I would argue that many stories told in games could be translated to other regions and cultures because they are kinda universal. Story of revenge, MC going from 0 to hero... So things would be for the most part be the same we would just get something different that would shine light on underused cultures and regions. One of the audio books that i listened last year was Red Monk of Roha (Ethiopia) and at it's core story could be translated to for example Japanese one or hell European middle age setting. But all other things make that book interesting and get you more familiar with that region history and culture. So i truly believe that it could work but devs publishers just need to get courage and make it.I'm all for using the very underused parts of Earth's cultural history, but there's an angle that's both "it won't sell because are not familiar", that is also way too similar to the "no minorities, they should just make their own games and not dilute the racial purity of our games" argument from chuds.
And things are changing, we got just that this year in PoP: The lost crown and Tales of Kenzera: ZAU... and they were published by Ubisoft and EA, not exactly indies.
This is something I think Ubisoft in particular deserves credit for. Their Assassins Creeds games, I think, have always been good at letting these countries and cultures shine through, or at least more than most other games do.And things are changing, we got just that this year in PoP: The lost crown and Tales of Kenzera: ZAU... and they were published by Ubisoft and EA, not exactly indies.
Issue with Ubisoft is that their writing sucks for the most part.This is something I think Ubisoft in particular deserves credit for. Their Assassins Creeds games, I think, have always been good at letting these countries and cultures shine through, or at least more than most other games do.
I'm way overdue for something like that. Almost 550 games on there and so many of them that initially made me go "hey that looks neat" but that if I haven't bought them by now I never will. I'm sure a good chunk of them I'll have no memory of whatsoever lol.I didn't quite "purge" my wishlist but I think during the last chrismas sale I removed 200+ games from it.
Basically, if something was on sale for a substantial discount and I still wasn't interested, I thought about whether I would even play it any time soon (for a pretty big value of "soon", like "this decade") if I got it for free, and if the answer was "no" I removed it.
That said, 3 days ago while browsing the golden week event I added 10 games to the list, so I'm clearly not fully reformed.
Yeah, it was the same situation for me. Some I didn't remember at all, and for many I still thought "hey that looks neat but I'm never realistically going to play it".I'm way overdue for something like that. Almost 550 games on there and so many of them that initially made me go "hey that looks neat" but that if I haven't bought them by now I never will. I'm sure a good chunk of them I'll have no memory of whatsoever lol.
Can confirm this is working with Script Extender. I did the manual method since I wasn't sure about handing over my Steam login credentials. But it's an open-source mod, so someone with more time can verify it's safety. The manual methods posted on the modpages do work just fine.Alright Fallout friends, here we go.
A mod that automates the process of downgrading to the previous version.
Fallout 4 Downgrader
Restore your game's mod compatibility with Fallout 4 Downgrader. Quickly revert Fallout 4 to its pre-next-gen version to continue using mods that uses F4SE and Buffout. Simple and automated. Now withowww.nexusmods.com
A mod that tricks steam into thinking you're on the latest patch.
STEAM - Skip Next-Gen update
Use this acf file to trick steam into thinking your game is updated, so you can use your mods with peace of mindwww.nexusmods.com
Gonna give these a test later.
God I love modders.Alright Fallout friends, here we go.
A mod that automates the process of downgrading to the previous version.
Fallout 4 Downgrader
Restore your game's mod compatibility with Fallout 4 Downgrader. Quickly revert Fallout 4 to its pre-next-gen version to continue using mods that uses F4SE and Buffout. Simple and automated. Now withowww.nexusmods.com
A mod that tricks steam into thinking you're on the latest patch.
STEAM - Skip Next-Gen update
Use this acf file to trick steam into thinking your game is updated, so you can use your mods with peace of mindwww.nexusmods.com
Gonna give these a test later.
“When we started to work on the very first Life Is Strange a long time ago, we had no publishers,” Koch said. “We didn’t know exactly where we would sell the game or…if we would even sell it. [...] At this time, we were in need of publishing, and Square was interested in buying the games; they bought the rights for it, and they bought the franchise. [...] But since they bought the franchise, our hands were tied. We couldn’t really work as we wanted on what paths the character should go, what kind of game we could make, and how we would like to make the franchise evolve.”
I can't wait!“We’re trying to create another core story, universe, and world-building that we will discover first in Lost Records: Bloom & Rage that we can extend on later,” Koch said. “So it’s definitely slightly different. We’re also wanting to—maybe not completely at first in this first game—but also explore some slight different genres or mechanics that might slightly bend away from what exactly a narrative adventure game like Life Is Strange, Tell Me Why, Twin Mirror or even the Telltale Games would be.”
Play..... Games? Do we do that on this board?Mass Effect is on sale.
Need to replay the whole series soon.
The ultimate re/dc classic version on PC is complete then.Dino Crisis 2 Classic Rebirth Remaster Mod Available for Download
LAS VEGAS, April 29, 2024 (GLOBE NEWSWIRE) -- Leading strategy game publisher and developer Stone Blade Entertainment is breaking new ground with its flagship game, SolForge Fusion, with a launch into Web3. SolForge Fusion was created by legendary designers Richard Garfield (Magic: The Gathering) and Justin Gary (Ascension Deckbuilding Game). This latest addition to SolForge Fusion, recently released into Steam Early Access, will allow players to mint their algorithmically generated decks into tradeable digital assets and earn more through rare unlocks, accessible via SolForgeFusion.com.
Stone Blade Entertainment is working with leaders in Web3 to launch this brand. Investors and advisors include Animoca Brands, Solana Foundation, and MatrixPort. These companies fully support the vision of transforming SolForge Fusion into a truly community-owned gaming experience.
It's not too late to sign the petition! Together, we can make a difference!All this talk on Stellar Booba and I was out attending a friend's wedding in Ohio.
I would like to offer an alternate portrayal of the discussion around Square Enix.Report comes out about cancelled games, many that were probably AA since they said they were going to cut back on smaller games that didn't sell well. Almost all of these came to multiple platforms.
PC gamers- That'll show you for skipping PC
Well, looking at the average console warrior I'll say neverI wonder how many of these we'll have to go through before rabid fans of the company reach the acceptance stage.
Wishlisted!
New game from Kaizen Game Works (Paradise Killer devs)
As far as I can recall, neither I nor the friend I played it with in coop had any notable performance issues at any point in the game.Hey Durante , since you played through LotF I'm wondering what's your take on the overall performance? I don't mean it in "is it good or bad" sense, but rather how even is it across the whole game. Does that make sense?
Like are there locations that are particularly heavy later in the game, or am I good to go through the whole thing if I'm getting good performance early on. Only just beat the first boss and talked to the guy next to the fire shortly after, so really just out of the tutorial zone I think.
So far I'm kind of pleased for what I'm getting, I suppose I was expecting a worst case scenario with my first UE5 game but performance hasn't been an issue so far.
End of 2022, 13 games, 4 months:Actually, people pointed out all the ways in which S-E management is dumb as rocks, including trying to sell 7 of those AA (or smaller) games over a period of a few months at full AAA prices.
Their multi-platform strategy (or, more precisely, lack thereof) is just one aspect of their overall lack of direction and poor decision making.
Yeah, this is just utter madness. Square keeps shooting its own feet for no reason.End of 2022, 13 games, 4 months:
Voice of Cards: The Beasts of Burden
Various Daylife
The Diofield Chronicles
Valkyrie Elysium
Triangle Strategy
Star Ocean 6
Neo: TWEWY
Harvestella
Tactics Ogre Reborn
Dragon Quest Treasures
Crisis Core
Romancing Saga
Dragon Quest 10 (Japan)
We all agree that they made bad business decisions, but apparently Square, in typical Square fashion, took it to mean AA games don't sell, when plenty of people think AA games priced like AAA games don't sell.I mean, this is Square Enix acknowledging that they've made bad business decisions and them starting to course correct.
Kiryu said he was gonna restructure things, and this is one result of that.
It will probably take a couple years until we see the "new" Square Enix though.
That's not entirely what's happening though.We all agree that they made bad business decisions, but apparently Square, in typical Square fashion, took it to mean AA games don't sell, when plenty of people think AA games priced like AAA games don't sell.
I'm really unconvinced that for Square, a company that obviously struggles with the rising cost of AAA, the answer is to take their AA offering to a farm upstate.
He does obviously want to focus more on AAA titles, but I don't think he says anywhere that they are planning on killing every AA game. But they will have fewer of them, that ideally are more consistent, with higher quality instead of shitting out 20 mediocre ones in a single quarter. I don't really think that's bad?Q: Has the way that your development function has spread to cover so many bases made controlling your development efforts more difficult?
A: It has less to do with our development function and more to do with the numerous entries in our lineup. I want to structure our development function so that we are able to ensure higher quality from each title by slimming down our lineup.
Q: Why have you been unable to slim down your lineup until now?
A: As our customers’ needs and the types of devices available have diversified, we have tried to produce hits by developing a wide variety of titles rather than by focusing only on certain ones. I believe that this has resulted in the splintering of our resource pool. Meanwhile, there have been clear winners and losers among the major titles released recently in the gaming market, and it has become possible for even indie titles to make their presence felt. The market is increasingly polarized between blockbuster and indie titles, but I feel that we have developed many titles that fell somewhere in the middle. I want to make clearer distinctions going forward.