One can only imagine what Epic will just try in the future if their other projects and metaverse thing kick off 
One can only imagine what Epic will just try in the future if their other projects and metaverse thing kick off![]()
I wouldn't be worried. By all metrics we have, the wider PC market has already rejected their approach.This once again confirms my suspicions that exclusivity is Epic's long term goal to "beat" Steam. I can only hope that EGS doesn't become successful in the next few years, or it's very likely that Paradox (and who knows what other publishers) accept Epic's bribe money after all.
love how in reality this resulted only in Surviving the Aftermath Early Access egsclusivity![]()
I wouldn't be worried. By all metrics we have, the wider PC market has already rejected their approach.
I wouldn't be so sure about the first point. Epic is in this for the long haul for better or worse.EGS is a colossal failure
And Tim Sweeney is a colossal twat
I didn't realize it still applied or that it was almost solely from epics end. I would have thought they'd have some kind of dev facing UI. It's almost like a 3d game engine isn't meant for backend UI/UX use. Huh, who'd have thought. It would be cool if the dev tools re all done in First person as a UE map though.
OK the response is 2 years old now but you would think they would have made some changes by now.
iirc i even remember bunch of devs praising it as they didnt have to really setup things themselves so "win"I didn't realize it still applied or that it was almost solely from epics end. I would have thought they'd have some kind of dev facing
YES. Please let this explode in popularity
I hate multiplayer with people I dont know, unless it's straight DM, but i;d try this out just to spite Epic.i would unironically actually play it (i'd probably still hate it ... and i don't really play multiplayer in general ... but i would absolutely play this one)
Yes, leave your game's store page in the hands of the store. What could possibly go wrong?iirc i even remember bunch of devs praising it as they didnt have to really setup things themselves so "qin"
I thought we saw their "winding down" strategy if things got bad enough from the court case, and things were already going worse than their worst case scenario, and they were doing even less than the winding down plan called for... How many games have been announced as exclusive this year?I wouldn't be so sure about the first point. Epic is in this for the long haul for better or worse.
The second point is absolutely correct though.
That document discussing the aggressive and winding down models is nearly two years old and probably isn't representative of where Epic's plans are today. Back in February, Epic said they would have more exclusives in the next two years than the past two years combined. I don't think that's come to fruition yet, but they might be referring to their first party games. One of the executives testified during the Apple trial they have 14 first party published games in development right now.I thought we saw their "winding down" strategy if things got bad enough from the court case, and things were already going worse than their worst case scenario, and they were doing even less than the winding down plan called for... How many games have been announced as exclusive this year?
But I also have a bad memory so I could just be making that up.
No, it's not going to be bad because WE WILL HAVE OUR SHINNY STEAM DECKSGonna sting me bad when FF7 Remake and the Saints Row reboot are eggs
I just gave up on FF7R and bought it on PS5 when it was on sale.Gonna sting me bad when FF7 Remake and the Saints Row reboot are eggs
Apparently EGS is at 15% market share? Of course Tim said the same thing back in June 2020 so who knows at this point.
Highly doubt their MAU sinks and all the sudden it gains market share.
Apparently EGS is at 15% market share? Of course Tim said the same thing back in June 2020 so who knows at this point.
Also the more I think about FF7 Remake, the more I dislike it. I enjoyed the nostalgic callbacks and liked the combat system, but couldn't stand everything else. I get that it's trying to be a pseudo sequel which is an interesting premise, but the fact SE will drag their feet for a decade finishing it made me no longer care.
iirc he always uses the same market analysis firm ... the one he occassionally blaims at being super undreliable but more often than not uses its numbersHow does he calculate that 15% ? (Can we actually get that number when in practice you can use any of those "stores" if you want to?).
iirc he always uses the same market analysis firm ... the one he occassionally blaims at being super undreliable but more often than not uses its numbers
... cant remember the name now though :-/
they had even less insight than SteamSpy.
TLDR: We pay to avoid Steam release, period.I've finally discovered the truth about Sweeney's multi-store future; it means a game is exclusive on EGS, in addition to the publishers own storefront:
![]()
![]()
I may be being dense here. But how do they even calculate market share. I mean I have an account for all of the different stores. With the exception of EGS I have made purchases on all of them. So I have accounted for each companies market share.
Doesn't that make market share kind of redundant?
As I said I maybe being dense.
I'm not a trustable source by any means so don't quote me on this, but I think it refers to the share of units sold in the market of reference.
E.g. of every 100 PC games sold, 15 are activated on EGS.
I have no idea how they might come up with such a number, and to even trust it, for that matter.
E.g. of every 100 PC games sold, 15 are activated on EGS.
This sounds very unlikely to me![]()
Ok. That makes more sense. Still think it is something of a dodgy number and doesn't seem to take into account double dipping, bundles and so on.
Actually, it was already discussed 14 months ago
Well then... that 15% figure is basically about Fortnite.![]()
I mean, they are literally making up the math to make EGS marketshare look as good as possible, so yeah, what you mentioned about uplay is basically true.Wait, so that means that one copy of AC:Valhalla bought from EGS counts in favor of Epic's marketshare, but one from Uplay it doesn't count against it? That's... some logic.
I'm more curious about the key sellers. They have Greenman on those charts, but if EGS is 15% and Steam is 80%, does that means all of stores selling Steam keys (plus GOG, itch.io, etc) only account for 5%? I thought it would more than that.
Not that discussing PC gaming revenue while leaving out "details" like Riot and Blizzard makes a lot of sense in the first place![]()
I mean, they are literally making up the math to make EGS marketshare look as good as possible, so yeah, what you mentioned about uplay is basically true.
From other sources prior to EGS being a thing, Steam's dominance was pretty massive and every other store made uo a sliver of actual purchases and i think gog came closest to making any kind of impression at like 7-10 % of the market. This was years ago on GAF though, so dont hold me to it
for the time being today they will get Saints Row 5/Reboot/Whateverthisisxd and soon Sonic Colors remaster, doesn't this sound exciting?It's funny how EGS has been nothing but irrelevant in the past few months. No coupons, no big exclusives, no remarkable giveaways, no interesting new features...
I wonder what Epic's next step will be. Are they still convinced their current strategy will be effective in the long run? Or are they expecting to gain customer loyalty with permanent exclusive games they are publishing? Rumor says they already have signed for 14 games, but that's still peanuts compared to the amount of great games that Steam gets each month...
Well, Epic did have it's famous coupons this year on their "Mega" sale but that appears to have generated a lot less talk this time. And the big giveaway was supposed NBA 2K21, but you know.... little detail about the game being shit and completely US-centric.It's funny how EGS has been nothing but irrelevant in the past few months. No coupons, no big exclusives, no remarkable giveaways, no interesting new features...
I wonder what Epic's next step will be. Are they still convinced their current strategy will be effective in the long run? Or are they expecting to gain customer loyalty with permanent exclusive games they are publishing? Rumor says they already have signed for 14 games, but that's still peanuts compared to the amount of great games that Steam gets each month...
But then again, Microsoft is doing the exact thing with PC Gamepass so what do I know?![]()
I think it's fair to say it's better now, but given the recent topics on Era and my recent "scare" with Psychonauts 2 (game refused to start a third time, after a reboot Xbox App said "Pre install" again but it did correct itself) still far less than ideal. It also still makes some things impossible like switch the game do DX11 with command options.I agree with what you wrote except for this part.
Contrary to Epic, Microsoft must have improved their Windows Store: I used to have many issues with their offer during previous years, and none this year.
As for their publishing branch, I still think those will come out of EGS at some point, not a 12 months thing but a "in the future" thing, just a guess.