This one seems like a nice narrative thingie. It needs a bit of room space, I was just about able to reach some stuff in the early sections. But for me it hangs on a black screen after selecting my element (you'll know when you get there). I hope it's fixed soon, I want to see what's next and if it gets more interactive and fun or maintains that walking sim (teleporting only to preset spots) style. Either way, it's good and free. Edit: so either others get the "bug" or the game really ends there and so abruptly after a few minutes only. If it's really the end then you can just youtube it. I hope they make a full experience out of it because it's really well done and promising stuff, I'd like to see more of that (and if it becomes an actual game rather than narrative with limited interactivity even better).
I played this and while it's not my kind of game, kind of minecrafty, it's less LEGO and more gamey so I might enjoy it. You have a shitty space station, you're stranded, you take space walks out to floating debris which might be random wreckage or appear to be somewhat intact station/ship sections you can possibly enter and dissolve stuff into/find resources to then craft upgrades for your suit and station modules and everything you'll need to survive. Random meteorites crash into your station and you have to repair the holes. You need to keep your oxygen levels and such. It's probably relatively simple with little to find/craft/fight (if anything beyond space hazards?) and what not but it feels really polished and well made. As long as it doesn't stretch the content too thin over too much grinding to progress I'll probably play it through. I like the locomotion, it's like Lone Echo/Echo VR/Echo Combat but a bit simpler and easier, the thrusters are more powerful so you can use them to get around fast and it maintains the grabbing of objects to attach to/launch off of. The UI interactive elements on your menus, inventories, crafting stations, and stuff like door panels, is pretty cool.
I don't speak German so I can't speak for the story but the visuals are pretty convincing, though there are lots of errors and glitches and the non-natural surfaces aren't as good. I guess it's based on photogrammetry but they didn't have the tools, skill or time to polish it. It seems like a VR walking sim (teleports only to preset points) with some interactions like your flashlight which is cool (and doubles as a means to, erm, you'll see), and some items here and there to use in puzzles but it's pretty on-rails. There's a section you can choose how the story unfolds I think. I'm stuck right after that. I hope they translate it with subtitles, it's pretty atmospheric and cool despite the lack of interactivity and free locomotion. Also it works well with Oculus even though it says it only supports Vive. It even has the basic Touch gestures like pointing and thumbs up. But it needs 360 VR, I didn't see options for artificial turning.