More reliable than VR Headsets as i never have mine connected when Steam does a hardware scan, lol
Once we reach a million SteamDecks or so in the wild, I'd say it would be quite reliable , just based off of sample size alone. Meaning, that among such a large number of SteamDeck users, you'd expect there to be reliable sample of users that contribute to the surveys.Is a hardware survey a reliable way of counting Deck units? I didn't have a hardware survey in like 6 months. Not on my PC, not on my Deck that I own for almost 2 months now.
The fan patch fixes the power draw issue and lets you play at 60 fps to boot.Finished my first game on the Deck: Great Ace Attorney 1. Not the best port because it consumes too much power by default. I use TDP to limit the power and it still runs flawlessly even at 6w usage. Although this is a replay I still enjoyed my time with it. Going to play GAA2 next and I have finished the first two cases on 3DS, but I remember almost nothing regarding the story so this is going to a rather fresh experience.
But now, going to focus myself on Xenoblade 3 first because my gaming time on weekdays are fairly limited.
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > Steam Update Channel.
- Added ability to adjust image display settings for external displays that have overscan issues
- Fixed issues with some images being too large when viewing guides in the overlay
- Fixed spoiler tags in guides to be selectable so that they can be revealed
- Fixed issue with medium length game names in the Main Menu Overlay not properly scrolling
- Fixed Achievements page not updating properly when a new achievement was earned
Valve approach on all this EGS shithole from 2018:Not to pile onto that Epic Games guy any more than necessary, but it's completely hilarious how Epic Games doesn't look at the Steam Deck as potential leverage against Apple and Co. during higher court proceedings. Not to mention the Steam Deck represents a "switch but not" style device where, if Epic Games Store was native to Linux, they would be able to make sales on the device without paying a cent to Valve. In general, if it wasn't for the stubbornness of Epic Games, they would be in a very good position to sell games to people who bought Valve hardware while Valve is likely not high on the profit margins for each device sold. The irony is that Epic Games would be hurting Valve more by supporting Linux than by choosing to not be present on the device at all!
pretty sure we have evidence of opposite of in the early EGSclusive times ... iirc one of the dev/pub that signed EGSclusivity did mentioned that they did go back to valve to ask for "better offer" and was told something like "lol nope"I don't think we have any evidence they did the same when a developer was indicating they were going to sign with EGS. Maybe they didn't want to set a precedent for that or they could've perceived the EGS and its strategy as not being much of a threat to their plans
While it didn't make any difference in the Apple trial, the judge acknowledged the Deck as an example of how a company can get into the handheld gaming market.Not to pile onto that Epic Games guy any more than necessary, but it's completely hilarious how Epic Games doesn't look at the Steam Deck as potential leverage against Apple and Co. during higher court proceedings. Not to mention the Steam Deck represents a "switch but not" style device where, if Epic Games Store was native to Linux, they would be able to make sales on the device without paying a cent to Valve. In general, if it wasn't for the stubbornness of Epic Games, they would be in a very good position to sell games to people who bought Valve hardware while Valve is likely not high on the profit margins for each device sold. The irony is that Epic Games would be hurting Valve more by supporting Linux than by choosing to not be present on the device at all!
Disagree on this one. I agree that most users will probably never bother with alternative stores, but the fact that you can (more or less easily) set-up GOG, Uplay or even Epic Game Store titles on the Deck is a natural consequence of the openness of the SteamDeck. And this openness isn't a talking point, it's a key selling point. It's a PC, you can do and install whatever you want with it.Supporting alternate stores is simply more of a talking point than the point.
I contributed to Multiversus and Monster Hunter.
interesting mix of things
official tweet and blogpost about itValve expands Steam Deck sales to Japan, South Korea, Hong Kong, and Taiwan
Valve is now taking Steam Deck reservations in four major East Asian countries.www.gamedeveloper.com
Valve is expanding Deck sales to Japan, Hong Kong, Taiwan and South Korea. I know they had mentioned Japan and Australia sales by the end of the year so maybe Aussies will be able to buy it sooner rather than later.
We are happy to announce today that Steam Deck is expanding to more regions. With the help of Komodo, Steam Deck will ship later this year in Japan, South Korea, Taiwan, and Hong Kong.
We have worked with the team at Komodo for years, and are excited to have their help as our authorized reseller of Steam Deck in these regions. Komodo has just opened reservations on their website here at steamdeck.komodo.jp. Customers with reservations in these new regions will be able to order their Steam Decks starting later this year. The Komodo reservation queue is separate from the reservation queue in NA / UK / EU regions, so the timing of order emails in the currently shipping regions isn't impacted by this announcement.
We're very excited to make Steam Deck available in more places around the world, and hope players in Japan, South Korea, Taiwan, and Hong Kong will love Steam Deck as much as we do. To help introduce players to Steam Deck ahead of availability in these regions, we are working with Komodo to put together a large booth at the Tokyo Game Show, which will include a large hands-on section. Please stop by if you happen to be in town during TGS, we'd love to see you.
That's all for today, more news soon.
It handles it from fine to excellent, depending on the type of game.Getting interested in aquiring a Steam Deck.
How does it handle games that are more mouse based for example? I am speaking as someone who has no experience of the old Steam controller...
It depends on well you can get used to the touchpads. They are incredibly versatile, and can be tuned a lot to match whatever haptic resistance and sensitivity you like.Getting interested in aquiring a Steam Deck.
How does it handle games that are more mouse based for example? I am speaking as someone who has no experience of the old Steam controller...
You might as well. It's what, 5$ and they are refundable.Well, I put an order I'm not sure if i'll get it in the end but for now it seems an appealing device.
If you are running the game under Proton, compatibility is 100 procent. You are basically running the windows version of the game under a comptability layer. Linux native is hit and miss but native Linux games are pretty rare these days. So it should not really matter.Probably a stupid question, but are game saves that utilize Steam Cloud compatible between Steam Deck and a Windows PC?
I'm aware that it might differ on a game by game basis, but I thought if there were any compatability issues between a linux game save and a windows game save, so a save from the deck might not load on Windows and vice versa.
You get to choose what version to download?Also if the game has a Linux version and it turns out the saves are not compatible, you can still download the Windows version and run it with proton to have no issues with save compatibility.
You can chose which version of Proton to use. For native titles, this field is initially just turned off, but if you select a version of Proton, it will then download the Windows version. And you can go back to Linux again.You get to choose what version to download?
No, if you use Proton you are fine. Proton allows you to run Windows versions on Linux.Just to be clear, save games (and their locations) from Windows sometimes are a problem if you choose to run Proton?
Looks like a real Deck fest.Steam Deck bitsummit booth Quite a few decks there
Here's a little round-up of some interesting bits:
- There's plenty of continuity between their previous hardware and the Steam Deck, with lots that helped to complete the Steam Deck like working on the Valve Index helped their production lines. Steam Link helped towards Remote Play and so on. Valve Index controller for example was an important stepping stone in regards to dealing with batteries.
- Valve confirmed again that they will "only use Proton when there's no Linux version of a game", however they learned from Steam Machines and working with developers to get Linux ports that it often wasn't worth it and why they worked on Proton. Since the Steam Deck, it's been far easier to get Proton working for new release as they've been working with developers.
- Linux is a benefit to them since it's open source, as it means they can work to fix issues and features quicker than reporting it to someone else and keep improving as they don't have to report it to someone else and wait on them.
- Japan was on their list to ship the Steam Deck to from day 1 but they had to work out the distribution.
- They think the Steam Deck will be a multi-generational product, they expect there to be future iterations and they're finding the right balance to give developers a stable product to target but they wish to follow the PC model of constant improvement. No time span yet.
That is very good news. Developers themselves being excited for the device bodes very well for game support and verification.I expect a ton of people in the industry is getting or already have gotten a Steam Deck. Phil, Shuhei, Druckmann and Cory I know already has one. Another dev from Sony Santa Monica.
I have no doubt that a lot of industry people wanna play their games on the Steam Deck.