Sure, I won't argue about the idea, but I still think most of their infamous November 2022 (?) line up wasn't horrible. It was just insanely piled up and overpriced.That's not entirely what's happening though.
This is what Kiryu said a while ago:
He does obviously want to focus more on AAA titles, but I don't think he says anywhere that they are planning on killing every AA game. But they will have fewer of them, that ideally are more consistent, with higher quality instead of shitting out 20 mediocre ones in a single quarter. I don't really think that's bad?
You can't tell me them going through their in-development titles and pruning the Babylon's Falls, Balan Wonderworlds, Quiet Mans and others before they come out and bomb is that terrible of an idea.
Hell, Asano (Octopath, Triangle Strategy,...) got promoted.
But like I said, it will take some time before we'll see the ramifications in full.
If killing AA projects only means nuking the obvious stinkers you mentioned, well, cool by me.
But I'm not used to Square making sense, so I assume they will overkill.