

Segata's Disciple
Jan 28, 2019
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Probably 0 RPGs need it. Ape Escape might be the only game that requires it. Though others were heavily enhanced by it (ie, MGS, but mostly for the rumble).

But going for a handheld with at least one analog could enable N64, Dreamcast or PSP emulation (shouldn't need much higher specs, not as high as PS2) :shrugblob:

The RG35XX H has the same specs/price as the Plus and has 2 sticks. These specs seem to handle N64/Dreamcast/DS but struggle with heavier PSP games.

Edit: Retroid Pocket 2S seems to perform better on PSP and also Sega Saturn (still not perfect, but Dreamcast is) but costs a little more than these other ones...
 
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Alextended

Segata's Disciple
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Well they have the RG405V for that form factor with sticks on top but I didn't research how it compares in performance and compatibility as it costs like double.
 

Cacher

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Jun 3, 2020
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Retrotink 4k restock comes tmr. Another batch in Apr / May.

Really want to see how the Xenoblade games get upscaled by the machine before pulling the trigger. Sadly no one on the Internet tested them yet.
 

Alextended

Segata's Disciple
Jan 28, 2019
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Retrotink 4k restock comes tmr. Another batch in Apr / May.

Really want to see how the Xenoblade games get upscaled by the machine before pulling the trigger. Sadly no one on the Internet tested them yet.
I was looking for such footage and found a completely unrelated video...

Which apparently has 500k people out there (+ whoever took that info and spread it in other forms) using their Wii all wrong on the false premise it looks better. Apparently this guy has never heard of anamorphic (widescreen) rendering for any device but Wii so recommends folks run their games in 16:9 but remove the image stretching that matches said 16:9 aspect ratio so that they look crisper as in the 4:3 framebuffer (and so everything gets squished to the wrong aspect ratio as the fov no longer matches that). WTF?! Just run your Wii in 4:3 mode if you don't want stretching with the correct aspect ratio rendering/fov (granted some specific games will letterbox 16:9 as they only support that, but then you can choose 16:9 for those alone). How can such bad advice get such traction, barely anyone is calling them out in the comments. Maybe there are Wii games out there that do have the wrong, stretched aspect ratio by default so plain framebuffer is better but probably nothing notable or worthwhile unless it's some shoddy port of an older good game from other systems or something.
 
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kio

MetaMember
Apr 19, 2019
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I've been setting up EmuDeck on my LCD Deck and I'm truly amazed at how well this wonderful software works.
I never really owned a console, the only one I had was a Mega Drive for a time, so I'm currently in the process of finding out what games are must gets for each system and I've noticed there's a lot of redundancy, especially in Nintendo systems. Basically every zelda game on an old stationary console gets ported to the next generation portable or the one after that, for instance OoT was a N64 game but it's also available for 3DS. In these cases is it worth it to play the original version or should I just try the newest port? Any reason, besides some purist bs, to emulate the original game in the original hardware?
 

ScreamingTrees

Junior Member
Dec 12, 2018
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Basically every zelda game on an old stationary console gets ported to the next generation portable or the one after that, for instance OoT was a N64 game but it's also available for 3DS. In these cases is it worth it to play the original version or should I just try the newest port? Any reason, besides some purist bs, to emulate the original game in the original hardware?
With Ocarina of Time, the 3DS version does have a better framerate (30fps vs 20fps) and the extra buttons for changing boots and things are a nice QOL improvement, plus some nicer graphics. The only problem I have when emulating is what to do with the second screen.

However, with OOT, I would use Ship of Harkinian port. Works really well on the Steam Deck and has lots of enhancements applied to it.
 
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MegaApple

Just another Video Game Enthusiast
Sep 20, 2018
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Quick question - How pointers on how to play light gun games (specifically Time Crisis) on MAME with KB/M?
Also How to get full arcade ROMsets?
 
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Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
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Uh, after finishing Star Ocean First Departure R I'm looking at the franchise and fuck me, obviously Integrity and Faithlessness isn't playing well with emus. Obviously.
 

didamangi

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Nov 16, 2018
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Alextended

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Anybody else's Flycast crashing if using Vulkan in RetroArch these days (all fully updated)? Revert to glcore for now if so, it seems equal in its rendering quality.

You may have to disable the full framebuffer emulation as it seems to cause performance issues in some games but I'm not sure it's even needed for anything.

It used to be needed for some effects to render correctly in certain games but I think now the RTT setting suffices or is also unneeded. I've not tested CV water.

Edit: it seems fixed as of today so never mind (for now at least).
 
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