Is it still the case that many games from Japanese publishers are region-blocked in Japan? I imagine these messed up practices would seriously harm any chance the Deck has for wider adoption there.This is great news and I'm sure P5R will also perform and run well on the platform, this is the kind of content you want to have running for your Asian audience who is more likely to jump in if they have things like this.
Mostly anime licensed games are region-locked in Japan. The other problem is bad regional pricing because the piblishers want to price the games as the same as the console version, and there's no upper limit in these prices. Meanwhile, as the used game market in Japan is big, many console games drop hard in prices in used game stores while their PC counterparts may rarely have good sale.Is it still the case that many games from Japanese publishers are region-blocked in Japan? I imagine these messed up practices would seriously harm any chance the Deck has for wider adoption there.
I'm sure this has nothing to do with the Valve has been regularly sending Sony's way.It's very interesting that Sony has embraced Steam Deck to that degree. The device seems to be a big hit among Sony's development teams. Even Shuhei Yoshida tweeted a picture of a Steam Deck booth from Bit Summit in Japan.
GOG cloud saves is a game changer here.Heroic Games Launcher 2.4.0 has been released with quite a major overhaul. GoG Cloud Sync works making it the only client on Linux and SteamDeck supporting the feature. You can also easily install anticheat and EOS components (why you would want to do that I am not sure) straight from the UI. All around a decent update
Saw that Dragon's Dogma is listed as Unsupported on Steam. Did it work for you without tinkering?Dragon's Dogma
Yes. It worked swimmingly. My only issue was that running at 40hz would cause some issues with timing during cutscenes where audio would get out of sync, but it ran pretty well at 60 with some frame drops. I think the game could probably run even better long term, as there were times in the session where it revved up more than I would expect.Saw that Dragon's Dogma is listed as Unsupported on Steam. Did it work for you without tinkering?
If you don't care about min/maxing, which I would suggest not to do on the first playthrough, you can start as another class and then change it to Wizard when you get to the main city. You will also have access to more classes than during the character creation.I need to return to Dragon's Dogma. I tried playing as a wizard, since i heard so much about how cool spell casting is, but the game's early hours are incredibly hard as a wizard. You get maybe one spell that really isn't good, and so you basically have to rely on melee, which you are also not very good at.
I think I'll look up some walkthrough or guides on how to optimally play or something. Trying to figure out myself seems like a bad idea.
Interesting note here for people using a BTRFS linux system: Sounds like they've improved the file usage situation for proton games by reducing the amount of data duplication for any files that can be shared until they diverge (copy-on-write).
BTRFS is a case-sensitive filesystem, ext4 supports case-folding so it can behave as a case-insensitive filesystem.BTRFS also offers file compression, which could help squeezing one or two smaller games. I would honestly find it a more interesting option for the less wear-prone internal storage rather than the SD card, but I am sure Valve had their reasons going with ext4
BTRFS is a case-sensitive filesystem, ext4 supports case-folding so it can behave as a case-insensitive filesystem.
Proton runs Windows games and Windows is case-insensitive by default, running Windows games on a case-sensitive filesystem may introduce bugs, so ext4 has the better compatibility.
That's how I understand it.
Technically, every file system supports "case folding". You just convert all file and folder names ever to lower-case. I'm kinda suprised Wine didn't go for that solution initially, seems like a pretty clean solution.BTRFS is a case-sensitive filesystem, ext4 supports case-folding so it can behave as a case-insensitive filesystem.
Proton runs Windows games and Windows is case-insensitive by default, running Windows games on a case-sensitive filesystem may introduce bugs, so ext4 has the better compatibility.
That's how I understand it.
You can disable cow on btrfs, problem being you also give away compression and checksumming.On my desktop, this is rarely an issue. I use BTRFS w/ snapshotting which generally works as expected. Usually --Wine-- (edit: I meant proton ) should take care of casing conundrums as it's basically a key difference between linux and windows as a whole and kind of a known quantity by now. I think I can recall one or two games where the game's save files were incorrectly loaded, but mostly in the early days of proton or game releases. I think the last time I ran into that was the GG Strive launch period.
With that said, on further reflection, I'm not entirely sure I would use BTRFS on the Deck SD card only because copy-on-write can be taxing on the lifespan of flash memory. However, there are a few ways to work around these issues, and the potential disk space savings might be enough to convince me otherwise.
I'm currently playing Cyberpunk on Deck. I'm running a combination of High/medium/low settings ( because it is a beautiful game and I don't want to butcher graphics), at 1280x800 resolution with FSR 2.0 mod, capped at 11W TDP and 40 Hz. 30 fps cap was unplayable for me because it introduced really high input lag, but the framerate was more stable. With a 40 fps cap, it generally runs okayish, it stays at that framerate when there is not much going on, but when there is a lot of going on then it drops framerate, sometimes to low 30s. Still much more playable for me than the 30 fps cap. You can increase TDP to 15W to improve framerate, but then the battery drains faster and Deck is much louder. With my settings it's pretty quiet.How is Cyberpunk on Deck ? Can you get a good IQ/fps ?
Install the Disk Usage Analyzer, from the Discover store. It shows a pie-chart of how much space every folder and file is taking up. Should be easy to spot where that 18 gb is.Hmm, please HELP !
I had the sinking city gamesplanet version installed as a non steam game. Changed my mind, 18go is big. Couldn’t find the folder where the files are on deck but hey, linux search is good, no worry.
five minutes later, I have now no more sinking city listed as a non steam game and can’t for the life of me find the files, even with search.
And again, 18go is sorta a big deal.
I hope I have another solution than simply going back to factory deck.
Probably because its installed to a hidden folder in your home directory. Default (non) steam games are installed to ~/.steam/steam/SteamApps/commonHmm, please HELP !
I had the sinking city gamesplanet version installed as a non steam game. Changed my mind, 18go is big. Couldn’t find the folder where the files are on deck but hey, linux search is good, no worry.
five minutes later, I have now no more sinking city listed as a non steam game and can’t for the life of me find the files, even with search.
And again, 18go is sorta a big deal.
I hope I have another solution than simply going back to factory deck.
that's just files that Proton creates. Should be very safe to delete.Ok, found it with Disk Usage Analyzer.
Can I simply delete Frogwares in
/home/deck/.local/share/Steam/steamapps/compatdata/2727442323/pfx/drive_c/Frogwares
I mean i already nuked the non steam game entry on steam, can I simply delete this folder or will this get super messy and I should do otherwise ?
You should be safe to nuke the entire 2727442323 folder. Proton makes a prefix (the long 27) folder for every installed game.Ok, found it with Disk Usage Analyzer.
Can I simply delete Frogwares in
/home/deck/.local/share/Steam/steamapps/compatdata/2727442323/pfx/drive_c/Frogwares
I mean i already nuked the non steam game entry on steam, can I simply delete this folder or will this get super messy and I should do otherwise ?
Note: This update is for the Steam Deck Stable and Beta channels, and includes all the changes that have been tested in the Preview channel. You can opt into this in Settings > System > Steam Update Channel.
- Temporarily reverted RDR2 VRAM workaround to pre-3.3 behavior
- Fixed an issue causing random 0.2s stutter
- Fixed an issue causing performance drops when a UI element appeared on screen if the performance HUD was enabled.
- Improved performance for Forza Horizon 5
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > Steam Update Channel.
Steam Input
- Allow users to remove community layouts that they've created. Users who have this config selected won't lose it, but it will no longer be listed in the community layouts.
- Removed a check which would only show your layouts in your personal layouts, even when shared with the community - this was causing users to think their configuration has not been exported.
- Fixed a bug on saving configurations where the controller type could attempt to use a cached valued which was incorrect, causing the layout controller type to appear to be incorrect.
- Changed the OSK chord to be on button release instead of press to resolve some issues with focus on the desktop window.
- Added Shared Layout preview of layouts which shows a layout and allows it to be optionally assigned. If the user clicks on a steam url link to a config (via chat for example) while in Game Mode, this will be shown.
- Added support for Nintendo Joy-Cons
- Improved FlickStick mode
Other
- Added Discovery Queue to Home screen under the Recommended tab
- No longer showing a Steam Cloud sync error notification when installing a game
- Fixed issue where a 2.9GB read-only library is displayed when the microSD card is unmounted manually
- Added game resolution setting to non-Steam app properties
Note: This update is for the
Steam Deck Stable
channel, and includes all the changes that have been tested in the Beta channel. You can opt into this in Settings > System > Steam Update Channel.
Offline Mode Fixes
We're continuing to look at making the user experience of playing games without an Internet connection a better, more intuitive experience.
- Fixed issue where rebooting while in Steam Offline Mode would cause games to fail to launch
- Fixed the Cloud Sync error notification popping up when offline
- Disabled Steam Offline Mode button when not connected to the internet, as trying to do this currently gets Steam Deck into a bad state.
- This change disables this button but does not in any way affect your ability to play games without an active Internet connection.
Keyboard
- Fixed styling for CJK keyboard glyphs so everything appears centered correctly on keys
- Fixed Recommended Layout not always showing up for the author of controller configuration
- Fixed CJK font issues in SteamOS updater when running on Steam Deck
- Fixed focus issue when tapping the show/hide password button
- Removed the gap between keys on the virtual keyboard for improved typing
Other
- Temporarily disabling hot / cold temperature notifications while we address issues with false positives
My immediate thought is Viva Piñata!360 emulation on the deck
Lost Odyssey for me. It’s a crime that game is trapped on Xbox.My immediate thought is Viva Piñata!